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Aeana

Member
Oct 25, 2017
6,956
tmzsnesvrss0.png


Title: Far East of Eden: Tengai Makyou Zero
Platform: Super Famicom
Developer: Red Entertainment / Hudson Entertainment

What's this game?
Tengai Makyou Zero is a Super Famicom RPG developed by Red Entertainment. It's the third game released in the Tengai Makyou series, which started on PC Engine CD with Tengai Makyou Ziria. It's the longest-running Japanese RPG series to not only never have an official English release, but no fan translation either*, which is a shame because it's certainly what I would consider to be an important piece of the genre and industry canon. Each game has brought something relatively unique and novel to the table. For instance, Ziria was the first Japanese RPG to ever have voice acting, way back in 1989.

Tengai Makyou Zero is a relatively traditional turn-based RPG, with a focus on its real-time clock events, colorful graphics, and quirky humor.


What's so interesting about this?
Well, the main thing that sets this game apart is what the developers call PLGS (Personalized Live Game System). It was one of the first Japanese RPGs to use a real-time clock to affect gameplay and the game world in some way.

When you begin the game, you set the clock and input your birth date. From then on, time tracks normally, whether the system is on or off. The date and time have quite a number of effects on the game. For instance, every month, there is a different festival held in the game where you can see different events and speak with different people. Real world holidays are also reflected in-game, and there are special shops that only open on certain days at certain times which offer deep discounts, or unique items to buy. There are also other optional story events in the game that can only happen at certain times, and you can even do things like hatch and raise pets in real time. There is no time limit on the game, though, so there's no need to feel stressed. The real time clock is there just to add an extra layer of enjoyment, rather than any sort of restriction.

Another thing you may notice is that the graphics are really good. Just like another notoriously good-looking Super Famicom game, Star Ocean, this game uses a special chip to decompress much higher quality graphics than would fit on a regular game cartridge. The result is not only a nice extra amount of detail, but also a much wider array of unique graphics, particularly for event sequences.


* But, Aeana, I thought Oriental Blue got fan translated years ago. Isn't that part of this series? Well, sort of. It's a spinoff that does not take place in Jipang. It's subtitle is "Ao no Tengai," and it's not actually part of the Tengai Makyou series.


A note about the title
The person in charge of the fan translation wants to make it clear to everyone that Tengai Makyou and Far East of Eden are not the same thing. One of the running gags in the Tengai Makyou series is that the stories are based on accounts written by a fictional 19th century sociologist/historian named Paul Hieronymus (PH) Chada, which were collected into a book called Far East of Eden. These stories are blatant exaggerations of the way westerners misconceive Japan ("Jipang"). So yes, it's a Japanese game developer parodying the way they feel westerners incorrectly view Japan and its history.


I wanna play it!
Well, good news. An extremely high quality fan translation was just released recently, and it is available here. The translation will work on real hardware, given a donor cartridge that has the SPC7110 chip, but due to a nonstandard expansion technique used to fit the English translation, emulators need to be updated to support it. Currently, the translation can be played on Higan, the Higan accuracy core for Retroarch, bsnes 087 (yes, just that version), and modified versions of snes9x (this includes snes9gx for Wii which has been modified, and the regular snes9x core for SNES Classic's Retroarch).


Screenshots
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Package


Video

 

Fireblend

Member
Oct 25, 2017
5,454
Costa Rica
This sort of threads give me life. Thanks OP, I'm subbing to this thread to make sure I give this game the attention it deserves when I've got more time. I love the look.
 

Deleted member 6137

User requested account closure
Banned
Oct 25, 2017
1,386
How hard is the game and what can one expect from the length of the game? It looks good and the music is nice, at least from what I heard in that video.
 

Kubricks

Member
Oct 31, 2017
913
Thanks OP, these kind of thread is what I visit gaming forum for.
Never know people did a translation for 天外魔境, never tried the game due to language barrier, here is my chance!

Thank you again OP.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
I feel sad thatt this series died on the PS..P? Or was it PS2?
 
OP
OP
Aeana

Aeana

Member
Oct 25, 2017
6,956
How hard is the game and what can one expect from the length of the game? It looks good and the music is nice, at least from what I heard in that video.
It should take about 20-30 hours for most people. Difficulty is about average, I think. It's not pathetically easy, but it's not brutally difficult either.
 

Abu

Member
Oct 25, 2017
6,019
😏
When you begin the game, you set the clock and input your birth date. From then on, time tracks normally, whether the system is on or off. The date and time have quite a number of effects on the game. For instance, every month, there is a different festival held in the game where you can see different events and speak with different people. Real world holidays are also reflected in-game, and there are special shops that only open on certain days at certain times which offer deep discounts, or unique items to buy. There are also other optional story events in the game that can only happen at certain times, and you can even do things like hatch and raise pets in real time. There is no time limit on the game, though, so there's no need to feel stressed. The real time clock is there just to add an extra layer of enjoyment, rather than any sort of restriction.

Amazing. Never would have thought it would be possible on a SNES. The game looks and sounds great, I'm getting a lot of Dragon Quest vibes from it.

Soundtrack is stellar. Definitely going to find a way to play this as I love the SNES era of RPGs.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Excited to give this one a spin at some point, bless fan translators.

Very long ago I played some of Oriental Blue, but honestly I remember barely anything about it.
 

salromano

Mr. Gematsu
Verified
Oct 25, 2017
2,953
Great thread, Aeana! I hope you do more of these in the future.

Gonna add this to my list of things to check out. Those sprites are sooo good.
 

BrokenFiction

Member
Oct 25, 2017
8,329
ATL
Thank you for this thread, Aeana. I really appreciate the effort you put into introducing off-the-beaten-path games to us here and in the old place.
 

preta

Member
Oct 25, 2017
1,491
You've definitely gotten me interested in trying the game (as well as Emerald Dragon, eventually) - I'll give it a go sometime after I finish the games I'm currently playing. As others have said, thanks for continuing to make threads about lesser-known quality RPGs.
 

Ranmo

Member
Oct 26, 2017
280
Wow, thanks for posting this. This game looks like a great playthrough. I'm digging the art style and animations. It has a lot of personality. Definitely on my list now.
 

Keke094

Member
Oct 31, 2017
147
i have enjoy this game already before the release of fan translation! congrats for the team! the features on this game look interesting and that real-time clock amaze me, no wonder for featurse like set birthday have really interesting me (i think i know why hideo kojima know oji hiroi from previously interview on PC Engine to famitsu interview), btw i also liked sakura taisen long ago it's aired in my country as television anime series (license). we have the manga license too aswell!
 

Mozendo

Member
Oct 25, 2017
2,238
Pacific North West
I always appreciate these types of threads and I'm glad you're on here recommend niche jRPGs, I'll have to definitely check this out.
Also any fan translations in progress people should be on the look out for?
 

noyram23

Banned
Oct 25, 2017
9,372
Great thread! I hope you give spotlight to Treasure of Rudra, Live A Live, Treasure Hunter G and Bahamut Lagoon too :)
 
OP
OP
Aeana

Aeana

Member
Oct 25, 2017
6,956
I always appreciate these types of threads and I'm glad you're on here recommend niche jRPGs, I'll have to definitely check this out.
Also any fan translations in progress people should be on the look out for?
Well, the same folks who brought the translation of this game are now working on Last Bible 3 for Super Famicom. That game is a spinoff of the Shin Megami Tensei series, set in a more traditional medieval setting.
 

Mochi

Avenger
Oct 25, 2017
1,708
Seattle
This sounds great, never heard of it. I really like the art, giant cats shooting lasers out of their third eye feels like a jrpg staple that should have been. Clock system sounds fun, more games that aren't mobage should mess around with realtime mechanics like this.
 

Forkball

Member
Oct 25, 2017
8,941
Why did this series taper off? It was supposedly huge in the 16-bit era but the series is now essentially dead. I often see Tengai Makyō II being listed as an essential SNES JRPG.
 
Oct 27, 2017
3,200
I've been playing this on the Wii with the modified version of SNES9GX. The random encounter rate is quite high. The spritework is very impressive though. Definitely interesting to play a highly elusive JRPG that I've read about since the early Dejap days when Tales of Phantasia and Seiken Densetsu 3 were first translated.
 

Jucksalbe

User requested ban
Banned
Oct 27, 2017
739
Anyone tested this on a Retron 5? Bought this game a while ago when I heard about the fan translation being in the works and this would be the easiest way to play it for me. Not sure what emulator the Retron 5 uses and going by the limited selection in the OP I'm not very hopeful.

I'm still playing through some current games, but after that I plan to get back to my SNES games. I still have some unfinished RPGs I want to complete first (Star Ocean, Rudra no Hihou and Bahamut Lagoon), but this looks pretty nice, so it'll be next on the list.
 

Gaspode_T

Engineer at Twitter
Verified
Oct 27, 2017
3
The max year you can set in SFC version I have is actually 2014...Like they didn't predict people would still be playing these games so many years later.

This is a series I haven't been able to get into but want to...
 

Ladioss

Banned
Oct 29, 2017
847
It's a curious choice of a TM game for a translation project, but I will still play it like hell. I still have the cartridge somewhere in my house.

I feel sad thatt this series died on the PS..P? Or was it PS2?

They tried to do a Tengai Makyo Online browser game back in... 2008 ? 2010 ? I think ? The series had its last hurrah with Tengai Makyo 3 on PS2 in 2005 and the rerelease of the old episodes at the same time.
 

wrowa

Member
Oct 25, 2017
4,384
Thanks for reviving the thread series, it's always great to hear about some of the more unique and unknown JRPGs. :)
 

XenoKefka

Member
Oct 30, 2017
28
Great achievement. Congrats to all that participated in the translation and hacking, it was surely a very long and difficult project.
I love this game, finished it twice about 20 years ago albeit I couldn't read Japanese at the time. I remember being stuck for a few weeks at the point you need to spend all your money (<1000 I think).
It is a great and fun game I warmly recommend to all JRPG fans.

Now, the world is only missing a translation of Tengai Makyou Manjimaru, one of the greatest JRPG ever.
 

Kresnik

Member
Oct 26, 2017
2,974
A series I'm sure I'd love that's always escaped my grasp. I was really gutted when I found out Hudson were working on a new one before they got Konami'd.

Will definitely check this out when I get chance.
 

Celine

Member
Oct 26, 2017
5,030
Why did this series taper off? It was supposedly huge in the 16-bit era but the series is now essentially dead. I often see Tengai Makyō II being listed as an essential SNES JRPG.
Tengai Makyō II was on PC Engine CD :-P
The reason the Tengai Makyou series taper off is that its success was due to specific circumstances that were present in the '90s but faded away with time.
Tengai Makyou I (1989) was the first console RPG to be expressly planned for the CD medium because PC Engine was the first console to have a CD add-on in late '80s.
Hudson (which was, with NEC Avenue, the first-party on PC Engine) and Red used the bigger space granted by the CD medium to make their RPG closer to an anime (celluloid based anime style typical of the '80s and '90s).
Being a costly RPG by the first-party and among the first to use CD medium it was rewarded by being considered the de facto premiere RPG series for PC Engine.
With the sequel production value increased even more which is why the marketing touted how Tengai Makyou II (1992) was one of the most expensive RPG ever made at the time.
However things began to change around mid '90s...
1) CD based consoles began to be the norm while previously PC Engine had by far the largest install base of the early CD console players.

2) NEC/Hudson botched the transition with the successor of the PC Engine (PC-FX) and the otaku fanbase of that console migrated mostly on Sega Saturn.
Hudson began to publish their games on consoles other than PC Engine with great success (Super Bomberman games for instance were huge on Super Famicom).
So while Hudson was working on Tengai Makyou III for PC-FX they also released semi sequels such as Zero (1995) for SNES and 4th Apocalypse (1997) for Saturn which were well received.
All of this meant that Tengai Makyou lost its spotlight as the main console RPG for a console manufacturer, being relegated to be just another RPG with many others from that time on.

3) SNES and Saturn were still console on which gamers expected 2D games therefore there was a strong synergy with Tengai Makyou reliance on 2D graphics and anime-like presentation.
With the PC-FX failure, Hudson cancelled the planned Tengai Makyo III which resurfaced a generation later on PS2 and Gamecube (but this version was cancelled).
By the time Tengai Makyo III came out on PS2 in 2005 the market had dramatically shifted, japanese gamers expected high caliber games to have full 3D graphics and high production values, higher than what Hudson could afford.
In fact it was evident with Tengai Makyo III and the HD remake of Tengai Makyo I for Xbox 360 that Hudson could not compete anymore.

Basically in a span of a decade what allowed Tegai Makyou to rise and becoming one of the most popular RPG series in Japan fell out of fashion.
 
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FallenGrace

Member
Oct 27, 2017
6,044
I was thinking, "I'm a huge RPG fan and I've never heard of thi.....

It's the longest-running Japanese RPG series to not only never have an official English release, but no fan translation either*, which is a sham

Ah, that's why ha ha.

The game sounds really really good though, the use of the internal clock sounds great.
 

Tamazoid

Member
Oct 28, 2017
302
This has definitely been added to my to-play list. Thanks for listing the compatible emulators Aeana, will have a go at getting it to run.

A somewhat unrelated question, but what's Oriental Blue like? It's a spin off to this series right? I know it received a fan translation last year.
 

Syril

Member
Oct 26, 2017
5,895
Hilariously, one of the games was actually released in English, but it was the fighting game on the Neo Geo.
 

jay

Member
Oct 25, 2017
2,275
Awesome thread, thanks. I hope people translate the PC Duo games eventually (and a ton of the other RPGs lost to that system).