• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Ricky64

Banned
Nov 6, 2017
352
She took her chances with EA, probably got paid good and like many many many others got the boot.
She's still a recognizable name so she'll land on her feet and she'll get paid again to do what she can do best.
 

Dan Thunder

Member
Nov 2, 2017
14,140
Hyperbole much? In a long career she had one seemingly acrimonious split with a developer and, from her own mouth, has had multiple games canned, massive success and praise and she's just received a lifetime achievement award! I think most game creators would love to be 'fucked over' like that!
 

cw_sasuke

Member
Oct 27, 2017
26,536
Plenty of of people, teams and projects get screwed over all the time.
Dont think she is an exception. Even someone like Kojima was gutted from Konami when he couldnt deliver what the suits were asking for.
 

Deleted member 2171

User requested account closure
Banned
Oct 25, 2017
3,731
Working with licensed IP is hard. The difficulty increases triple when it's Disney. You can get the rug pulled even if you're hitting milestones, or outdoing milestones.

I mean for fuck's sake, the devs for Disney Infinity got shut down even after they successfully launched the highest selling toys to life game, solely because Disney's shareholders complained there wasn't enough projected YoY growth and just suddenly shut everyone down one day.
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
They still make their games to be profitable on their own. I don't think they can ship games that wouldn't be profitable.

Can't find the tweet but pretty sure Druckmann debunked this when Cliffy B said Uncharted doesn't have to be profitable for Sony because it sells hardware.
I seem to have skimmed over what you originally responded, and are absolutely correct that Sony are not the only ones making single player games with good business, and I should have mentioned that they can (and for Sony often are) be profitable. However, they don't always necessarily have to be and the margins are much better for Sony because of it. Keeping in mind, that just being "profitable" isn't enough for a $50-150 million title over the course of easily 5 year investment, the returns have to be a lot, lot better when you take into the risk that comes from game development (and the fact that you have to pay for the inevitable cancelled projects in the bigger picture) and expectations to beat simply investing the money into some funds. As you mentioned, other studios like Ubisoft are indeed making well off it single player games (however they get massive gains from the added micro-transactions to make it a competitive busines model) or Bethesda's main RPG projects (which most likely are able to attract an audience with lower marketing costs due to their IPs and strong branding). But also my original point stands that single player only projects aren't necessarily the easiest sell for a publisher for the reasons mentioned earlier.
 

Ryo

Member
Oct 28, 2017
1,523
Uncharted 4 was apparently a mess and you could blame EA for chasing GAAS as the reason why her project was canned but Respawn's game wasn't.

We can't jump to the conclusion of sexism because she was given these big roles in the first place and if people thought her last 2 major projects were going to be a success she would have been there until the end.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,655
Of all the people fucked over by the industry she seems like one of the least fucked over people so I think this thread is a bit daft. She has name recognition, is very highly regarded and I'm guessing is probably quite wealthy. She'll never be of of a job. She's fine.
Yep. Really bizarre thread. Projects are cancelled. It is is what it is.

Also, I don't know if this auteur style analysis is very relevant to gaming. Modern games are garguatan projects.
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
Thread title should read "Why do big triple-A studios shutter seemingly solid creative teams in the middle of development." By the way things seem to have gone, she's had a bad run of luck recently. It's not always a conspiracy against one person, especially when her last couple projects were with different companies.
 
Oct 27, 2017
3,654
Yep. Really bizarre thread. Projects are cancelled. It is is what it is.

Also, I don't know if this auteur style analysis is very relevant to gaming. Modern games are garguatan projects.

When you think about it there are probably thousands of nameless, faceless devs, artists, etc crunching away like crazy, getting underpaid, not managing to unionise, etc. But no it's Any Hennig getting fucked over and not only that, according to some it's because she's a woman.
 
Jun 22, 2018
2,154
I'm sure there are tons of factors, but if that deep dive into why her star wars game (and the whole studio) failed is to be believed, she's definitely partially at fault there.

A lot of posts here seem to be suggesting that she is without fault and these problems are something happening TO her, with nothing on her. Even if we didn't have employees suggesting she was part of the problem, that's an incredibly unrealistic view to take of any person, especially one put in charge of high profile projects that failed.

I'm not trying to suggest that she is solely at fault, but I'm certain she's not blameless either.
 

BeaconofTruth

Member
Dec 30, 2017
3,464
Because she is a writer, and her projects haven't worked out. Uncharted 4 had troubled development before Druckman n Straley came in.

The EA game was clearly not well managed. Maybe she has had some bad luck, but part of the issue could be on her.

Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.

Most of Amy's background is writing, in that one article there was a comment on how little she trusted her new team.

Beyond that, maybe she simply isn't good enough to run a triple A project.
 
Last edited:

Paquete_PT

Avenger
Oct 27, 2017
5,391
Because she is a writer, and her projects haven't worked out. Uncharted 4 had troubled development before Druckman n Straley came in.

The EA game was clearly not well managed. Maybe she has had some bad luck, but part of the issue could be on her.

Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.

Most of Amy's background is writing, in that one article there was a comment on how little she trusted her new team.

Beyond that, maybe she simply isn't good enough to run a triple A project.

People won't admit, but there is some hard truth in this post.
 

Flipyap

Member
Oct 25, 2017
2,489
Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.
A whole bunch? Most famous game directors are also writers, actually. Countless if you include indies.

Amy Hennig isn't just a writer, she's been directing video games since 1996.
 

fiendcode

Member
Oct 26, 2017
24,953
Her specialty, single player games, isn't too hot for publisher right now outside of probably Sony and Nintendo. I'm not sure if she likes to work with Sony again after what happened with ND and Nintendo isn't big in cinematic story driven games.
Ubisoft, Bethesda, Square Enix, Capcom, CDPR and 2K/Rockstar all still operate and do well in single player AAA games too. And Microsoft will probably be doing so again also given their recent acquisitions. More are also doing single player AA again now too (Sega, THQ Nordic, Bandai Namco, Marvelous, etc).
 

shintoki

Member
Oct 25, 2017
15,220
Because she is a writer, and her projects haven't worked out. Uncharted 4 had troubled development before Druckman n Straley came in.

The EA game was clearly not well managed. Maybe she has had some bad luck, but part of the issue could be on her.

Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.

Most of Amy's background is writing, in that one article there was a comment on how little she trusted her new team.

Beyond that, maybe she simply isn't good enough to run a triple A project.

I feel like that is true for a lot of the old major heads. Levine stated it was too hard to manage large teams after Infinite, Kojima between MGS IV and V, the only new thing his studio pushed was Peacewalker. Rest were ports, demos, being the producer, etc. Carmack moved on after RAGE. They all changed for different reasons, but early 10's had a lot of the old guard attempting to work like how they did 10 years prior and it just doesn't cut it anymore.
 

Ascenion

Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
10,227
Mecklenburg-Strelitz
Eh, the EA thing seemed more like her taking on a role she wasn't fit for as/or lacking a strong partner. Amy has a art and lit background. She shouldn't be a game director and a creative director. She doesn't have the design experience to lead from the game director aspect. So she needs a strong game director to work with her. Her best game had her working with a partner. Bruce Straley with UC2, and the lesser UC3 still had Justin Richmond. UC4 and Rag Tag don't seem like they have that, and the best leader has 2 Heads. She needs to go somewhere where she can either be just a creative director or just a writer. I think the pressure of responsibility got to her.
 

Zedelima

â–˛ Legend â–˛
Member
Oct 25, 2017
7,762
I think is bad luck

Her ideias for uncharted 4 were...average at best, and from all the insiders, she's actually the cause for that star wars game to fail (bad management, she wanted to oversee every little detail and that caused a delay in the project, among other things)

I think she will do better in the next project
 

Callibretto

Member
Oct 25, 2017
9,534
Indonesia
Eh, the EA thing seemed more like her taking on a role she wasn't fit for as/or lacking a strong partner. Amy has a art and lit background. She shouldn't be a game director and a creative director. She doesn't have the design experience to lead from the game director aspect. So she needs a strong game director to work with her. Her best game had her working with a partner. Bruce Straley with UC2, and the lesser UC3 still had Justin Richmond. UC4 and Rag Tag don't seem like they have that, and the best leader has 2 Heads. She needs to go somewhere where she can either be just a creative director or just a writer. I think the pressure of responsibility got to her.
I thought she had another game director for the EA Starwars game?
 

Deepwater

Banned
Oct 25, 2017
6,349
Video games take longer to develop so it seems like she's been shafted for so long but only because she's probably helmed one or two projects since her last shipped title.
 

Ascenion

Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
10,227
Mecklenburg-Strelitz
I thought she had another game director for the EA Starwars game?

As another poster said rumor was she didn't trust her new team, so likely she wasn't leading by delegating work to the game director/working with them to see what could and couldn't be done and is instead attempting all the oversight on her own. Mind you that's fine but when you don't have that design experience and you couple that with leaving Sony's system you've been in for a decade and you're bound to fail. Uncharted 4 seems to have had the same issues with leadership.
 
Oct 27, 2017
5,358
So whatever happened to -insert any other famous game dev which is not exactly at its prime today- .
Chill out, she's had bad luck/made bad decisions. That doesn't mean she can't ship a game anymore.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
I think y'all would be surprised at how many talented people in the industry have never actually launched a game.
 

S1kkZ

Member
Oct 27, 2017
4,440
It's also the only big project not using Frostbite Engine, Respawn is clearly an anomaly when it comes to EA.
disney is breathing down ea's neck (even more so after the battlefront 2 launch). i think that has something to do with a sp-only star-wars game. ea must have lost millions on battlefront 2 and all the scrapped microtransactions/dlc stuff, because disney stepped in,
 

Locust Star

Alt Account
Banned
Apr 21, 2019
248
because the games industry treats all of its workers as disposable meat for the grinder

she's not the only one
 

BeaconofTruth

Member
Dec 30, 2017
3,464
I feel like that is true for a lot of the old major heads. Levine stated it was too hard to manage large teams after Infinite, Kojima between MGS IV and V, the only new thing his studio pushed was Peacewalker. Rest were ports, demos, being the producer, etc. Carmack moved on after RAGE. They all changed for different reasons, but early 10's had a lot of the old guard attempting to work like how they did 10 years prior and it just doesn't cut it anymore.
Some of these cats are used to handling smaller teams, smaller budgets, smaller dev cycles.

Some of these cats also worked with other absurdly talented people. Gotta look at it like that. She didn't exactly leave bums, she left Naughty Dog.

Not saying it's all her, but people acting like she is some legend either is odd to me. Because people with better resumes have had cancelled projects.
 

inpHilltr8r

Member
Oct 27, 2017
3,275
The role is incredibly competitive. Only so many large games are made per year, and only one person can be the director of each those games. It also really burns people out. I've not had the same director from one game to the next. She has talent and connections, I'm sure this is not the last we'll hear from her.
 

LiQuid!

Member
Oct 26, 2017
3,986
Maybe attaching herself to overly ambitious projects with faulty foundations? Look at a writer like Chris Avellone. Since he left Obsidian he has been attached to so many games I can barely keep track of them, but he works in a pretty niche, yet thriving genre, the humble PC RPG, with sidesteps into bigger projects like Prey and Respawns Jedi game. Amy works pretty firmly in the AAA space, and as people ITT have mentioned, EA is kind of a meat grinder as far as projects and developers go
 
Feb 24, 2018
5,324
1. Sexism
2. Bad luck
3. A Triple A game industry that doesn't want the type of games she specialises and sees them as unprofitable
4. People ignoring or deliberately misinterpreting what she says, even ResetEra is massive guilty of this. Re-reading the old "Single-player games like Uncharted: Drake's Fortune wouldn't get approved by publishers today." and it's embarrassing seeing so many people not reading what she actually said or straight up mocking or ignoring her, acting like they knew better then her. Even regulars and verified users like GameXplain (seriously why) were doing it. It's so crigney
 
Jan 11, 2018
9,671
Eh, the EA thing seemed more like her taking on a role she wasn't fit for as/or lacking a strong partner. Amy has a art and lit background. She shouldn't be a game director and a creative director. She doesn't have the design experience to lead from the game director aspect. So she needs a strong game director to work with her. Her best game had her working with a partner. Bruce Straley with UC2, and the lesser UC3 still had Justin Richmond. UC4 and Rag Tag don't seem like they have that, and the best leader has 2 Heads. She needs to go somewhere where she can either be just a creative director or just a writer. I think the pressure of responsibility got to her.

I don't know if I buy this... Game directors are usually born from specializing in other areas of design... It's not always gameplay. Take Cory Barlog, for instance, who was an animator on the original God of War. And he went on to direct one of the best games of this generation. There was no "co director" at his side. Amy's teams at Naughty Dog and Visceral were obviously both extremely talented, as is she. Making games is hard, and I'm sure they were shooting for the stars with the original Uncharted 4 and Star Wars, and it just didn't pan out. My guess it was a combination of a lot of different factors, but we'll never know all the specifics. I don't this it has much to do with her lacking vision, experience, or ability though.

Edit: There were reports of her mismanaging? I wasn't aware of those. I'd like to read what was said. But even so, whenever there is a game cancelation, I'm not surprised to see finger pointing. Everyone has their own side of the story.
 

Deleted member 5028

User requested account closure
Banned
Oct 25, 2017
9,724
Sexism. This just doesn't happen to anyone else with her proven track record.
Except she famously said there was no problem with sexism in the industry (she's wrong) but she'd be the first to disagree there.

Receipts: "I get upset when the narrative around women and gaming is that it's a hostile place because I've never experienced that in 26 years. If anything it was an absolute bastion for me, a pioneer medium where I felt welcome. I think the Internet is hostile, I think gamer culture can be hostile but people should not conflate that with our industry," said Amy Hennig, Creative Director of the new Star Wars project at EA's Visceral Games.

It's probably a combination of attitude and not being a budget minded producer. Another Kojima.
 

Captain of Outer Space

Come Sale Away With Me
Member
Oct 28, 2017
11,469
I don't think she had anything to do with Jak and Daxter's creation, so we don't need people adding more to her great resume.
 
Oct 25, 2017
6,033
Milwaukee, WI
Of course it does. If you need a big prolific male person being screwed over by company politics, Kojima is the obvious example.

Had he taken a position at EA rather than with Sony, we'd probably be able to have this same thread about him. The list of notable things torn down by EA despite quality isn't exactly short.

This is what drives me crazy though. Think about all the Kojima rants on YouTube, the day to day coverage, the #FuckKonami hashtag all over twitter and the countless reddit posts.

Now I'm not here to claim that Uncharted is anywhere near the level of cultural importance as Metal Gear Solid. But Hennig's games sold over 15 million copies as a PlayStation 3 exclusive. Even Phantom Pain, with all it's coverage and five separate platforms hasn't even sold half of that.

Oh sure it's easy to blame EA. When this Star Wars game was canceled, there was a huge outcry...But not for Hennig. In fact, never for Hennig. Not even as she was pushed out Sony's door, away from the franchise she created.

And that's what I mean by sexism. It's not always "rawr! women suck! rawr!" It is the accepted lesser value of their work and contributions. If the conclusions from outside the industry regarding her regular dismissals, despite a significant proven track record, are simply "ah bad luck" Then how do you suppose she's viewed from inside the industry?

It has and will always remain bonkers to me that her achievements receive the equivalent of a polite nod while her work is continuously celebrated and imitated.
 

ThisIsBlitz21

Member
Oct 22, 2018
4,663
After Jedi Fallen Order being announced, I'm thinking the Visceral game just had very rough development and EA decide to can it. That's not exactly being fucked over, especially is Hennig couldnt keep development smooth. Not everything is always the fault of the publishers.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,402
She's one of the principal creators of one of the most high profile IPs in the past decade, Uncharted, along with Legacy of Kain and Jak and Daxter. She's one of the most talented writers in the industry, so why hasn't she been able to put out any creative output since her binned version of Uncharted 4?

Kinda wanna say the Jak and Daxter line is misleading. She was the director of Jak 3 and that's it.
 

nampad

Banned
Oct 27, 2017
4,238
Bad luck, sometimes you win, sometimes you lose.
Most of the people will never be as successful as her.