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Oct 28, 2017
5,050
pekpW8A.jpg


:D

Honestly? I wouldn't even be mad.

It's hard to improve upon perfection.
 

UraMallas

Member
Nov 1, 2017
18,993
United States
It also could be they take a small hit on Lockhart but keep it in the black for Anaconda hoping that the fact the all digital nature of Lockhart will help make up for some of the costs. Like a doorbuster sale.
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
It also could be they take a small hit on Lockhart but keep it in the black for Anaconda hoping that the fact the all digital nature of Lockhart will help make up for some of the costs. Like a doorbuster sale.

They take a small hit / no hit on Lockhart and take a massive hit for Anaconda. Anaconda is the dick waving loss leading SKU that isn't expected to outsell PS5 / Lockhart.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
Okay, I changed my mind.

Lockhart is 7tf
Scarlett is overclocked lockhart
Both launch 2020.
Phil thinks the customers are ready for it.

edit: current Scarlett dev kit is baseline hardware at 10tf.
final version had two options to develop for: lockhart and Scarlett

Dev kits are now out there folks.

edit2 so once Scarlett is in fulL production they can add that to xcloud. And scale up power in prep for next gen.

wtf?
 
Last edited:

gremlinz1982

Member
Aug 11, 2018
5,331
I'll be more than happy to be wrong but MS has never really priced a device at an obvious price that would be a hit. I expected the One X to come in at a strong $399 but they didn't. I can't imagine them doing it now.
Scorpio was targeted towards people that wanted higher performance. These are the people that often do not have a problem justifying the price. A weaker console is something that is geared towards people that are price conscious; these are the people that companies always want to sacrifice for.
 

Ebtesam

Self-Requested Ban
Member
Apr 1, 2018
4,638
What a heartless publisher to pair Remedy with company they loath so. I wouldn't be surprised if Sam filed a suit to get them of the agreement unless changes are made immediately.
why should they???

they will made Money and the Game is only first on Xbox beside they're making the Campaign only they don't own the IP or Publishing rights So they already get paid
 

Troll

Banned
Nov 10, 2017
3,278
why should they???

they will made Money and the Game is only first on Xbox beside they're making the Campaign only they don't own the IP or Publishing rights So they already get paid
Because who wants to be put in a position to work with someone they hate?
You wouldn't understand. It's deeply personal between the two.
 

Ebtesam

Self-Requested Ban
Member
Apr 1, 2018
4,638
Because who wants to be put in a position to work with someone they hate?
You wouldn't understand. It's deeply personal between the two.
it's not about hate they just didn't find working with MS good for them pr maybe both feel that way

I'll be more than happy to be wrong but MS has never really priced a device at an obvious price that would be a hit. I expected the One X to come in at a strong $399 but they didn't. I can't imagine them doing it now.
yes they never did Good with the Price
 
Jan 4, 2018
1,651
But will MS have another mid-gen upgrade like the X? I would like to think an all-digital console with the same hardware spec would make more sense. especially they can eat a bit of cost on this particular model as user can only buy from MS's own store or use their own service, no need to share game revenue with retailers.
I think going forward if they are to continue with everything being compatible, from games to controllers, we may see instead of like this gen (7 years with a half step in the middle) something like in 5 years there'll be a new premium and new entry-point system
 
Sep 19, 2019
2,297
Hamburg- Germany
That next gen thread tho... XD

I think we jumped in the hot phase now with Phil starting to hype Scarlett.

Does anyone remember what happend and especially when, when he did it with Scorpio. I mean how was the info flow afterwards ?
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
No way. Console price must appeal to mass market. 499$ tops for Scarlett.

I would think they aren't going to hit 600 either, that one hurt the PS3 immensely. At the same time, if they have a regular version at 250-350 that runs the same games and has a hardware comparable to PS5, why not give enthusiasts an extra option?
 
Apr 6, 2018
1,859
-New live service mode inspired by Destiny/Borderland in the same big Semi OW that campaign.
I don't think they will go for the destiny style live service, which failed multiple times
un
Cutting edge engine I'm guessing means extremely big levels 60fps 4K with vehicles and maybe lots of players on screen. 16 vs 16?
Those things are not advanced in the star citizen /flight simulator era
The graphics looked good but not THAT good, did they show the Bone X version at E3?
Shitty art style to please the halo fandom, the assets and the animations are good
Former senior désigner at crystal dynamics join 343 industrie, he worked on Rise/Shadow of tomb raider, Cod 2/3 and fear 2



And as I said earlier, I think Halo infinite will have a Shared World game mode, live service inspired by Destiny / Borderland

The live design director of Destiny 2 has joined 343 industries

And why I think Halo Infinite going to be big Semi Open World ?


What is a campaign world technical art lead?

Not sure about "next year" specifically, but I stand by my opinion that FH Next will release prior to FM Next.

Also, chances are high that list already has cars for FH Next in it. It was like that in FH2 and FH3 as well. I can not see them adding 100+ cars to FH4 - with the exception of them going for a "Scarlett Enhanced" FH4 Update.
Maybe it's just the support for the next year, but something like mario kat 8 deluxe and battlefront could works very well
If Forza Horizon 5 is not set in Japan, PG is dead to me.
I hope that it's Japan because I'm tired of this obsession for japan, the world it's full of beautiful places, I'm sure that the PGG artists knows their job. Plus in japan recording assets with photogrammetry would be way more difficult than england and it was hard in their homecountry
is that the question we should be asking?
That is the question I could answer with more confidence about JD, everything about the game is not set in stone
 

Neural

Member
Oct 27, 2017
1,820
Italy
I'll be more than happy to be wrong but MS has never really priced a device at an obvious price that would be a hit.
Xbox 360 Core launched at $299.99, and it was a great launch price for a new console IMHO, being $200 cheaper than PS3. It was an important part of the console's success, despite the RROD debacle.
 

Mack

Banned
May 30, 2019
1,653
C'mon guys, it's obvious that they're gonna call it Xbox Two, with Xbox Two X coming Fall 2024. Mark my words 🙃
 
Sep 19, 2019
2,297
Hamburg- Germany
Just thought about the 2 SKU approach. What if one SKU (cheap version) has a Disc drive but only a small SSD to have just enough space for 2 or 3 games and the other SKU (expensive) comes without a disc drive but has a 2 or more TB SSD ?

Most people think specs are different but does it need to be this way to have a 2 SKU approach ?
 

Mack

Banned
May 30, 2019
1,653
Just thought about the 2 SKU approach. What if one SKU (cheap version) has a Disc drive but only a small SSD to have just enough space for 2 or 3 games and the other SKU (expensive) comes without a disc drive but has a 2 or more TB SSD ?

Most people think specs are different but does it need to be this way to have a 2 SKU approach ?
I'd imagine the cheaper SKU without a disk drive, with a smaller SSD and a weaker GPU. Just to hit that sweet 299$ price point.
 

predrag

Member
Oct 27, 2017
519
It will be named Xbox 10. So logical, and will go well with Win 10. Not to mention 10 > 5 lol.
 

Raide

Banned
Oct 31, 2017
16,596
Personally I think they should just use the guts of the 1X, take out the disc drive, add a small SSD and off you go.
 

Raide

Banned
Oct 31, 2017
16,596
They need a better CPU tho.
Hrmm that is true. An upgraded CPU would certainly help it have a longer shelf life.

If they do go the Lockhart route, that 299 mark surely has to be something they hit. Less if possible. Personally, I would rather they not have them both at launch. Maybe a year or so down the line.
 
Sep 19, 2019
2,297
Hamburg- Germany
I'd imagine the cheaper SKU without a disk drive, with a smaller SSD and a weaker GPU. Just to hit that sweet 299$ price point.

If you have a SKU without a disc drive you automatically need bigger SSD as those people obviously will be digital only hence they will need alot of storage.

Remember Xbox 360 launched with 2 SKUs and the only hardware differences was the HDD, Controller (wireless/wired) and a connection cable (Iirc) and the price differerence was 100 Euros/Dollars.

Since every controller nowdays is wireless you can exchange connection cable with disc drive and we have a very similar situation next year. 2 SKUs one for 399 and one for 499.
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.

Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.

When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).

I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.

Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.

Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.

The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.

If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.

Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.
 
Sep 19, 2019
2,297
Hamburg- Germany
There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.

Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.

When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).

I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.

Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.

Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.

The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.

If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.

Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.

Who is Jimmy ???

Seriously, I thank you for this post. It says it all and I couldn't agree more. All those complaints and arguments getting more and more ridiculous every day here...
 

Pitchfork

Member
Oct 28, 2017
3,689
England
There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.

Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.

When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).

I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.

Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.

Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.

The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.

If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.

Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.
Great post!

You think there is a possibility they'll launch a slightly cheaper all digital version of the high end console (Anaconda)
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
One point that's lost on people is that xCloud necessitates the existence and support of the Lockhart APU. There would be too much hardware power wasted using Anaconda SoC to stream sub 4k experience.
 

christocolus

Member
Oct 27, 2017
14,932
There seems to be a certain misconception going around on what Lockhart will actually be. I see people acting like as if Lockhart is meant to be a toaster playing videogames - and this couldn't be any more wrong.

Lockhart will be a true next generation console with next generational components. Both devices - if this is really what they'll go with in less than a year from now (and yes, despite the Kotaku article, this is still an *if*) - Anaconda and Lockhart, will share the same solutions for CPU, memory and SSD. Especially the CPU area will be incredibly important for next generation consoles. Zen 2 will allow not only higher framerates here, but also better physics, worlds that are filled with more life, more characters on screen, better AI, more precise simulation. Simply said: it will allow *more*. In combination with incredibly fast SSD and memory solutions, this will allow devs to build next generation experiences without holding back.

When looking at scalability, doing so via GPU and resolution seems like the easiest and most obvious solution. Rendering games at 4K requires a lot of resources. Offering a console *option* that scales back on resolution but stays true on every other aspects of a game is a no-brainer in an age of dynamic resolution methods, ML upscaling, intelligent sharpening filters etc. It allows to bring down the price on that console, which might also be releant for xCloud in future, as resources mean everything in the datacenters just as much. You don't need to only have Anaconda's sitting there in a few years when many people only stream to max. 1080p devices anyway (mobile).

I keep reading goal post arguments that Lockhart might "hold next generation" back. This lacks any rationale and doesn't mirror the situation of gaming ... At all. First and foremost: why do we simply ignore that every single Xbox first-party game will still come to PC? Yesterday, today and in future? Minimum requirements to play certain games on PC will be lower than Lockhart will ever be for many, many years to come. Xbox Game Studios are used to allow great scaling of their gams for so many years already, with their PC versions even being some of the best on the PC market these days. Scalability is important. I keep refering to my personal prime example here being Sea of Thieves. The game basically runs on a toaster, yet it looks absolutely incredible at 4K/60fps on a high-end rig. I would go even one step further and say that giving your developers the task to make your games scale great *profits* a "high-end" version as performance optimizations are happening for every kind of scale level.

Scalability on Lockhart is primarily meant to be done via GPU scaling. How does a GTX 980 hold back Remedy's Control on a RTX 2080 Ti and its next generation raytracing rendering? How does the original Xbox One GPU hold back one of the best-looking games available with Forza Horizon 4 played on a PC at 4K/60 Ultra? How does a Surface Laptop 3 GPU hold back Gears 5 on being the most-impressive looking HDR/60fps game on consoles this generation? I could go on and on. The answer will always be the same: it doesn't hold it back. Lockhart will not hold back anything as the components that will allow "next generation" experiences will be there. Just at lower resolutions and/or some graphical effect sliders set to a lower value.

Price matters so, so much. Some countries are more price sensitive than others, this is absolutely a fair comment to make. Thinking about Jimmy's mom here, who just wants to get her son the newest "FIFA for a new generation" or the "Fortnite next gen update", going into a Walmart and seeing a $399 console allowing this as well as a $499 one standing next to each other (the prices are just exemplary), Jimmy's mom doesn't have many reasons to not pick the cheaper one here. Both play the same games.
I think it's ironic we are on a "hardcore-gaming" forum here but all we focus on right now is Lockhart. An optional console that is not even aimed towards "us". The actual news should be: if Lockhart on the one end exists, so does Anaconda on the other end. And this is where this situation gets interesting. It would mean MS sticked with their original plan on not only offering the lowest price console on the one end, but more importantly on the other end also the best-performing device going into next-gen. Lockhart allows Anaconda to do ... More. After all, both are just two more options to get into the Xbox / Game Pass ecosystem.

The last point I want to add something to is the "confusion for the customer" argument. I don't know where this is suddenly coming from, but it's yet another example of something that completely ignores the industry itself, other industries, PC gaming or even ... This console generation. We are not talking about MS offering 20 different kind of SKUs here. We are talking about 2. *Two*. Something console gaming customers are used to since the release of PS4 Pro already - and something customers in pretty much *every other tech area* are used to for many, many years already, with many more options that just two. There are Pro/Plus/S/Super/Light/Basic/Core versions everywhere. The tech industry has learned that you need to offer *options* to reach a broader pool of customers. And if the differentiation is as easy as it is supposed to be here - offering TWO options on both price/performance ends - I simply think talking about "confusion" here seems very much disconnected from reality. I'll totally admit one thing on this one though: Xbox *needs* to get the naming right. They shouldn't do any experiments here. Naming needs to be easy and on-point. No doubt about that.

If you followed my comments on this whole topic a bit in the past, you'll know that I'm a proponent for the Xbox two SKU strategy. Because the truth is: both Nintendo and Playstation have a much more dominant mind-share and more promiment brands than Xbox. That's simply part of the truth and that is totally fine. You just need to have a plan on how to deal with that. And going into next-gen with one device that only equals PS5 in both price and performance will not do much for your brand. It's as easy as that. You need to do things differently. And offering options left and right is something the Xbox brand is doing industry-leading moves in since Phil became the Head of Xbox. Xbox needs and wants to become a brand that stands for diversity and options in games, hardware and services.

Please keep in mind this post is built on the foundation that the Lockhart/Anaconda roadmap is happenig in 2020. I can't guarantee that - and I won't. But not doing it this way would be a wasted opportunity for Xbox, its community and more importantly its future.
... :)
 

Mack

Banned
May 30, 2019
1,653
Klob put his thoughts nicely, but from the Kotaku article we've learned that:

Game developers will be expected to support both Anaconda and Lockhart, which some are worried might hamper their ambitions for next-gen games in the coming years.
 
Sep 19, 2019
2,297
Hamburg- Germany
Klob put his thoughts nicely, but from the Kotaku article we've learned that:

Game developers will be expected to support both Anaconda and Lockhart, which some are worried might hamper their ambitions for next-gen games in the coming years.

The word "might" is key here as it implies game developers still don't know how next Xbox is working developmentwise. I hope we will get some information very soon.
 
Aug 26, 2019
6,342
Just to play devil's advocate, what are your thoughts on this post from a verified dev:


As a developer I'll tell you why I absolutely hate the idea of Lockhart.

When you go into the next generation of any console, it is always a premium buy-in. Some are ready day one to pay whatever price for next gen, whether that's $399 or $599.

Let's talk about $599. The PS3 did not launch at $599. It launched at $499, with a SKU that was the same base hardware but lesser hard drive space, no extra media slots, and a few other extras that didn't make the cut. Growth of the PS3 didn't start happening until a new $499 SKU was introduced that had more limited backwards compatibility and features.

Think about that for a minute: why would sales growth occur at $499 when the system launched at $499 to begin with? Because the new $499 system wasn't marketed as an "inferior" step down from the $599 version. It was the new PS3 SKU going forward. And because of that, people perceived the price at $499. Then we had the $399 PS3, and so on.

Microsoft wants it all, day one. They want the premium super hardware buyers. They want the soccer moms. They want the kids who only get one big gift per year. They want the busy traveler that can only game in the cloud. They want the subscription junkie that only plays through Game Pass. They think they can get there with two SKUs: one super premium console that's maybe $499 and one lesser console for $399. The market won't see the $399 console because again, the next gen buy-in at launch is ALWAYS PREMIUM. The perception will be the high end SKU is the true next gen console, and it won't be until that one declines in price that you'll see a bigger audience coming into the Xbox ecosystem.

The ramifications for a lesser SKU are huge, just like the Xbox Core/Arcade. You're already seeing that now with Xbox One X/S- some recent games like the Outer Worlds look worse on XB1X than PS4 Pro because they're upscaled ports of XB1S. You will see a LOT of that if there are two SKUs on the market, guaranteed. The premium Xbox will be a worse console because of the existence of Lockhart. Meanwhile, the PS5 has nothing other than itself to scale for, and that's huge.

But wait you say, Apple does this with the iPhone Pro and the standard colorful iPhones! You cannot bring the phone market into the console one. The comparison makes no sense. Eventually, at some point, you will need a new phone. You need it to basically live in this day and age. Sony and MS already have an uphill battle marketing and selling next gen because of the PS4 Pro and XB1X. It will be more difficult showing off amazing looking games because we're already playing amazing looking games. They have to get there with features, with quality of life features, with things that will cause this next gen to be a much slower start than I think this gen was. When your main selling point is less features at a lower price with Lockhart, you have a severe problem.

I hope they don't do this. This feels like marketing and executives meddling in the video game space. It feels aimless and stupid.
 
Jan 4, 2018
1,651
One point that's lost on people is that xCloud necessitates the existence and support of the Lockhart APU. There would be too much hardware power wasted using Anaconda SoC to stream sub 4k experience.
Yes I'm pretty sure power efficiency has been one of the pillars of Lockhart's SoC design, because that's very important when you consider they'll have thousands put together
 
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