I actually think Yu Yevon was fine since he was given plenty of context in the lore prior to seeing him, and the very concept of him was pretty neat imo.
I actually think Yu Yevon was fine since he was given plenty of context in the lore prior to seeing him, and the very concept of him was pretty neat imo.
To be fair, if you do most of the side quests and prepare your self very well, it isn't hard but that's the premise of the game. It's as hard as you want it to be. (Dark Beast Ganon on the other hand was more of a visual battle than the proper boss because he was ridiculously big)Hate to say it but yeah, this is exactly right. I love the actual mechanics of the fight, but it's too easy, Calamity Ganon's design is super lackluster, as is the setting of the fight, frankly. I wish it stayed in the throne room.
Beast Ganon is the flipside of the coin. The environment it takes place in is amazing, the design is great, the fight is a fucking cakewalk, a complete victory lap, mechanically. Should've been outstanding but the boss feels like it doesn't work properly. He doesn't target you, he doesn't fight you, he just kinda wreaks havoc.
...Yanno, if that was the intention, that's kinda interesting.
I totally forgot about this. I set proximity mines everywhere from the first.With Fontane, you could enter his boss arena without triggering him. So you could set dozens of those wire traps before the fight even began, and since he started every fight charging right after you, well... *zap*
110%
Not here to re-litigate all of Sunshines many failings. But that final level/"boss" fight was just a cap on the whole unpolished game. Talk about anti-climatic.
I usually count their final stage with their final battle, and even then all bowser fights in mario, 2d or 3d are better than him taking a bath and you using a non mario attack to kill him without really touching him. And still SMW, SM64, SMG1 and 2, NSMBwiiu, 3dland, 3dworld and SMO all feel appropiately epic or have a fun mechanic like his battle being an actual stage.
And that final volcano stage, that stage has to be one of the worst thibgs to even be in a mario game.
So in summary, yeah, I would say thats VERY different to the majority of Bowser's showdowns. Being 3 hits its not what makes one of thrm bad or good, is everything that surrounds it.
NSMB was pretty normal (and a tribute to the original), I was talking only about NSMBWiiU, with Bowser destroying the stage and you needing to escape. I think this one is even more fun in multiplayer becuase is incredibly chaotic with every one running for their lives.Not sure if I agree with NSMB and 3D Land having better finales (because I forgot those games) but I agree on the rest.
Corona Mountain was an awful level and kind of accentuated the worst parts of Sunshine.
Jecht is the final boss, he's Yu Yevon's "armour" in the story. You can't die in the bosses after that because they're just story set pieces. Yu Yevon is just an insect, trying to survive, under neath the armour and all the worship.
No, I get it. The mage dolls and genomes can't fight fate, etc etc, necron represents fate/death. Like, I get it, it's just not explained or introduced well. Necron as a concept comes out of nowhere. It's connected thematically but not explained well enough in the narrative. And I wouldn't mind that so much if the rest of the story were as abstract. It's like if the final boss of FF7 was MOTHER NATURE or something like that.
Don't tell me I don't understand 9's themes lol
Oh, I did enjoy it on mythic, seeing it as a modernized Archi from Hyjal.Archimonde for Warlords of Draenor was pretty boring imo.
I'd love to see the cutting room floor of that expansion.
Oh, I did enjoy it on mythic, seeing it as a modernized Archi from Hyjal.
My choice would be True King Allant, which fits the theme of the story but sucks
Jecht is the final boss, he's Yu Yevon's "armour" in the story. You can't die in the bosses after that because they're just story set pieces. Yu Yevon is just an insect, trying to survive, under neath the armour and all the worship.
Jecht is the final boss, he's Yu Yevon's "armour" in the story. You can't die in the bosses after that because they're just story set pieces. Yu Yevon is just an insect, trying to survive, under neath the armour and all the worship.
I don't think it was pointless because you're meant to feel Yuna's grief and he keeps trying to cling onto the different aeons to survive, and you have to kill them all and the last encounter being against an insect God is subversive for an RPG, and suits the story that the Yevon religion is full of shit because that's all their God is, just an annoying bug you have to put down.
??? Not sure what you mean there. Braska's Final Aeon is a tough dude unless you're extremely overleveled or over-geared. I cheesed him with Doublecast Flare/Ultima and Copycat though.You can't die against Jecht either, he dies in 2 hits. Incredibly deflating with that amazing music for it to be over pretty much instantly.
??? Not sure what you mean there. Braska's Final Aeon is a tough dude unless you're extremely overleveled or over-geared. I cheesed him with Doublecast Flare/Ultima and Copycat though.
If it was a scene and not a battle, the player wouldn't feel how weak Yu Yevon actually was. It was a great way to demonstrate it imo.
Gameplay wise it's as pointless as the final Cloud vs Sephiroth battle.
Sounds like you did all the side content and had hilariously overpowered characters, which is great fun to see the boss go down so easily but it doesn't make Jecht a bad final boss, it just means Penance or Nemesis then becomes your ultimate challenge and Jecht becomes an amusing battle. It was a brilliant feature in old school rpgs and BOTW that you can over power yourself. Lulu's teddy can defeat the final boss on her own lol.You can't die against Jecht either, he dies in 2 hits. Incredibly deflating with that amazing music for it to be over pretty much instantly.
if you can hit for 99999 then you shouldnt expect a challenge from required contentEvery time I've gotten to him I hit for 99,999 and he only has 120k health.
Lan Di. I mean when I saw we could fight him I did expect we were not going to win, but I didn't expect it to last 30 seconds. Would have wanted an actual fight with different phases where he overpowers you at the end.
She goes down in about 1 hit anyway, if you play it violently, the final boss is a random robot of hers and loads and loads of drones, which is a bit boring.Recently, the one from the Outer Worlds
I just talked her out of doing the battle...
Literally the answer i was hoping for a real boss after all the build up and the hype final level
Guilty Spark too.
Well the problem is, Ryo is still laughably weak compared to any of the Kung Fu masters he's met so far, not being able to hit most of them, and since Lan Di is stronger than all of them, there's no way the fight would have been long. Frankly I'm amazed that we got even 30 seconds worth of a fight, there was no way in heck Ryo would be able to land a hit on him, and the fight certainly illustrated that well. I'd have rather his bodyguards/lackies be a trio of bosses (rather than a quick QTE each) instead in terms of final bosses, as I loved the designs, but although I have many issues with 3's finale the final fight wasn't one, it was presented as it should have been - Ryo still being hopelessly outclasesed. Just wonder how they'll have him overcome him in the future though, because I doubt anyone wants another game that is essentially a training montage that's light on plot!
A solid counter argumentThat's part of why it was underwhelming to me, though. You take down Trilla, the big bad of the game, only for her to immediately be cut down by someone who is a complete stranger to the main character. It just kinda soured it in retrospect, for me, and ruined the sense of finality. It'd be more like if you beat Mother Brain in Super Metroid and SAX popped up out of nowhere, landed the finishing blow, and chased you off.
I liked KH 3 final boss, great inception-style arena and some of Xehanort's moves just look amazing. I think the main problem with it, is that the Xemnas battle was more exciting in 2 and they couldn't top it.
My game erased after I lost my first match against this dude. I wasn't even hyped about beating him so I didn't restart until years later.
Lore-wise, maybe Necron(FF9)? It's too out of left field to resonate with the rest of the story and just feels sorta out of place.
Not to say its design isn't neat. The setting is cool anyways.
Shenmue 3 has a final boss, the leader of the red snakes who is the main antagonist of the second half of the game. Ideally he would have had a lot more to him, but I think Shenmue 3 felt like a charming game with a lot of cut corners because of its budget.Yeah actually, you're right. This is thematically a great fight, I think I'm just upset we didn't get an actual final boss haha
Persona 5's final boss just felt so lackluster compared to past persona games. Hopefully the feeling changes with P5R
I think that's it, KH 3 has a cool final boss compared to most games but rather brief for a final boss in this series. Maybe they should have done a new form specifically for the ending where he combines with 13 incarnations. The old man version didn't seem to excite people.Kingdom Hearts 2 has the greatest finale to any videogame ever so my expectation for KH3 was sky high. Compared to what I wanted xehanort is incredibly underwhelming. Here's hoping ReMind gives me what I want!