I must get my hand on a white and a black unit asap. SD card means it will also get a jailbreak as per usual, you know, for all our legal backed up carts and mods...
To make it creepier, I literally had a dream last night where I could transition between alternate realities :S
I woke up shortly after crossing over....
Tons of smaller handhelds to choose from. Game.com, Pokemon Mini, Wonderswan, Supervision, Mega Duck, Gamate, Game King, Gamepark GP32, Tapwave Zodiac, Gizmondo and probably a few others I've forgotten. In terms of actual support I can't see anything other than maybe Wonderswan or Game.com though as they'd either be way too complicated or obscure - as much as I'd love a cartridge adapter for the Pokemon Mini.I've been thinking about what this might be because Analogue will never officially announce anything that requires rom loading so it has to be something small enough you can cram a cart into and I think the only big one left is TurboExpress. As you said. You could figure out something with a HuCard back there.
Handheld-era, what am I forgetting? What else is potentially possible.
Does this have support for ROMs, or just physical carts? I have dumped all of my GB, GBC, and GBA games and it'd be amazing to just put them all on this.
Via official firmware - carts only.Does this have support for ROMs, or just physical carts? I have dumped all of my GB, GBC, and GBA games and it'd be amazing to just put them all on this.
Tons of smaller handhelds to choose from. Game.com, Pokemon Mini, Wonderswan, Supervision, Mega Duck, Gamate, Game King, Gamepark GP32, Tapwave Zodiac, Gizmondo and probably a few others I've forgotten. In terms of actual support I can't see anything other than maybe Wonderswan or Game.com though as they'd either be way too complicated or obscure - as much as I'd love a cartridge adapter for the Pokemon Mini.
Yeah, me too. And a GP2X after it.Oh god I would LOVE an adaptater for GP32 games. I mean the whole 9 of them.
(I chose the GP32 over the GBA back in 2002 and I regret almost nothing)
Analogue's Christopher Taber tells Ars the Analogue Pocket will sport the same Altera Cyclone V FPGA found in its previous Super Nt and Mega Sg, plus a second Cyclone 10 FPGA "just for developers to develop and port their own cores."
I'm on mobile so comparing the chips is tough. What are we looking at in terms of logic elements and other magic numbers?
Aw, I went for the Tapwave Zodiac :( It was a 2005 iPod Touch after all! Bought it because it promised fullspeed PSX emulation, kept it as a great MP3 player, a fancy alarm clock, an offline Wikipedia reader, plus ScummVM obviously. What a time that was.
Will this work with the GameBoy Camera? Other consoles like this don't because they are technically just quickly dumping a ROM and then just playing that.
Yes, the entire point of the device is that it's not emulation. The hardware acts natively with whatever is plugged in.Will this work with the GameBoy Camera? Other consoles like this don't because they are technically just quickly dumping a ROM and then just playing that.
Via official firmware - carts only.
Via jailbreak firmware - ROMs compatible.
This also means that via a jailbreak there is no need for adapters right? Or do the adapters include some hardware too...?
Cool, ty! I want it then!Yes, the entire point of the device is that it's not emulation. The hardware acts natively with whatever is plugged in.
No need for adapters with jailbreak, just dump ROMS, select your core and go
There's no need for the adapters on the Mega Sg using the jailbreak to play the games that would've been supported with the never released adapters for that console.This also means that via a jailbreak there is no need for adapters right? Or do the adapters include some hardware too...?
Support for NES/ Snes and Genesis should also be a given consider it has the same hardware inside. This device will be epic!
That's wishful thinking that probably won't happen. The Mega Sg could've run the Super Nt (and vice versa) core through its jailbreak but didn't because Analogue (whether that be the company as a whole or just kevtris) didn't want it to.Support for NES/ Snes and Genesis should also be a given consider it has the same hardware inside. This device will be epic!
45k vs 110k for the Cyclone V (110k is for the MiSTer, 45k was what the SuperNT and MegaSG used)I'm on mobile so comparing the chips is tough. What are we looking at in terms of logic elements and other magic numbers?
Thanks. So 8-bit cores are likely. Passed that unlikely is my very rough read.45k vs 110k for the Cyclone V
No idea on which version if the 10 (which is a rebranded 3 I believe) it is
Not really, those cores would have to be programmed onto the FPGA and it's highly doubtful they'll do that, given Super NT and Mega Sg are active products
"Cores" are Verilog VDHL source codes, which are stored on non-persistent memory and flashed onto the FPGA every boot. An FPGA, in it's default state, is completely inert. A FPGA can't run anything, ever, without the VDHL source being uploaded at boot. Just like the Super NT and MegaSG, you will be able to put other VDHL IP sources onto the core after boot, turning it into other systems. Neither the Super NT nor MegaSG came with their other VDHL sources when you purchased them, that's what the "jailbreak" is.
Keep in mind the SuperNT already has a Sega Genesis core, and had it before the Mega SG was released. Heck, the SuperNT can already run gameboy games if jailbroken.
Cyclone 10 is a rebrand, the various numbers aren't linked to processing powerOk what is the difference between the Cyclone V and Cyclone 10?
To be honest the GP2X was just a more powerful GP32, so it was slightly underwhelming. It did allow for better SNES emulation, NeoGeo, Amiga etc. though, so I was happy enough.Aw, I went for the Tapwave Zodiac :( It was a 2005 iPod Touch after all! Bought it because it promised fullspeed PSX emulation, kept it as a great MP3 player, a fancy alarm clock, an offline Wikipedia reader, plus ScummVM obviously. What a time that was.
So functionally this is like a backlit SP with a far more advanced screen and some adapters for HDMI-out and non-Nintendo handheld games.
An example of this: the Mega NT (Genesis) could hook up directly to a Sega CD and use it. It couldn't hook up to a 32X because the 32X required you plug the Genesis video output into the 32X, and the Mega NT didn't have analogue video output.Will this work with the GameBoy Camera? Other consoles like this don't because they are technically just quickly dumping a ROM and then just playing that.
"Cores" are Verilog VDHL source codes, which are stored on non-persistent memory and flashed onto the FPGA every boot. An FPGA, in it's default state, is completely inert. A FPGA can't run anything, ever, without the VDHL source being uploaded at boot. Just like the Super NT and MegaSG, you will be able to put other VDHL IP sources onto the core after boot, turning it into other systems. Neither the Super NT nor MegaSG came with their other VDHL sources when you purchased them, that's what the "jailbreak" is.
Keep in mind the SuperNT already has a Sega Genesis core, and had it before the Mega SG was released. Heck, the SuperNT can already run gameboy games if jailbroken.
If I had to make a guess the Cyclone 10 should be the 10CL025 or 10CL040
I really don't think they went with a GX variant
Ok what is the difference between the Cyclone V and Cyclone 10?
The Gx line starts at 85k logic elementsNo I'm guessing they went with vanilla, I was just wondering what it meant for porting MiSTer cores
I only have roughly 20 GB/GBC/GBA games myself, most of which are the heavy hitters and I definitely won't hesitate to buy this. Once this thing gets jailbroken, it'll be the ultimate retro handheld device.I really, really, don't need this. I don't even have a lot of Game Boy games anymore.
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But fucking hell this looks nice.
While I didn't choose it over the GBA, I bought a GP32 BLU and loved it. Shame the physical releases are borderline impossible to find, I'm honestly convinced it is the single hardest console to get a full set of games for, I've been after a boxed copy of Princess Maker 2 for over a decade and had no luck. Also there were over 20 GP32 games released physically!Oh god I would LOVE an adaptater for GP32 games. I mean the whole 9 of them.
(I chose the GP32 over the GBA back in 2002 and I regret almost nothing)
Ok thanks, so the two FPGA's aren't dramatically different and should be able to do the same things