The Miranda's Death cutscene not only is ugly as fuck, its also pretty stupid. Cant believe they greenlighted that.
It's only been a few days since the modding tools for Halo 3 have been available and the community is already doing crazy with them, having custom vehicles, animations and new maps ready to be used.
Honestly, I was afraid this would mean the death of Halo Custom Edition (which in a way is), but MCC modding with Halo CE, Halo 2 and Halo 3 is ultra promising, can't wait to see what's going to be made by next year, this game have decades of content to come:
That's not uncommon nor surprising for anything like Halo's checkpoint system. Mid level saves will be a memory serialisation; if you update the levels and assets, the data in the save no longer matches the assets and cannot be used safely. It just comes with the territory, unfortunately.Every time there is an update to MCC I lose my campaign saves? It remembers what level I'm on but always puts me back to the start. So annoying.
I hope they don't show much and leave people with minimal expectations only to be blown away by the return of space combat with the Sabre or fighting against a Scarab while operating a new version of the Elephant, etc.
You know, it's funny that you mention that but, I've always asked for more enemy factions, more vehicles and all, but I never even thought about Scarab returning, even though Halo 3's Scarab fights are some of the best set pieces in gaming.
And now I'll be disappointed if they're not there. Again.
Remember when Frankie tried to sell us on the h5 kraken as a worthy successor?
Shame it was Kraken-lackingRemember when Frankie tried to sell us on the h5 kraken as a worthy successor?
Remember when Frankie tried to sell us on the h5 kraken as a worthy successor?
The Kraken was bad.
Well, a better description may be "completely forgettable".
I won't criticize 343 too much, because for everything they get wrong, they also get a lot right.
Halo 4 (on a tight development schedule and for the very first project) introduced an entire enemy faction, a playable pelican, the Broadsword and the trench run, Spartan Ops and the concept of new missions to play each week.
Halo 5 added 2-3 enemy types (Promethean soldiers, the Warden, as well as the Grunt Mecha), had a couple of nice setpieces like the elevator or riding the Gardian, introduced Breakout and Warzone.
I just wish they would keep on trying, because while flawed, all of these things could be great if refined. For Infinite they seem to have scrapped anything they tried to do on their own, and are falling a bit too much on the "known territory" for nostalgia.
We're less than two months from launch, and I still haven't seen a new vehicle (does the Razorback really count as new?), or a new enemy.
The gun and equipment novelty and variety is amazing, though. It might just not be enough to make a 10-hours campaign compelling for my taste.
The kraken was absolutely fine, in fact I'd say it was actually quite a fun bit of level design.
However, it was nothing like a scarab and should never have compared to it though.
The kraken was absolutely fine, in fact I'd say it was actually quite a fun bit of level design.
However, it was nothing like a scarab and should never have compared to it.
For Infinite they seem to have scrapped anything they tried to do on their own, and are falling a bit too much on the "known territory" for nostalgia.
I agree with this. The Kraken was a cool set piece and made for at least a somewhat interesting engagement. Its biggest flaw was that unlike the scarab battles, it wasn't remotely dynamic. IIRC, it didn't even move when you fought on it like at least H2's scarab did.
your list of things they got right reads like a recollection of low quality additions that did more to push people away from the series than bring them in.
Fake, you were pretty hyped when I mentioned the Halo Wars 2 Scarab making an (I hope) apparition in Halo Infinite 2 days ago when playing B4B. 😌
Which were both already a playable thing in Halo Reach, not so much on the brand new side if you ask me.
I mean, I don't think these things are exactly what pushed people away. A lot of factors contribute to how the game feels, looks, sounds.
I choose to see how things could be, because things sometimes need to be iterated upon before reaching their true potential.
Spartan Ops was bad, but not because of its concept in itself, but because the missions were too long and repetitive, barely surprising for the first half. I'd love to have in 2022 some more coop missions to play, maybe each month for six months or something. Create a narrative, an expectation. They pulled off something in 4, that could be so much better ten years later, with a bigger budget, a bigger team and a much larger pool of players through Game Pass.
Each exemple I've given is the same thing. Maybe it wasn't so great, maybe it wasn't that well-designed, but you could tell they actually tried to go for something new.
Except for the grapple hook, I'm not seeing it here.
Promethean enemies might be less interesting and well-designed than the Covenant, that's true, of course, but I still prefer to have them than not, to have some variety. Also, they actually went and refined the Prometheans in 5, who says they cannot refine them even further?
Like I always say, people don't realize that one reason the Dark Souls series is so great is its variety in enemy types. When you create 30+ enemies and bosses in a single game, You're going to have some awful stuff, sure, but you're also going to find 9-10 truely special. And in general, things will stay fresh anyway. Of course Halo doesn't need that much, but only Hunters, Grunts, Elites, Jackals, Brutes and sentinels is too little in 2021 for a Halo game.
And I know, some people are sick of hearing this, clearly, here and in the Xbox thread, but hey, Halo is a passion for me, and less than two months before launch, we're still in the dark on a lot of aspects, we're still waiting to see more, that's not my fault - I like mystery, they don't have to show a lot, but do give us something, one thing to prove to people that your game really is bigger than the demo last year showed. The multiplayer has clearly been appealing to a large audience, but on the other side Xbox is charging 60 dollars, for a game they have showed two cutscenes of, and one gameplay demo a year and a half ago. It's not a question of "being scared about the game", it's just a question of "well, seeing so little ahead of launch is unprecedented, no matter how people try to spin it". It might be good in the end, it might be a huge success, but as far as where we are in time before a release, it's a strange marketing process that's clearly getting people to question the game.
Does any one know what the 1.7GB patch did to MCC? Can't find any notes about it.
If it's the same patch as on Steam, then it's fixing an issue with non-english voiceover in ODST being in English.
The Master Chief returns on Dec. 8 with Halo Infinite. This is the Halo we imagined 20 years ago, finally come to life in the largest Halo game we have ever made. Halo Infinite will be available in Game Pass when it launches across Xbox One, Xbox Series X|S, and PC. Game Pass Ultimate members will also receive monthly multiplayer bonuses as part of the Perks program.
Sure, but it's great if you like those five variants of Sandbox!One of my biggest gripes with MCC is how map selection is made. I que up for BTB and it has 62 maps and yet the same five are on repeat.
with MP being free, I figured GP would come with perks.
i wonder if the $60 campaign will also have some MP goodies thrown in
I doubt they'll make season 1 free but a handful of unlocks should be given. They should absolutely give campaign owners a good amount of armor coatings.I could see Season 1 being free for campaign buyers and then MP unlocks being tied to some campaign achievements or acomplishments.
Sure, but it's great if you like those five variants of Sandbox!
Mmm, gritty
I played five games of BTB just recently. Three were on Avalanche. Don't get me wrong, Avalanche is a good map but FFS. They might as well just call this game MCC: Halo 3 Collection. I know people are already going to say, "but Forerunner you can unselect H3!" Yet when you do that your que times go through the roof and there are other H3 maps I would like to play. I just get sick of playing the same maps nonstop.
I actually had one of my favorite sessions in recent memory last night in 4v4. It started with the Longest in CE, then SWAT on Countdown in Reach and it ended with Impact for H4. That is how it should be. Not playing that same maps until the end of time.
I doubt they'll make season 1 free but a handful of unlocks should be given. They should absolutely give campaign owners a good amount of armor coatings.
Pretty sure they've already announced that season 1 will be free to everyone.I doubt they'll make season 1 free but a handful of unlocks should be given. They should absolutely give campaign owners a good amount of armor coatings.
They've specifically called out the Samurai armor as an item you could earn for free during the Reach season it would be strange to specify that item as free if all of season one is free anyway.Pretty sure they've already announced that season 1 will be free to everyone.
They've specifically called out the Samurai armor as an item you could earn for free during the Reach season it would be strange to specify that item as free if all of season one is free anyway.
$MoreThanREQs.99
I would guess the typical pricing $10
I feel naked and exposed. Remake that gif you made with the crown for this new avatar pliss ily n ty. 😎