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zroid

One Winged Slayer
The Fallen
Oct 25, 2017
5,785
Canada
04./04. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 35.217 / 2.799.969 (-8%)
12./10. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 7.689 / 2.918.368 (+5%)

Soon dot gif
 

Aters

Banned
Oct 26, 2017
7,948
The point was, that sales are way below what any game of its technical calibur, which is that it will be unlikely to do 300K in Japan. How many games has Bandai Namco developed that have been commercially successful (by receiving praise in Bamco's investor reports or by analysts) with lower sales so quickly? And the graphics in the game are very good and rivals what other single player games are doing technically, with VR! I think the definition of AAA is wider than you think...is there any question that this is one of Bamco's lead releases this year, and especially this quarter?

Also my bad on KT, I mixed up devs...but my general point was, what games do they develop, besides fighting games, that have a bigger budget than this?
They don't have any. They rely on moderately budgeted games, that what I'm talking about. What was the last Bamco game with huge budget?

And what does it even mean by "lead release"? This is the first time I've heard of this term. Does being a "lead release" means you have to sell a certain amount of copies? What amount is that?

Also Japan is not the main target of AC, so I don't know why you are so obsessed with Japanese sales (which is not bad at all).

And whatever AAA means by your definition, the point is AC7 doesn't have nearly enough budget as your typical western AAA title. Technology wise there's nothing particularly impressive about it, it's not like Bamco spend money on a new engine or anything. And as I mentioned before, the amount of asset and animation, which is usually the lionshare of work in game development, is on the low side.

The whole "AC7 bombed" narrative is completely groudless so far and I'm not going to entertain the idea any further.
 

JJConrad

Member
Nov 3, 2017
671
Hmm interesting thanks. But if it did 525k in month 1 then it did only 30k in month 2 and that's pretty questionable.
The nature of the source allows for a good range of wiggle-room, but the results are still going to be very lopsided. There are a few assumptions being made, particularly about Nintendo digital timescale, that could open January's digital sales quite a bit. Still, by the end of December, Smash Bros wasn't the reigning #1 game on the Japanese eshop. That Cat game and NSMBDX have both consistently beaten Smash since their launches, and even MK8DX did while on sale. So if Smash really sold 200k+ in January according to Famitsu, then those other games games need to have done so, too. Don't hold your breathe.

I haven't been paying much attention but is it possible that Nintendo + Pokémon will represent 50%+ of all software sales this year?
That would require about a 3% increase over 2018. I can definitely see that happening.
Just fucking stop already!
His numbers in this case are generally accurate and are not counting digital. It's close enough from what we know. He just REALLY REALLY REALLY needs to show his work.

This Feb looks so quiet release wise. I wonder how hardware will hold.
The PS4 had a busy Feb last year (DW9, SAO, SoM, etc...). But I don't think Bayonetta's 21k debut did all that much heavy lifting. The PS4 won't keep up with last year, but I don't see why the Switch wouldn't behave all that differently.
 
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Moltres006

Banned
Jan 5, 2019
1,818
Sorry if I'm derailing the thread, but Blazblue central fiction is releasing tomorrow, will there be physical release worldwide, or is it Japan only?
 

Absolute

Banned
Nov 6, 2017
2,090
Even though Smash will likely overtake Splatoon 2 is it possible that S2 will eventually regain the lead?
 

ikaben

Member
Oct 27, 2017
564
Splatoon 2 will reach 3 million first, then Smash Bros. Ultimate 2nd.

You reckon? I think Smash has the edge, might hit it just under 10, and Splatoon might fall short a few units. If Smash keeps decreasing by less than 10% every week, and the latter remains flat.

Next week, should the effect of the bundles dilute, will be very telling.
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
I wonder if Nintendo will do a complete edition of Splatoon 2 to grab some extra sales after the official support ends. You know, have the game and Octo Expansion in one lower priced package.
 

Fularu

Member
Oct 25, 2017
10,609
I wonder if Nintendo will do a complete edition of Splatoon 2 to grab some extra sales after the official support ends. You know, have the game and Octo Expansion in one lower priced package.
Has Nintendo ever done a « deluxe » version of a game before? (Not counting ports/remasters, just straight up rereleases)
 

Fularu

Member
Oct 25, 2017
10,609
Only two I can think of are: Snipperclips Plus (Snipperclips+DLC) and NES Remix+ (NES remix 1+2). But both of those started their lives as digital titles.
Right, they were the first physical release.

I was thinking along the lines of GOTY editions with all DLC.

I guess Nintendo never really had to do it since well.. the games sell for freaking forever.

Maybe Mario+Luigi U on WiiU?
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Right, they were the first physical release.

I was thinking along the lines of GOTY editions with all DLC.

I guess Nintendo never really had to do it since well.. the games sell for freaking forever.

Maybe Mario+Luigi U on WiiU?
Not sure, but my gut is telling me that is a NoA NoE exclusive.
 

Kerotan

Banned
Oct 31, 2018
3,951
PreciousHastyCygnet-small.gif



....
download0ck7u.png
Haha yes! I'm part of team 1m including digital.
 

RocknRola

Member
Oct 25, 2017
12,299
Portugal
Hmm. Can KH3 get to 1M on the physical side of things? It's probably there already with digital, but it would be cool to see it get there with physical copies too.

Same for RE2 but that seems impossible at this point in time.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Famitsu Sales: Week 5, 2019 (Jan 28 - Feb 03)

01./01. [PS4] Kingdom Hearts III # <RPG> (Square Enix) {2019.01.25} (¥8.800) - 81.795 / 722.201 <80-100%> (-87%)
02./02. [PS4] Resident Evil 2 # <ADV> (Capcom) {2019.01.25} (¥7.800) - 58.755 / 324.079 <80-100%> (-78%)
03./03. [NSW] New Super Mario Bros. U Deluxe <New Super Mario Bros. U \ New Super Luigi U> <ACT> (Nintendo) {2019.01.11} (¥5.980) - 45.030 / 381.469 <80-100%> (-20%)
04./04. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 33.170 / 2.807.917 <80-100%> (-10%)
05./00. [PS4] Nelke & the Legendary Alchemists: Ateliers of the New World # <RPG> (Koei Tecmo) {2019.01.31} (¥7.800) - 17.385 / NEW <60-80%>
06./09. [NSW] Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! # <RPG> (Pokemon Co.) {2018.11.16} (¥5.980) - 17.312 / 1.383.761 <80-100%> (+95%)
07./07. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 12.465 / 2.152.649 <80-100%> (+17%)
08./06. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 11.725 / 923.152 <80-100%> (-6%)
09./05. [PS4] Ace Combat 7: Skies Unknown # <STG> (Bandai Namco Games) {2019.01.17} (¥7.600) - 10.481 / 194.685 <80-100%> (-58%)
10./08. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 9.597 / 621.610 <80-100%> (-5%)
11./10. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX <Kingdom Hearts HD I.5 ReMIX <Kingdom Hearts \ Kingdom Hearts Re:Chain of Memories> \ Kingdom Hearts HD II.5 ReMIX <Kingdom Hearts II \ Kingdom Hearts II: Final Mix+ \ Kingdom Hearts: Birth by Sleep>> <RPG> (Square Enix) {2017.03.09} (¥6.800) - 8.884 / 260.988 <80-100%> (+3%)
12./00. [NSW] Nelke & the Legendary Alchemists: Ateliers of the New World # <RPG> (Koei Tecmo) {2019.01.31} (¥7.800) - 8.006 / NEW <60-80%>
13./11. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 7.616 / 2.960.927 <80-100%> (-3%)
14./13. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 5.829 / 1.226.383 <80-100%> (+9%)
15./12. [NSW] Dragon Quest Builders 2 <ADV> (Square Enix) {2018.12.20} (¥7.800) - 4.822 / 239.011 <80-100%> (-27%)
16./00. [NSW] Fate/Extella: The Umbral Star Link <ACT> (Marvelous) {2019.01.31} (¥7.980) - 4.491 / NEW <40-60%>
17./00. [PS4] Robotics;Notes Dash <ADV> (5pb.) {2019.01.31} (¥7.800) - 4.360 / NEW <40-60%>
18./00. [PSV] Nelke & the Legendary Alchemists: Ateliers of the New World # <RPG> (Koei Tecmo) {2019.01.31} (¥6.800) - 4.044 / NEW <60-80%>
19./00. [NSW] Dragon Marked For Death # <RPG> (Inti Creates) {2019.01.31} (¥5.537) - 3.991 / NEW <60-80%>
20./19. [NSW] Fitness Boxing <HOB> (Imagineer) {2018.12.20} (¥5.800) - 3.550 / 18.296 <60-80%> (+15%)
21./18. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue <Kingdom Hearts: Dream Drop Distance HD \ Kingdom Hearts χ: Back Cover \ Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage> <RPG> (Square Enix) {2017.01.12} (¥6.800) - 3.174 / 215.842 <80-100%> (+0%)
22./14. [PS4] Tales of Vesperia: Definitive Edition # <RPG> (Bandai Namco Games) {2019.01.11} (¥5.700) - 2.934 / 54.274 <80-100%> (-43%)
23./16. [PS4] PlayerUnknown's Battlegrounds <ACT> (PUBG Corporation) {2019.01.17} (¥3.056) - 2.915 / 13.378 <60-80%> (-22%)
24./00. [NSW] Robotics;Notes Dash <ADV> (5pb.) {2019.01.31} (¥7.800) - 2.834 / NEW <40-60%>
25./17. [PS4] Dragon Quest Builders 2 <ADV> (Square Enix) {2018.12.20} (¥7.800) - 2.722 / 214.026 <80-100%> (-27%)
26./15. [PS4] Yakuza 4 <ADV> (Sega) {2019.01.17} (¥3.990) - 2.641 / 25.718 <60-80%> (-47%)
27./00. [PS4] Dragon Ball FighterZ: Deluxe Edition <FTG> (Bandai Namco Games) {2019.01.31} (¥6.100) - 2.623 / NEW <20-40%>
28./23. [NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980) - 2.615 / 1.932.031 <80-100%> (+3%)
29./27. [NSW] Kirby Star Allies <ACT> (Nintendo) {2018.03.16} (¥5.980) - 2.593 / 688.252 <80-100%> (+27%)
30./00. [PS4] Conception Plus: Please Have My Children! <RPG> (Spike Chunsoft) {2019.01.31} (¥5.980) - 2.361 / NEW <20-40%>

Top 30

NSW - 16
PS4 - 13
PSV - 1
 

HaremKing

Banned
Dec 20, 2018
2,416
Wow, that Conception remaster release. What a bomb. Especially considering there was a TV anime a few seasons ago that was made in no doubt to help increase the game series' fanbase.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
The only hope for Famitsu is continue mentioning hardware at monthly reports.

Weekly reports from them just lost a big part of their relevance, but remain the only source for sell-through.
 
Apr 9, 2018
510
Does that game stand alone? I've never played an Atelier game, but I think this one might get some heavy price cuts and I'd be tempted.
Nelke is a spin-off game that doesn't have the core gameplay of the series and the appeal seems to mostly be about seeing all the characters from past games interact with each other. it doesn't seem at all suited for newcomers, I'm not even interested in it myself despite being a fan because it isn't a proper game and looks pretty thin.

Lulua is the new mainline game, out in a couple months, that one should be more telling as to how the series is doing.
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
Hmm. Can KH3 get to 1M on the physical side of things? It's probably there already with digital, but it would be cool to see it get there with physical copies too.

Same for RE2 but that seems impossible at this point in time.

I could be changing, but in my experience, single-player RPGs in popular series are usually bought physically. For 2 reasons:

1. For players who finish them quickly they can get most of their money back reselling (which is one reason RPG games loose legs quickly, so many used copies). I have a friend who does this for almost any big RPG release. He sometimes buys them back down the line when they are dirt cheap.

2. Hardcore fans also don't often buy digitally in beloved series because they like to collect and display their full ____series collection. They have been waiting a long time for the next game in the series and it's not ever leaving their shelf. (this is admittedly me).

Again it might be changing but I have 7 co-workers who bought Kingdom Hearts 3 and none of them bought it digitally. 5 of those same people bought MHW and 3 of them bought it digitally. I know that is only one anecdote and meaningless in the grand scheme of things, but based on my experience, I would be very surprised of KH3 was at 1,000,000 now. I also think SE would have said something if it was.
 

hiska-kun

Member
Oct 26, 2017
3,410
Maybe Famitsu just accidentally forgot to add a Hardware place and they will fix it later. It's so strange they don't share hardware.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
I didn't start those arguments, I was responding to the two people that brought up western sales, and AC6's sales in Japan on 360.

Don't really want to bring that up anymore but I went back and reread everything and saw no mention of western sales.

Also, anecdotically, Outselling a 360 games is also not a 100% guaranteed thing, especially if your IP lost relevance and there wasn't a main entry in a decade. like Star Ocean. Dead or Alive and Blue Dragon are two others examples, the three IP all have varying circumstances that explain their decline besides our point though.

It has been adressed too but Bandai Namco doesn't publish any "AAA" game, a notion that is pretty western and could maybe applied to a few select titles in Japan (mainly Square Enix and Capcom games)
Or if you want a broad definition of AAA would Yakuza count too for example?
 

Akita One

Member
Oct 30, 2017
4,633
They don't have any. They rely on moderately budgeted games, that what I'm talking about. What was the last Bamco game with huge budget?

And what does it even mean by "lead release"? This is the first time I've heard of this term. Does being a "lead release" means you have to sell a certain amount of copies? What amount is that?

Also Japan is not the main target of AC, so I don't know why you are so obsessed with Japanese sales (which is not bad at all).

And whatever AAA means by your definition, the point is AC7 doesn't have nearly enough budget as your typical western AAA title. Technology wise there's nothing particularly impressive about it, it's not like Bamco spend money on a new engine or anything. And as I mentioned before, the amount of asset and animation, which is usually the lionshare of work in game development, is on the low side.

The whole "AC7 bombed" narrative is completely groudless so far and I'm not going to entertain the idea any further.
I noticed you still neglected to mention even one PS4 game that has sold less than 300K and has been declared a commercial success. But yeah, Bandai Namco isn't the 2nd or 3rd biggest third party publishers in Japan and this isn't one of their lead games this quarter, along with Jump Force. Look at the percentage drop this week! It will be lucky to make 300K.

And this is a Japanese sales thread which is why we are talking Japan sales, yet people are saying they don't see where people have brought up western sales LOL...when by simple word of mouth and mindshare, AC7 is not doing good anywhere in the world...didn't even make the top ten selling PSN games of January for US, or the top 20 for EU. Go to the AC7 OT if you think that's wrong.

Yeah...Bandai Namco is totally putting the same financial and marketing effort into all their games, so let's be daft by acting like you don't know what I mean by a "lead" or "major" release...on a sales thread on a gaming message board. There is a reason that no one of coming to the defense of the 2 or 3 of you defending this...but ok, I'll play along. Everything is fine.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
I noticed you still neglected to mention even one PS4 game that has sold less than 300K and has been declared a commercial success. But yeah, Bandai Namco isn't the 2nd or 3rd biggest third party publishers in Japan and this isn't one of their lead games this quarter, along with Jump Force. Look at the percentage drop this week! It will be lucky to make 300K.

And this is a Japanese sales thread which is why we are talking Japan sales, yet people are saying they don't see where people have brought up western sales LOL...when by simple word of mouth and mindshare, AC7 is not doing good anywhere in the world...didn't even make the top ten selling PSN games of January for US, or the top 20 for EU. Go to the AC7 OT if you think that's wrong.

Yeah...Bandai Namco is totally putting the same financial and marketing effort into all their games, so let's be daft by acting like you don't know what I mean by a "lead" or "major" release...on a sales thread on a gaming message board. There is a reason that no one of coming to the defense of the 2 or 3 of you defending this...but ok, I'll play along. Everything is fine.

Jump Force won't sell 300k in Japan either though. The Dragon Ball Z games haven't, FighterZ hasn't even sold 200k even with the Switch version added in.
 

RocknRola

Member
Oct 25, 2017
12,299
Portugal
Over 40% digital in Japan is not likely.
I could be changing, but in my experience, single-player RPGs in popular series are usually bought physically. For 2 reasons:

1. For players who finish them quickly they can get most of their money back reselling (which is one reason RPG games loose legs quickly, so many used copies). I have a friend who does this for almost any big RPG release. He sometimes buys them back down the line when they are dirt cheap.

2. Hardcore fans also don't often buy digitally in beloved series because they like to collect and display their full ____series collection. They have been waiting a long time for the next game in the series and it's not ever leaving their shelf. (this is admittedly me).

Again it might be changing but I have 7 co-workers who bought Kingdom Hearts 3 and none of them bought it digitally. 5 of those same people bought MHW and 3 of them bought it digitally. I know that is only one anecdote and meaningless in the grand scheme of things, but based on my experience, I would be very surprised of KH3 was at 1,000,000 now. I also think SE would have said something if it was.


Fair enough. Still, can it get there? Is it the sort of game that can keep on selling 10k-20k per week in the following months?
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Fair enough. Still, can it get there? Is it the sort of game that can keep on selling 10k-20k per week in the following months?
It can get there with digital, but it's not the type of game that tends to sell 10k every week for month. The natural decline towards negligible sales will carry with it enough units sold to reach 1M imo, though.
 

Lelouch0612

Member
Oct 25, 2017
21,200
I think some 3rd party companies should review their pricing on Switch.

The fact that Atelier is significantly more expansive than most of Nintendo's own offering is a diservice for the game. It is not like on PS4 where several games release at this price point (or even higher).
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
Not sure if this has been mentioned already, but the Famitsu magazine itself also no longer lists hardware sales.
 

Lelouch0612

Member
Oct 25, 2017
21,200
To put things in perspective, Ace Combat 7 will probably end up being the best selling Bandai Namco game on PS4 in Japan. (Media Create).

Not bad at all.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
Wow, that Conception remaster release. What a bomb. Especially considering there was a TV anime a few seasons ago that was made in no doubt to help increase the game series' fanbase.

That was Fall season (October-December specifically). Not sure why not Q1, to coincide with the game itself. Really puzzling.

Not sure if this has been mentioned already, but the Famitsu magazine itself also no longer lists hardware sales.

Damn it.

Since Dengeki provides top 50 sales, sellthrough numbers and hardware numbers we could start giving them a more official place in here

Sadly, they only provide sell-through for 1-2 big releases (like Media Create, basically). But they do provide more data (total Software for each platform, market share, etc), so they totally deserve a spot in the OP.
 

Piston

Member
Oct 25, 2017
11,206
It's odd that Famitsu wouldn't cut it off at the end of 2018 rather than at this odd interval.