Honestly? I wouldn't even be mad.
It's hard to improve upon perfection.
they didn't it was the publisher (forget it's name)If Remedy hates Microsoft why are they partnering with crossfire x?
It also could be they take a small hit on Lockhart but keep it in the black for Anaconda hoping that the fact the all digital nature of Lockhart will help make up for some of the costs. Like a doorbuster sale.
Maybe?I mean, did you guys expect Microsoft to have multiple teams working on Xbox hardware?
What a heartless publisher to pair Remedy with company they loath so. I wouldn't be surprised if Sam filed a suit to get them of the agreement unless changes are made immediately.
They had separate divisions before. Recently merged in 2016 or 2017... Maybe laterI mean, did you guys expect Microsoft to have multiple teams working on Xbox hardware?
Ah, gotchaThey had separate divisions before. Recently merged in 2016 or 2017... Maybe later
If there is any company with money to burn, it's Microsoft.It also could be they take a small hit on Lockhart but keep it in the black for Anaconda hoping that the fact the all digital nature of Lockhart will help make up for some of the costs. Like a doorbuster sale.
Scorpio was targeted towards people that wanted higher performance. These are the people that often do not have a problem justifying the price. A weaker console is something that is geared towards people that are price conscious; these are the people that companies always want to sacrifice for.I'll be more than happy to be wrong but MS has never really priced a device at an obvious price that would be a hit. I expected the One X to come in at a strong $399 but they didn't. I can't imagine them doing it now.
why should they???What a heartless publisher to pair Remedy with company they loath so. I wouldn't be surprised if Sam filed a suit to get them of the agreement unless changes are made immediately.
Because who wants to be put in a position to work with someone they hate?why should they???
they will made Money and the Game is only first on Xbox beside they're making the Campaign only they don't own the IP or Publishing rights So they already get paid
it's not about hate they just didn't find working with MS good for them pr maybe both feel that wayBecause who wants to be put in a position to work with someone they hate?
You wouldn't understand. It's deeply personal between the two.
yes they never did Good with the PriceI'll be more than happy to be wrong but MS has never really priced a device at an obvious price that would be a hit. I expected the One X to come in at a strong $399 but they didn't. I can't imagine them doing it now.
I think going forward if they are to continue with everything being compatible, from games to controllers, we may see instead of like this gen (7 years with a half step in the middle) something like in 5 years there'll be a new premium and new entry-point systemBut will MS have another mid-gen upgrade like the X? I would like to think an all-digital console with the same hardware spec would make more sense. especially they can eat a bit of cost on this particular model as user can only buy from MS's own store or use their own service, no need to share game revenue with retailers.
No way. Console price must appeal to mass market. 499$ tops for Scarlett.If there's a ridiculously OP console at 500-700 Euros, I'm definitely getting that one tbh.
No way. Console price must appeal to mass market. 499$ tops for Scarlett.
No way. Console price must appeal to mass market. 499$ tops for Scarlett.
I don't think they will go for the destiny style live service, which failed multiple times-New live service mode inspired by Destiny/Borderland in the same big Semi OW that campaign.
Those things are not advanced in the star citizen /flight simulator eraun
Cutting edge engine I'm guessing means extremely big levels 60fps 4K with vehicles and maybe lots of players on screen. 16 vs 16?
Shitty art style to please the halo fandom, the assets and the animations are goodThe graphics looked good but not THAT good, did they show the Bone X version at E3?
Former senior désigner at crystal dynamics join 343 industrie, he worked on Rise/Shadow of tomb raider, Cod 2/3 and fear 2
And as I said earlier, I think Halo infinite will have a Shared World game mode, live service inspired by Destiny / Borderland
The live design director of Destiny 2 has joined 343 industries
And why I think Halo Infinite going to be big Semi Open World ?
Maybe it's just the support for the next year, but something like mario kat 8 deluxe and battlefront could works very wellNot sure about "next year" specifically, but I stand by my opinion that FH Next will release prior to FM Next.
Also, chances are high that list already has cars for FH Next in it. It was like that in FH2 and FH3 as well. I can not see them adding 100+ cars to FH4 - with the exception of them going for a "Scarlett Enhanced" FH4 Update.
I hope that it's Japan because I'm tired of this obsession for japan, the world it's full of beautiful places, I'm sure that the PGG artists knows their job. Plus in japan recording assets with photogrammetry would be way more difficult than england and it was hard in their homecountry
That is the question I could answer with more confidence about JD, everything about the game is not set in stone
Xbox 360 Core launched at $299.99, and it was a great launch price for a new console IMHO, being $200 cheaper than PS3. It was an important part of the console's success, despite the RROD debacle.I'll be more than happy to be wrong but MS has never really priced a device at an obvious price that would be a hit.
Shitty art style to please the halo fandom, the assets and the animations are good
I'd imagine the cheaper SKU without a disk drive, with a smaller SSD and a weaker GPU. Just to hit that sweet 299$ price point.Just thought about the 2 SKU approach. What if one SKU (cheap version) has a Disc drive but only a small SSD to have just enough space for 2 or 3 games and the other SKU (expensive) comes without a disc drive but has a 2 or more TB SSD ?
Most people think specs are different but does it need to be this way to have a 2 SKU approach ?
They need a better CPU tho.Personally I think they should just use the guts of the 1X, take out the disc drive, add a small SSD and off you go.
Hrmm that is true. An upgraded CPU would certainly help it have a longer shelf life.
I'd imagine the cheaper SKU without a disk drive, with a smaller SSD and a weaker GPU. Just to hit that sweet 299$ price point.
Lol. That's an odd statement. Its interesting to watch the Halo Infinite trailer and then watch a cutscene of Halo 5. The difference is incredible really. MC and Mjolnir haven't ever looked this good.
There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.
Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.
When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).
I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.
Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.
Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.
The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.
If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.
Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.
Great post!There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.
Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.
When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).
I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.
Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.
Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.
The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.
If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.
Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.
... :)There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.
Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.
When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).
I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.
Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.
Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.
The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.
If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.
Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.
Yeah. Its quite necessary for that. Also, fantastic post from Klobrille. Couldn't have said it better myself. Its really much ado over nothing.One point that's lost on people is that xCloud necessitates the existence and support of the Lockhart APU. There would be too much hardware power wasted using Anaconda SoC to stream sub 4k experience.
Klob put his thoughts nicely, but from the Kotaku article we've learned that:
Game developers will be expected to support both Anaconda and Lockhart, which some are worried might hamper their ambitions for next-gen games in the coming years.
As a developer I'll tell you why I absolutely hate the idea of Lockhart.
When you go into the next generation of any console, it is always a premium buy-in. Some are ready day one to pay whatever price for next gen, whether that's $399 or $599.
Let's talk about $599. The PS3 did not launch at $599. It launched at $499, with a SKU that was the same base hardware but lesser hard drive space, no extra media slots, and a few other extras that didn't make the cut. Growth of the PS3 didn't start happening until a new $499 SKU was introduced that had more limited backwards compatibility and features.
Think about that for a minute: why would sales growth occur at $499 when the system launched at $499 to begin with? Because the new $499 system wasn't marketed as an "inferior" step down from the $599 version. It was the new PS3 SKU going forward. And because of that, people perceived the price at $499. Then we had the $399 PS3, and so on.
Microsoft wants it all, day one. They want the premium super hardware buyers. They want the soccer moms. They want the kids who only get one big gift per year. They want the busy traveler that can only game in the cloud. They want the subscription junkie that only plays through Game Pass. They think they can get there with two SKUs: one super premium console that's maybe $499 and one lesser console for $399. The market won't see the $399 console because again, the next gen buy-in at launch is ALWAYS PREMIUM. The perception will be the high end SKU is the true next gen console, and it won't be until that one declines in price that you'll see a bigger audience coming into the Xbox ecosystem.
The ramifications for a lesser SKU are huge, just like the Xbox Core/Arcade. You're already seeing that now with Xbox One X/S- some recent games like the Outer Worlds look worse on XB1X than PS4 Pro because they're upscaled ports of XB1S. You will see a LOT of that if there are two SKUs on the market, guaranteed. The premium Xbox will be a worse console because of the existence of Lockhart. Meanwhile, the PS5 has nothing other than itself to scale for, and that's huge.
But wait you say, Apple does this with the iPhone Pro and the standard colorful iPhones! You cannot bring the phone market into the console one. The comparison makes no sense. Eventually, at some point, you will need a new phone. You need it to basically live in this day and age. Sony and MS already have an uphill battle marketing and selling next gen because of the PS4 Pro and XB1X. It will be more difficult showing off amazing looking games because we're already playing amazing looking games. They have to get there with features, with quality of life features, with things that will cause this next gen to be a much slower start than I think this gen was. When your main selling point is less features at a lower price with Lockhart, you have a severe problem.
I hope they don't do this. This feels like marketing and executives meddling in the video game space. It feels aimless and stupid.
Yes I'm pretty sure power efficiency has been one of the pillars of Lockhart's SoC design, because that's very important when you consider they'll have thousands put togetherOne point that's lost on people is that xCloud necessitates the existence and support of the Lockhart APU. There would be too much hardware power wasted using Anaconda SoC to stream sub 4k experience.