Have you had to change any content in the game, including in quests, influenced by recent events in the US and the Black Lives Matter movement?
The important point is that we already have the game recorded at this stage, actually for a long time. This is the last stage in which we do not change anything in the story we are telling, add nothing or remove anything. These events, as you yourself have noticed, took place very recently.
The second point is, for us, Cyberpunk and The Witcher are games that show our philosophy as studies. The game we're working on is a largely entertainment medium, but for us it's also art - a work that shows our vision. It is difficult for me to imagine the events that would have to happen for us to suddenly find that we are changing or moving something in order not to touch any specific elements.
Anyway, I think you saw elements in the game that touch it, so you could find out for yourself. For me, the most important thing is that our game is a closed work and it is not a political statement, a political thesis.
As a studio, we are such an amalgam of different people who have different approaches to political, religious, spiritual and internal life, also when it comes to sexual orientations or political sympathies. As a studio, we always try to cultivate openness and approach it in such a way that everyone can have a say and that each of these shades can be represented, as long as it is, of course, within the law and reason - so that each player can find here something for yourself and find answers to your own questions.
For me and my team, the game is a work of art and I always stick to it, and I always repeat it to my designers. I don't feel like I'm producing something, I feel more like painting a picture or making music, stories, movies. This is art to me, and art is the stories we tell the player, and that's the most important thing to us.