What unit would you want to buff in that deck? Nami feels like a type of card that is used to buff up Elusives which are generally weaker units and threaten big damage from them. Like buffing Fizz a few times is game winning.Kinda wonder if a Senna/Nami control shell would be worth playing...? Some solid slow spells to choose from there.
Anything you can toss on the board to trade up with aggro deck units, really.What unit would you want to buff in that deck? Nami feels like a type of card that is used to buff up Elusives which are generally weaker units and threaten big damage from them. Like buffing Fizz a few times is game winning.
Aggro is the best
SIR YES SIR
No, not thatSIR YES SIR
I like that the card says Swim and then has Swim on it
I'm aware it's that, I was enjoying the Swim as well
I feel like I'm missing something. Why does Lee Sin need overwhelm? Doesn't he just kick everything into the nexus and do damage while doing that when he attacks after you play a spell to give him challenger after he levels up?You'd have no way of giving LS overwhelm so the OTK potential would be much more limited.
Nami is so good, really ties together this "cheap spell spam" archetype that Fizz and other Attune followers have wanted.
He needs the Overwhelm for his Attack to work after the Kick because you've removed the blocker from combat. If you have Overwhelm it's 10 to OTK, otherwise it's 20.I feel like I'm missing something. Why does Lee Sin need overwhelm? Doesn't he just kick everything into the nexus and do damage while doing that when he attacks after you play a spell to give him challenger after he levels up?
Ah. I didn't realize it worked like that.He needs the Overwhelm for his Attack to work after the Kick because you've removed the blocker from combat. If you have Overwhelm it's 10 to OTK, otherwise it's 20.
At least people can now stop pretending aggro is bad in Runeterra.
Aggro was bad in Foundations and that's it. Once Rising Tides came out aggro was consistently effective or top tier depending on what got patched.I am pretty sure that at no point in game's history people were saying so. Aggro has always been at least alright
Man I am kinda worried for the meta with the next expansion.
We know some form of Discard is going to be tier 1, maybe even two different types. There will be several new Elusive decks running around and hell you can even build a triple Elusive line up. And then we have Poppy Rally small unit deck which will also be aggressive. And then we have a bunch of Pranks and hand disruption thrown in the mix.
Only control/Midrange type archetype we have are traps with Caitlyn and Darkness with Viego + Senna. Not many ways to slow down the game.
I .
It does count, it is shown in the video.I wonder if landmarks naturally counting down counts as being destroyed. I can always appreciate a champ that allows for a different playstyle regardless of their power level.
Ah, I must've missed it. Good to know.
I haven't made a landmark deck, and just played with them in PVE and ultra rapid, but my main issues tend to be they tend to not be worth the slots they take up and end up ruining the effects of too many cards the in the middle of the game as when other creatures get summoned by card effects they just die with no chance to replace.I really don't see what Riot is going for with the landmarks. It is impossible to actually get value from all the synergistic followers if you are dead, and that is what happens when trying to play landmarks that consume all your mana and do not impact the board in a meaningful way
Taliyah Malphite is actually a good deck and is only getting stronger with these set of cards.I really don't see what Riot is going for with the landmarks. It is impossible to actually get value from all the synergistic followers if you are dead, and that is what happens when trying to play landmarks that consume all your mana and do not impact the board in a meaningful way