Unfortunately, yes. No human NPCs to meet, side quests, main quests, etc. Just explore, and other human players will be exploring too. My worst nightmare. Couldn't come up with a less appealing Fallout concept.
Maybe reduce the fast travel fee to get to them. One popped up but I had like 8 caps and it costed like 36 to get there.I do think they need to do a better job at corralling people to the public events.
You are just making this up wtf lolUnfortunately, yes. No human NPCs to meet, side quests, main quests, etc. Just explore, and other human players will be exploring too. My worst nightmare. Couldn't come up with a less appealing Fallout concept.
Yeah the shitposting has been unreal, and most of them aren't even playing.
Nope. There's a main quest it seems, with side quests, side-er quests, and you can do it alone if you want.
There is a main story, but it's not told in traditional Fallout style. You're essentially finding clues and listening to holotapes that you find in the world, which points you to your next objective.
So is it worth purchasing it for the story mode if your not into online?
Not sure where exactly you've read that there no quests in this game. It's actually the opposite, it will have more quests than Fallout 4 or 3 (or Vegas, for that matter).
Yeah the shitposting has been unreal, and most of them aren't even playing.
They clearly said no main quest, no side quests, you're literally misquoting them lolRead the actual post before getting up in arms. The person is saying there are no NPCs, none for main quests, side quests etc. And that has been shown in the preview footage as qellasw Bethesda themselves saying there isn't.
That alone is my biggest worry, that removing life makes it dull if no player is around. And with how big the world is that's going to be a massive struggle.
Nah, I'd rather have them commit the energy and big budget a proper sequel entails into Starfield / TES VI. Fallout was the ideal franchise for this spin-off/side game. The gameplay systems, flow and flexibility of the franchise are perfect for this evolving type of game as a service.This is such a giant waste of resources imho make proper Fallout 5 rather than this shit.
I aint playing it even if you pay me 60$
Nope, it's a flow on sentence talking about no humans to meet through side quest main quests etc. They even state straight after that it is only you and other players.They clearly said no main quest, no side quests, you're literally misquoting them lol
Go anywhere you want.
Lol, makes sense why they put a NDAThat was great! Me and the wife played in co-op to level seven and found power armour.
Yes it chugged on our X1Xs and it crashes the consoles when doing perk level five so much that the console switches off.
However both of us are pleased with the game and can't wait to play more.
All I know is that you bring your house with you when you go offline. It'll be 'repackaged' into your CAMP item. When you go online, you can place your house again, anywhere.Does anyone know how exactly are they handling server and player and stuff in the full version? It's still my biggest concern.
Is it still dynamic without real server you choose? If so, how will the game handle player houses?
I guess we will have the problem that in one minute you can see a huge player house, cause a player who owns it got added to your server, but it can be gone 5 minutes later if you run too far away and come back and the session changed.
What If I build a house at one specific spot and another one joins in who has a house on the exact same spot, what then? And how many houses can the game handle? Let's say you and your community intentionally builds 6 or 12 huge houses side by side, in different sessions and then all join together. Will the game crash? Will they just disappear? What happens?
I understand that some people are really pleased by the light survival and PVP aspect, maybe I will like that approach too, but what will bother me a lot and what will drive me insane will be the inconsistency of player houses and the constant appearing and disappearing of them, that will constantly tear me out of the game world and I can't think positive about that in any way. :/
All I know is that you bring your house with you when you go offline. It'll be 'repackaged' into your CAMP item. When you go online, you can place your house again, anywhere.
So you always have to place it again when you start the game? Man, that feels so weird. I'm really curious how limited this will be, probably even more limited as in Fallout 4 because what if I build a huge property let's say on a cliff and you build stairs that goes down the cliff.
How are you supposed to ever place that anywhere else?
I don't know why people are naturally so negative about this game, it's so draining.
I'm just curious how they will handle this in such a situation with dynamic servers, I'm sorry that this is important for me. This immersive breaking thing is probably the biggest deciding factor between buying or not buying for me, personally, because building (and living) is one of the main aspects of the game.
Construction is fantastic by the way. They really went to town with it, there's a huge amount of extra items.
Alright, time to ask the hard questions:That was great! Me and the wife played in co-op to level seven and found power armour.
Yes it chugged on our X1Xs and it crashes the consoles when doing perk level five so much that the console switches off.
However both of us are pleased with the game and can't wait to play more.
lol wut.The framerate is horrendous but there are a shitload of people playing right now.
Also, I hate the fact that I can't use crafting areas when someone is already there. You have to wait. Even for quest craft stations. UGH.
Thanks for the correction, Gossi.
So I guess in some cases you'll have to put your house on another spot. Some spots would be more popular due to their view and/or utility.
lol wut.
thats literally going to make queing ingame for a quest. for no reason
Alright, time to ask the hard questions:
Can you emote in power armor?
There is definitely a loss of a sense of community that other games have when you join a server and see the same people and same buildings and watch towns grow little by little. But I also dislike how in any of those games your work was tied to one server and when it died so did your progress. I just see it as everytime I log in I get to see different bases and that's kinda cool but the loss of persistence is definitely going to hurt some people who are used to having that.I'm just curious how they will handle this in such a situation with dynamic servers, I'm sorry that this is important for me. This immersive breaking thing, for me, is probably the biggest deciding factor between buying or not buying, personally, because building (and living) is one of the main aspects of the game.
I just see it as everytime I log in I get to see different bases and that's kinda cool but the loss of persistence is definitely going to hurt some people who are used to having that.
Some guy on Reddit said the build limit is higher than in 4 but I dont know for sure. I was honestly expecting it to be smaller but hopefully not.If there aren't any strange limitations to that.
Do we know how much one person can build? How big the space can be and how many objects you can use? I hope it's at least as much it was in 4 and hopefully not less.
I prefer the persistence this game provides, in that my camp is always my camp. The stuff I build in my camp will always be there for me.
I like being able to move it around as well as being tied to the same spot forever would get boring.
Can people loot things out of your camp once you've placed it somewhere?
Those quest descriptions are giving me PTSD about Fallout 4.MOD EDIT: removed screencap
....whoever greenlighted this UI....
Also you don't even manually pick up quests sometimes they'll just pop up on your screen and you have to go in to your pipboy to deselect them
Holy that is a huge cluster fuck on the screen. Please tell me you can reduce how much is shownMOD EDIT: removed screencap
....whoever greenlighted this UI....
Also you don't even manually pick up quests sometimes they'll just pop up on your screen and you have to go in to your pipboy to deselect them