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jett

Community Resettler
Banned
Oct 25, 2017
45,014
I thought the game was a mix of 3D characters and 2D scenery based on crappy stream quality, but all characters are like low-res pre-rendered sprites plucked out from the mid 90s. I don't get this choice at all.
 

CyclotronHGA

Member
Oct 26, 2017
353
Actraiser is in my top five games off all time, an absolute classic. That Renaissance trailer/announcement was an amazing surprise, completely out of left field, and my mouth was literally hanging open at the end. After the Filmore music hit, there may or may not have been a lump in my throat.
 

SemRockwel

Member
Oct 27, 2017
515
Ok so I am installing it now on steam. I guess they took the brave approach for a low budget remake, which is to modify some of the original design.

Guess I'll see how it goes.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,440
Alright. I finished the first act. On the whole, I think it's a bit of a low quality remake, and I'm not sure it really justifies $30. The fact that the mobile versions are $20 is a telling sign.

I love the fact that they adhered to the movement of the original for the most part. The Master's moveset is expanded from the original, and the combos are really good. It really feels like a GBA/DS era Castlevania game in this respect. You're still committed to jumps when you make them, and you have to plan a bit carefully. On normal mode, the game seemed a bit easy until I got to the boss. I died once there, but I did appreciate that the boss wasn't exactly the same pattern as the original, while still maintaining the same moves for the most part.

Overall, I think the gameplay is pretty solid.

However WHAT IN THE WORLD is going on with the graphics and performance? This does not perform well on Switch in handheld mode at all, and parts of it look downright ugly. The animations appear to be very choppy at times, and I'm extremely disappointed here. The weird 3D protagonist is odd too, and I'm not a big fan of it. The presentation leaves a bit to be desired, and it lacks that SNES era Quintet charm. Which is not a good thing considering this is a beloved cult classic.

EDIT: Performance is much better docked on the Switch, and from what I understand, the PS4 version has good performance too. Still, something to keep in mind.

The remixed music is fantastic, no complaints there.

I would say hold off for a price drop, as this is not a very high quality game in the presentation department. I don't understand how it was acceptable to release this as is, but the fact that there were mobile ports has me asking questions. I don't regret my purchase, but the game would have had to be absolute crap for me to regret it. Your mileage may vary.

Gonna play this the rest of the night. I'm onto the simulation portion now.
 
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transience

Found the ultimate water hazard
Member
Oct 27, 2017
2,345
I fucking love the original but I'm absolutely terrified to see a classic get defiled. I think I'm going to sit back in awe that this even exists and bury my head in the sand so I don't have my nostalgia shadow bombed
 

Eila

Member
Oct 27, 2017
3,110
Cannot believe they remembered Quintet stuff existed. So there is hope for Terranigma?
Just took a look at it on steam, though. 30 buckaroos. I wish I could afford it, but not at the moment.
 

jett

Community Resettler
Banned
Oct 25, 2017
45,014
51502003045_64532101fd_h.jpg


This looks like an ancient, abandoned mobile game that someone at Squeenix suddenly discovered while it was gathering dust in a random hard drive.
 

hunahan

Member
Oct 27, 2017
21
This was one of my favorite games back in the day on SNES. I've cleared it so many times....

Not sure why they really needed this graphical change since the original still looks good and this is kinda....hm.

It will be interesting to see how much new content there is.

If this graphical style and faux-orchestral overlay is supposed to justify the $30, I'll probably pass.
 

Crushed

Member
Oct 25, 2017
7,917
Reading impressions, it sounds like they added a lot to the gameplay? You apparently have way more moves like dashes and ground pounds, and upgradeable stats and spells for the action sections, and there's much more mechanically going on in the citybuilding phases, such as units to attack monsters, upgradable fortresses, archer towers, traps to lay on roads, etc. Like it has tower defense sections now.
 
I'm wondering who is behind this now - I see on Steam an obscure Japanese developer named Sonic Powered LTD is involved. They seem to have originated in the late 90s after Quintet folded... I wonder if some of the original staff are involved and that is why the developer was chosen.

Despite the odd choices for visual style and technology, there seems to be real care for the artwork and evoking the mood of the original.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,440
51502003045_64532101fd_h.jpg


This looks like an ancient, abandoned mobile game that someone at Squeenix suddenly discovered while it was gathering dust in a random hard drive.

How's the framerate on the PS4 version? Are the animations choppy at times like Switch?

Reading impressions, it sounds like they added a lot to the gameplay? You apparently have way more moves and upgradeable stats and spells for the action sections, and there's much more mechanically going on in the citybuilding phases, such as units to attack monsters, upgradable fortresses, archer towers, traps to lay on roads, etc.

I just started the city building phase so I can't speak for that. In the action phases however there are a number of new moves. By default, The Master has a three hit combo, and you can modify the combo by holding up while pressing an attack. There's also an uppercut style attack. All of these pretty much lock you into the attack animation, so it's intentionally stiff like the original. You can backdash too, like the Iga Castlevania games. On the whole, I like this part.
 

OdjnRyu

Member
Nov 8, 2017
939
The art direction (besides the cutscenes) is very disappointing, but I still bought this on PS4 and I just might buy it again for Switch and Steam because we NEED to support a Quintet resurgence!

I really hope they re-release the original ActRaiser and ActRaiser 2 somehow...Nintendo Switch Online??
 

andymcc

Member
Oct 25, 2017
27,214
Columbus, OH
Reading impressions, it sounds like they added a lot to the gameplay? You apparently have way more moves like dashes and ground pounds, and upgradeable stats and spells for the action sections, and there's much more mechanically going on in the citybuilding phases, such as units to attack monsters, upgradable fortresses, archer towers, traps to lay on roads, etc. Like it has tower defense sections now.

yeah, the movement options and expanded moveset are actually really fucking good feeling. plays a lot better than the original.
 

Eila

Member
Oct 27, 2017
3,110
I don't mind the pre-rendered sprites look. Like, Bloodstained has full 3D Models, but they still don't look too good.
At a least with this it's like they're trying to go for a retro look. It looks cheap as hell, though.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,440
City building portions actually look pretty great, aesthetically. I wonder what happened to make the action stages look so bad?
 

OGM_Madness

Unshakable Resolve - One Winged Slayer
Member
Dec 3, 2019
508
Waiting to see how much it costs on PS4. It looked terrible. Still haven't played that other rip-off… SolSeraph?

Saw the price…
ouch… $30
I'll wait for the inevitable sale.
 

Kyuur

Member
Oct 28, 2017
2,579
Canada
Visually reminds me of Code of Princess.

I played ActRaiser a bunch as a kid. It's maybe a bit too pricey for me to pick up right this second but I'll definitely consider revisiting in a while!
 

Crushed

Member
Oct 25, 2017
7,917
Yeah so from what I've reading this is just straight up a full remake of the game with basically everything overhauled or added to.
 

raketenrolf

Member
Oct 28, 2017
5,514
Germany
51502003045_64532101fd_h.jpg


This looks like an ancient, abandoned mobile game that someone at Squeenix suddenly discovered while it was gathering dust in a random hard drive.
Seriously. I have the original here and absolutely love it but I can't bringt myself to play a game that looks like this.

This wasn't what I was looking forward to when I was hoping Quintet games would be back.
 

InfiniDragon

Member
Oct 25, 2017
2,486
Gonna say something probably controversial but, I kinda dig the way it looks like an older game, frame rate issues aside.
 

chiller

Member
Apr 23, 2021
2,777
Okay hell yeah, they brought Yuzo Koshiro back to do the composition & arrangement! Wouldn't want the music in any other hands.




The art style is not really doing it for me though. It's weird, all the key art looks great, but the gameplay just looks... rough.
I think it could be the ambiguity of the original sprites & tiles are gone. Everything in this looks a bit too "sharp," without much room for interpretation. It doesn't help that background tiles usually look completely flat against the backdrop. God I mean, "The Master" almost looks like they're from another game.
It feels like a lower-budget PSP Remake, which isn't necessarily a bad thing, but the visuals feel unpolished imo

I do really like the logo treatment though, that looks great.
 
Funny thing is, the overall visual style and effects are super authentic to what you saw in 90s Japanese games on the Saturn and PS1. The same kinds of rim lighting, super shadows, and translucent magic effects.

It kind of feels like the developer couldn't create hand-drawn content for the action stages with sprites, nor a fully 3D polygon driven game. So they fell back on some older design strategies and techniques.

It's accurate to say it looks like Skeleton Warriors technologically but with better art.

Gonna say something probably controversial but, I kinda dig the way it looks like an older game, frame rate issues aside.
To be honest I know some people are are going to really like how it looks.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,440
Woah. Already seeing the new features in the City Building feature.

The miracles now have levels to them off the getgo.
 
OP
OP
L Thammy

L Thammy

Spacenoid
Member
Oct 25, 2017
51,722
I honestly never liked the spritework of the original Actraiser that much, which may be why I'm less bothered by the remake in that area. A lot of the sprites feel a little too simple to me, reminding me of the pillow shadow of novice sprite artists.
 

NCR Ranger

Member
Oct 25, 2017
6,204
The graphics don't bother me all that much but the talk of changes to the city building are music to my ears. Young me at least loved that part of the game.
 

MrNelson

Community Resettler
Member
Oct 25, 2017
4,356
Just finished the first action stage on PS4. Seems to perform just fine. I'm definitely enjoying it.

To be completely honest, with how everything looks and sounds, if you told me that this was a PSP remake of Actraiser that got shelved for a decade and then ported to modern systems I would believe you 100%. To be clear, I'm not saying that in a bad way, I just like the aesthetic of it.
 
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