Can you devalue that which has no value to begin with?I think it is cool not to totally devalue the Wii U by porting every single game away.
Can you devalue that which has no value to begin with?I think it is cool not to totally devalue the Wii U by porting every single game away.
Did you make this thread purely as a lame trolling attempt?
Sure he is, the Wii U was a good console, despite being a colossal commercial failure. Saying that it had "no value" is not true by any metric.
Sure he is, the Wii U was a good console, despite being a colossal commercial failure. Saying that it had "no value" is not true by any metric.
Maybe it's time the franchise was put to bed forever if after more than 25 years Zero is considered one of the best titles, horrible motion controls aside it hadn't moved on from the mid-90s. Kid Icarus and F-Zero would love to have had as many free passes as Starfox has had.Star Fox Zero is still one of the best Star Fox games, I pity everyone who didn't enjoy this cause it's so good.
Star Fox Zero is still one of the best Star Fox games, I pity everyone who didn't enjoy this cause it's so good.
I think it is cool not to totally devalue the Wii U by porting every single game away.
Poor Wii U. No one wanted to buy you bjt suddenly everyone wants to play your games.
Amen brother!There's still a few, as this thread clearly demonstrates. But we all know Pikmin is the most pressing one.
Yes you're right. The multiplayer part released on PC and soon after they shut down the multiplayer part of the Wii U version.
If there's any Wii U exclusive that deserves to be ported over to the Switch, it's Super Mario 3D World.
I doubt that Xenoblade Chronicles X would, since it's more or less the same as the Remastered version of the original.
The OP say "An exclusive" not "the only".There are, in fact, multiple Wii U exclusives that have not yet been ported to Nintendo Switch.
Funny thing about this game. I believe there were only like ten copies total in NJ and one of them was in my area so I got it and never played it.
The ability to move and aim independently is not as novel as this game's defenders seem to think. It's been done before, better and without the need for obnoxious motion controls or second screen gimmicks to boot.To those who say that Zero's controls are awful, what would you change about them personally? Honestly I don't know how much fun I would have had with it were it not for the gyro which allows you to aim independently of movement, something that was difficult for me to re-adjust to when I replayed 64 afterwards. I know that forced motion controls are taboo for most people, but I think a traditional control scheme would have neutered all the wild stunts you can pull off in this game; independent aiming is a huge game changer for me. It'd be like trying to go back to keyboard controls for Quake after playing with the mouse.
What? But it had even more boost readily available than 64, or any other game in the series offered, for that matter. If you knew how to play the stages you could absolutely demolish the game flying at high speeds, since the cooldown time is basically gone comparatively. It's one of my favorite improvements over the originals. Once you knew what you were doing, stages become less about waiting for the enemy to come into the line of sight and just a flurry of laser blasts in the sky as you wreck everything you can.