Days Gone and Gravity Rush 1/2 are 3 games I'm looking forward to playing. The former seems to be a very mixed bag with many either enjoying it or disliking it and the latter seems to have gone by unnoticed by many. I'll probably save Days Gone for when I have a PS5 one day though. Gravity Rush 1/2 I'll most likely get to this fall.
Yeah, Days Gone is interesting for me, because I was initially cool on it, despite enjoying SCE Bend's games in the past. I just wasn't sold on the open world zombie setting. I want to say it was during one of the gameplay demos where I was like, "Okay, this looks pretty cool, I may give it a try after all," then I ended up seeing it for, like, $40 physical copy on Amazon or something, and pulled the trigger. I'm glad I did. There are a few standout things to note about Days Gone in my opinion:
1) It has a pretty slow start. The opening of the game is all about establishing characters, and setting tone. To me, it was no different than Red Dead Redemption's slow as molasses start, but I found myself more intrigued by Day's Gone. On the surface, the narrative is pretty simple and straight forward. That leads me to 2.
2) It's more than just a Son's of Anarchy version of The Last of Us. Deacon is such an unlikable prick at the start of the game, and it's easy to be turned off by his character. Him and Boomer are about what you'd expect from two Biker Gang bros, but over the course of the narrative, there is a clear character arc for Deacon, and even before the credits rolled, he had grown on me significantly. The narrative itself is pretty grand in scope, and covers a lot of territory both character wise, and geographically. I was genuinely into the story once that initial few hours of hand holding were over, and I was able to just explore the world at my own pace. The various paths the story takes were intriguing and compelling, and actually surprised me, which I wasn't expecting from a "generic zombie game."
3) The gameplay is the unsung hero of this game. What I said about The Last of Us meets Sons of Anarchy is actually apt here. Scrounging around for supplies to craft upgrades was definitely reminiscent of TLOU, but in an open world. I really enjoyed that, to be honest. I always felt like I was scraping by in many combat encounters, because resources felt scarce, and whether fighting humans or infected, it felt tense. The gunplay and melee options are also really fun, and add some nice risk/reward and strategy to combat. Later weapons, both melee and ranged, are also incredibly fun and satisfying to use. There was also a nice amount of emergent gameplay when you take into account the wandering hordes of zombies and bandits/factions/wildlife, so the world felt very alive. Taking out hordes of hundreds of zombies is so tense and scary, and I never felt
too much like an unstoppable badass, even with a fully kitted out arsenal. I mean, I still felt badass, but not superhero badass lol.
It was also beautiful to traverse. I initially was underwhelmed by the world design, because I thought the location looked too samey to me. After playing Horizon Zero Dawn, I appreciated a world map that had visually distinct areas, to the point where you knew exactly where on the map you were simply because the environment was so artistically different (Ghost of Tsushima is the latest game that does that so remarkably well). I was pleasantly surprised to learn that, yeah, that initial area is massive, leading to the impression that this one locale that looks very similar across its massive landmass, but other areas in the game are very much visually distinct, and easy to get an idea of where on the map you are.
The bike is so much fun to use and drive around, and the controls both on foot and on bike are really smooth and enjoyable. Upgrading your bike with better handling, boost speed, armor, gas tanks, etc, was something I didn't think I'd care that much about, but in a way, your bike is your lifeline, so it became a vitally important aspect of the game, and I found myself liking the process of upgrading my bike and testing out its new functionality.
For me, personally, Days Gone is a sleeper hit. A game that, for most of us, didn't have a lot of high expectations, but managed to surprise me in how enjoyable of an experience it is. I definitely plan on revisiting on PS5 at some point. There were still a few things I didn't finish, but I kind of want to just start a new game, maybe on easy, just to take it all in. I think if you can weather the first 2 or 3 hours of the game, you'll be pleasantly surprised at how much fun it is.
As for Gravity Rush, it's hands down one of my favorite IPs from PlayStation. Kat is such a lovable and endearing protagonist, and the world design, music, and gameplay is just so much fun, and oozes style. It's like a Studio Ghibli film had a baby with Jean Giraud/Moebius. Gravity Rush 2 is fucking fantastic, and is a better game than the original in every way, which is saying something. I got the physical Remaster of the original from Amazon, and got the physical copy of 2 as well. I have the original on Vita as well, and it was an amazing experience then too. I knew I wanted to have them in my collection permanently, so didn't opt for digital releases (though I think I grabbed GR1 Remaster digital when it was a PS Plus game, because, why not?). I highly, highly recommend them. The first is a little rough, in that the controls weren't as spot on as you'd hope, but I think the sequel addressed those issues, on top of adding new powers and abilities that are just so much fun to use. It's like the jump between inFAMOUS 1 and inFAMOUS 2: the first is a great game, with a lot of potential, then the sequel realizes that potential and gives you some inspired and enjoyable powers, setting, and world building. Definitely play them when you have the chance. The first can be beaten pretty quickly, but the second is a much larger game, and I just love it to pieces.
I didn't mean to write this much, but, clearly, I'm a fan of both Days Gone and Gravity Rush. I was crushed that because GR2 didn't sell that great, we probably won't get a third, but then again, Sony doesn't seem like most studios, and is willing to give a passionate development team another shot at an IP that shows potential and promise. I hope they do the same with Gravity Rush. Just imaging a Gravity Rush 3 on the PS5, with the new bells and whistles of the Dual Sense controller could really be something special. I'll sing Gravity Rush's praises till I'm blue in the face if it meant more people give it a shot.