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Flandy

Community Resettler
Member
Oct 25, 2017
3,445
This is also true because that's John's/DF's preference usually. I remember I disagreed heavily when Nioh came out as well because it just felt soooo much better to play in performance mode.
I'm pretty sure he recommended playing Nioh in performance mode
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,388
That's because 1800cb is a disappointing upgrade, it's on the north of 3 million pixels when 1080p is 2 million pixels. And on top of that there's upscaling from the same proportion xbone has going from 900p to 1080p.

Proportionally speaking the pro performance on this game on a 4k TV is much worse than xbone on a 1080p one.

No, that's not how it works. 1800cb on 4K TV is much better than 900p on 1080p TV. The more pixels there are, the less noticeable it gets. 1080p pixels are already too few so 900p would look so soft, but on a 4K TV, 1800p/cb isn't that bad.
 
Oct 30, 2017
3,629
Looks like a great looking game across the board.

I see. Yeah, had it not been CB on pro the difference would be indeed very small.


That's because 1800cb is a disappointing upgrade, it's on the north of 3 million pixels when 1080p is 2 million pixels. And on top of that there's upscaling from the same proportion xbone has going from 900p to 1080p.

Proportionally speaking the pro performance on this game on a 4k TV is much worse than xbone on a 1080p one.

Wait, am I missing something?

How did you get the north of 3 million pixels number?

Isn't the pixel density of a 1800cb image a little over 5.7 million pixels on a 4k screen and not north of 3 million pixels (though technically it's a bit higher than 1800 on Pro) since it's 3200x1800, it's why it's so much more effective on a 4k screen as that high a pixel density is being resolved whereas a sub 1080 resolution is worse off with scaling on a 1080p screen.
 

Pal

Tried to circumvent ban with alt-account
Banned
Oct 25, 2017
634
I see. Yeah, had it not been CB on pro the difference would be indeed very small.


That's because 1800cb is a disappointing upgrade, it's on the north of 3 million pixels when 1080p is 2 million pixels. And on top of that there's upscaling from the same proportion xbone has going from 900p to 1080p.

Proportionally speaking the pro performance on this game on a 4k TV is much worse than xbone on a 1080p one.

Not sure if you know how checkerboard works, but in the end the reconstructed image has over 6 millions pixels per frame. Over 3 times as much pixels as 1080p (3328x1872 vs 1920x1080). Sure, half of it are native pixels while the others are computed using the checkerboard algorithm, but they are still proper pixels. They still demands resources.

Saying the pro only generates 3 millions pixels is just wrong and a disservice to people who would like to understand this stuff.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,937
I am disappointed: Not even 2160p checkerboard while the previous game (who kinda looked even better than this one according to some comparisons) managed to get that resolution on PS4 Pro. Unless this Resolution mode on PS4 pro (and XB O X) use the highest details hence no third enhanced mode for both.

Edit; I just read the DF comparison. Both newer consoles use 4K textures. which is great. So this is good on PS4 Pro, regardless.
 

Maneil99

Banned
Nov 2, 2017
5,252
I am disappointed: Not even 2160p checkerboard while the previous game (who kinda looked even better than this one according to some comparisons) managed to get that resolution on PS4 Pro. Unless this Resolution mode on PS4 pro (and XB O X) use the highest details hence no third enhanced mode for both.

Edit; I just read the DF comparison. Both newer consoles use 4K textures. which is great. So this is good on PS4 Pro, regardless.
I don't think they do. I think it's literally the base console + textures and resolution.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,937
I don't think they do. I think it's literally the base console + textures and resolution.

Read the comparison tool wich makes comparisons between all consoles. In the first 2 comaprions, DF mentions that the new consoles use 4K textures and you can clearly see the higher resolution textures on new consoles. Also the XB O X trailer mentions 4K textures too.

Edit: from the article itself:

Beyond resolution, are there any other differences to consider? Well, the Xbox One X and PlayStation 4 Pro versions receive higher quality '4K' textures.

Edit 2 : On you meant maxed out version like before? I saw just saw you mentioned textures. NVM.

Yeah. I don't think they maxed out the game like the previous one, since there is no third mode for it and espeically that this game only uses 4X anisotropic filtering and PC can go to even ray-traced shadows.
 
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PLASTICA-MAN

Member
Oct 26, 2017
23,937
Hmmm...


A6Xdjt4.jpg

Now that you highlighted it. I saw this from this site: https://gearnuke.com/shadow-of-the-tomb-raider-ps4-pro-vs-xbox-one-x-4k-visuals-comparison/

I thought the extra drawing of distant lights was for the XB O X only but the base XBOX has this too. It seems this is a bug on both PS4 consoles so I hope it gets solved.
 

Maneil99

Banned
Nov 2, 2017
5,252
Read the comaprison tool wich makes comparisons between all consoles. In the first 2 comaprions, DF mentions that the new consoles use 4K textures and you can clearly see the higher resolution textures on new consoles. Also the XB O X trailer mentions 4K textures too.

Edit: from the article itself:



Edit 2 : On you meant maxed out version like before? I saw just saw you mentioned textures. NVM.

Yeah. I don't think they maxed out the game like the previous one, since there is no third mode for it and espeically that this game only uses 4X anisotropic filtering and PC can go to even ray-traced shadows.
Yah I meant they maxed textures and res.

I'd take a dynamic mode with higher visuals like ROTTR
 

Talus

Banned
Dec 9, 2017
1,386
We've been in contact with them and that was their response.

Oh, so it was dynamic before the day one patch, and they changed it to a fixed resolution of 3584x2016 on the X when you checked it? Or did NXGamer just make a simple mistake and it wasn't ever dynamic on the X?

Also John, do you know if the PC version supports Dolby Atmos?
 
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icecold1983

Banned
Nov 3, 2017
4,243
im very surprised how much better this game looks over its predecessor. the last game was rather unimpressive looking and i never understood all the hype around it. it looked like a cross gen launch game to me. this one looks quite good.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,948
Berlin, 'SCHLAND
I am disappointed: Not even 2160p checkerboard while the previous game (who kinda looked even better than this one according to some comparisons) managed to get that resolution on PS4 Pro. Unless this Resolution mode on PS4 pro (and XB O X) use the highest details hence no third enhanced mode for both..
This game is doing a lot more rendering wise than the previous.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
Witcher 3, Rise of Tomb Raider, Monster Hunter World (that one is really revealing because the resolution on X was even lower but native and still is noticeable sharper), a few others I may not now, but I specifically wanted to compare games that the resolution was close but with CB on pro to see how it compares. I do sit at a fair distance from the TV, it's almost 3 meters for a 55".

But let's put it in another way, there's a bigger difference between X and Pro in this game than between xbone and Pro.
Sure the higher the density the less noticeable a difference is. But on paper that's not an impressive showing at all.
You even watch the video on a 4K TV? Looks great on Pro (obviously it's better on X) and John said it's a great Pro upgrade. Factor in the more stable framerate and I'm not sure what you're getting at here aside from showing your fanboy colors.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,948
Berlin, 'SCHLAND
Hey Alex, quick question.. does the PC version support Dolby Atmos.. or is it just the console versions? Thanks
Hey
There is no specific option for it in the menu from what I see, unlike Tobii eye tracking for example. Is it normal to have a separate control for it in PC games you have tried with it? You can choose the dynamic range though between low, medium and High.
 

Talus

Banned
Dec 9, 2017
1,386
Hey
There is no specific option for it in the menu from what I see, unlike Tobii eye tracking for example. Is it normal to have a separate control for it in PC games you have tried with it? You can choose the dynamic range though between low, medium and High.

I'm really not sure. I was hoping you'd be able to find something in the menu about it. I'm not sure if the game "supporting" it means that it needs to be selected, or rather if it just automatically detects if your receiver/headphones are capable?

There's the app in Windows 10 for headphones which supposedly improves positional sound in NON Dolby Atmos supporting media/software.. however games that support built in Atmos get the full experience.

Anyway, it sounds like it might be a Xbox only thing because the only mentions of it I can find always refer to the Xbox version.

I guess we'll know soon enough. Thanks for the response anyway.
 

Putty

Double Eleven
Verified
Oct 27, 2017
933
Middlesbrough
Terrific job on the Pro version, pity then i've to much on at the moment. Will grab over the festive period. Nice vid as always John.
 

leng jai

Member
Nov 2, 2017
15,133
Seems like 60fps is a no brainer for 1X owners with a 1080p TV considering it already has decent TAA.
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Gotta wait for the separate PC video I guess? I really hope VXAO makes a return.

I'm playing Rise at 4K, everything cranked to max (Except AA, I use the SMAA) and locked at 30FPS, 1080ti and 8700k. REALLY hoping this game allows for a similar experience. I do have my PC hooked up a 4K/HDR TV, but I worry about HDR messing up and not playing nice with my desktop/Windows gui.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Oh, so it was dynamic before the day one patch, and they changed it to a fixed resolution of 3584x2016 on the X when you checked it? Or did NXGamer just make a simple mistake and it wasn't ever dynamic on the X?

Also John, do you know if the PC version supports Dolby Atmos?
They say it was never dynamic. However, I myself was thinking it might be as well initially - it wasn't so clear. You have to understand how difficult to pixel count some games can be. Ultimately, it doesn't matter in this case.

It could also be the specular lighting pass again - which could produce chunkier steps in Rise. I noticed a couple spots where this showed up here as well.

I don't know if PC supports Atmos either.
 

JahIthBer

Member
Jan 27, 2018
10,400
I would love to check it out directly and do a more indepth a - b comparison in time, but new GPUs and the game supporting it needs to happen first!
Ya, hopefully the RTX patch comes this Sept, it will be really interesting comparing the shadows, personally i wasn't hyped by what Nvidia showed, but an in depth comparison from DF would be cool & maybe sell me on it more.
 

Maturin

Member
Oct 27, 2017
3,136
Europe
Just played the first hour on the X. Playing in high-res mode. Fabulous stuff.

And if there were any frame rate, judder or input lag issues I didn't feel them at all. Yes you can measure this stuff for a YT video, but you don't always notice it.

Some of you folks are the Chandler Bing/George Costanza of gaming.
 
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Jhn

Member
Oct 28, 2017
426
And if there were any frame rate, judder or input lag issues I didn't feel them at all. Yes you can measure this stuff for a YT video, but you don't always notice it.

Maybe you don't. And that's cool. Good for you. I think I speak for most of the complainers here when I say I would love to not notice any of that. It gives me no pleasure to be completely unable to enjoy something I'd otherwise be interested in due to terrible latency or heavy judder.
I feel like you think we're just mindlessly chasing numbers here, we're really not. 250ish ms input lag is not only noticeable, it's well above the threshold for "completely unplayable" for me.

I'm just happy DF popularized perf analysis videos so that more often than not people like me have this info ahead of time nowadays. It used to be a complete crapshoot.
 

NXGamer

Member
Oct 27, 2017
372
Maybe you don't. And that's cool. Good for you. I think I speak for most of the complainers here when I say I would love to not notice any of that. It gives me no pleasure to be completely unable to enjoy something I'd otherwise be interested in due to terrible latency or heavy judder.
I feel like you think we're just mindlessly chasing numbers here, we're really not. 250ish ms input lag is not only noticeable, it's well above the threshold for "completely unplayable" for me.

I'm just happy DF popularized perf analysis videos so that more often than not people like me have this info ahead of time nowadays. It used to be a complete crapshoot.
That info has come from myself NOT DF just to be clear.
 

Maturin

Member
Oct 27, 2017
3,136
Europe
No I don't think you're just chasing numbers. I just think some of you are missing out on great games for the sake of tech imperfections you could probably live with.
 

JahIthBer

Member
Jan 27, 2018
10,400
We know about that latency issue since 2015(RotTR)? The question is: Why is it still in this game? I don't get it.
Im gonna guess it's the engine & all the effects added on to it grants it additional latency, the 360 version of ROTTR with many effects striped out didn't have any latency issues. People bring up the PC version as if it's only a Console issue & not an engine one, but that's a bit irrelevant because PC tends to have lower latency across the board for some reason.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,948
Berlin, 'SCHLAND
Pc could have a different model of mulithreading. As an example, to increase framerate in TLOU remastered they purposefully induced a frame of latency so they could parallelise things more as single threaded performance was not enough on jaguar.
 

Hoo-doo

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,292
The Netherlands
4K at whatever settings will be fine.
Unless the PC version also suffers from Input lag i think you are more than fine with frames at or around 60.

Just look at the PC version of this game:

trilogy.png

While this game is technically super proficient, I can't really shake the feeling that it's some artistic decisions that are keeping it back, in particular the facial characteristics.

The screenshots of Lara's face look extremely crisp with extremely high resolution textures and a high-poly model, but the end result still looks off. She barely looks human with her creaseless, matted, featureless skin and doll's eyes. It's like she rolled off the set of a US TV show with a full makeup crew behind her in a lot of these pictures. I like what they are going for and I guess she's supposed to be supermodel-hot but I feel like they've dialed it up to 11 and it kinda fails to integrate her in the world properly.
 
Feb 10, 2018
17,534
No, that's not how it works. 1800cb on 4K TV is much better than 900p on 1080p TV. The more pixels there are, the less noticeable it gets. 1080p pixels are already too few so 900p would look so soft, but on a 4K TV, 1800p/cb isn't that bad.

While image quality of various cb implementations are not bad, they are noticeably worse compared to native 4k and native lower resolutions.
 
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ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
Ya, hopefully the RTX patch comes this Sept, it will be really interesting comparing the shadows, personally i wasn't hyped by what Nvidia showed, but an in depth comparison from DF would be cool & maybe sell me on it more.
I don't expect too much in the shadow department. The show case with RTX on and off were so minor in those few compared shots that it seems to me it's more a reflection thing. The Metro Exodus comparison also wasn't convincing with the 'think what creatures could hide in those shadows' remark, as it wouldn't be possible with HABO+ or VXAO that looked wonderful in Rise. But thinking of the overall performance I'm not too excited about this tech. Maybe in two or three years.
 

Fastidioso

Banned
Nov 3, 2017
3,101
While image quality of various cb implementations are not bad, they are noticeably worse compared to native 4k and native lower resolutions.
Most of the AAA use their own CBR tech and honestly I never found any of them so terrible how you claim. Sure 4k native is another league but there are cases,The Witcher 3 for example, where IQ is even sharper on ps4 pro with CBR vs the dynamic 4k on the X. That's really impressive considered it's "half of res" of real time pixels on the Pro. And honestly in TR IQ 1800p CBR is far more preferable than lower native 1440p...
 

JahIthBer

Member
Jan 27, 2018
10,400
Pc could have a different model of mulithreading. As an example, to increase framerate in TLOU remastered they purposefully induced a frame of latency so they could parallelise things more as single threaded performance was not enough on jaguar.
I often wondered if Consoles introduce something like pre rendered frames option that Nvidia has to reduce CPU load but increases latency. It could be something like that too.
I don't expect too much in the shadow department. The show case with RTX on and off were so minor in those few compared shots that it seems to me it's more a reflection thing. The Metro Exodus comparison also wasn't convincing with the 'think what creatures could hide in those shadows' remark, as it wouldn't be possible with HABO+ or VXAO that looked wonderful in Rise. But thinking of the overall performance I'm not too excited about this tech. Maybe in two or three years.
I hope Shadow doesn't remove VXAO or HBAO+ because of RTX, but that kinda seems like the case. What a shame about VXAO because only 2 games use it.
 

Deleted member 41104

User Requested Account Closure
Banned
Mar 15, 2018
207
ROTR's checkeboard technique on Pro was really good. Compared to native 4k on PC was worse, but not noticeably. IQ was slightly blurred compared to PC version.

Wasn't it native 4k on the X aswell ?

Most of the AAA use their own CBR tech and honestly I never found any of them so terrible how you claim. Sure 4k native is another league but there are cases,The Witcher 3 for example, where IQ is even sharper on ps4 pro with CBR vs the dynamic 4k on the X. That's really impressive considered it's "half of res" of real time pixels on the Pro..

That sharpness was due to the fact that it had no post-process anti-aliasing.
 
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J 0 E

Member
Oct 27, 2017
7,314
oBZEN5Y.jpg


I think the game needs more underwater effects, It's like Lara is flying in the air!!

The game looks OK but is lacking in art design imo which makes everything about it fairly generic and forgettable.
 
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