I spend a lot of time researching different game genres while trying to figure out the appeal for different types of player. I struggle so much with incremental games.
Can anyone recall one of their favourite moments from the time playing these games?
What makes a bad incremental game?
Do you engage with the game in broader ways, like online communities or streamers or guides?
What I enjoy about incrementals is the feeling of progression and discovery. NGU is great in particular for a long time incremental fan because there is always a new feature on the horizon to look forward to unlocking (well, until you've reach near end-game like I have). I always have a clear goal to progress towards and there are different things I can focus on to more quickly reach that goal. It doesn't punish me for ignoring the game for days at a time, but it gives me more active goals to work towards if I want to devote more attention to the game.
What makes a bad incremental game:
1) Overly active gameplay (or lack of automation). At least for a longer term game. I want to be able to progress in a meaningful way without needing to devote my constant attention to the game.
2) Reliance on clicking as a gameplay mechanic. It's tedious, and not interesting in any way.
3) Overly simple gameplay. Adventure Capitalist is a good example of this. There are no meaningful decisions to be made.
4) Lack of new features or paradigm shifts. I want a game to surprise me with new mechanics or paradigm shifts as I play it.
5) Watching ads for bonuses. Please, no. If this is your monetization model, let me pay to not see an add ever.
6) Overly obtuse. I'd lug in Sandcastle Builder and Realm Grinder into this category. Some people confuse depth with complete obfuscation of gameplay mechanics.
7) Being a clone of an existing game. There are far too many AdCap and TapTitans clones out there. A new theme is not enough to carry a game alone.
I do tend to engage in either Reddit or Discord communities for these games.