Helps, I'm sure, that even with a split of the profits, Pokémon is their best IP for mobile and TPC has no problem doubling down there. They'll make revenue from HOME, from GO, and maybe from the Tencent title we're expecting to see soon.
Because Nintendo actually has standards. Look at how gamers are ripping on companies like EA, Activision, Epic Games for putting out games that trick players into spending money. Look at companies who are selling their games incomplete, holding back characters to sell back later as DLC.
Nintendo isn't adapting because if they did, they cease to be Nintendo.
Nintendos mobile games are absolutely awful so i'm not sure i buy that.
They made 100 million+ from GO year one, which then boosted 3DS and Pokemon sales. It birthed Let's Go and their peripheral, which they spear headed.I don't think Nintendo is making any money from the mobile TPC ventures.
Yeah, I guess future endeavors (If any) will be modeled after those two.Cool, but didn't they have a lot of success with Fire Emblem Heroes and Dragalia Lost?
Fire Emblem Heroes has been a big success and Dragalia Lost has been strong in the territories that it's released in (it's still not out in most of the world), but their other mobile efforts have all fallen into the same pattern of early hype giving way to the reality that their gameplay loops just aren't nearly as compelling as they are with their console and handheld games. Nintendo has "adapted" in a way by making their games in a way to help pull in whales, but there's a world of difference between the appeal FEH has to pull it off ("Hey, X character from Y game is in this now and I really like them!") and how their Mario-related games can do it. There's only so many different versions of Mario or Peach out there before folks just stop giving a damn.Mario Run aside, I thought their mobile efforts were very successful? Pokémon Go was absolutely huge.
Not sure why they wouldn't want to do both at the same time, maybe spin off a separate division to handle mobile. Switch might not be the huge success it is today forever, they've certainly seen peaks and troughs. Nintendo could do with diversifying slightly.
I almost wonder if there might be some value in them pursuing an Apple Arcade model for non-f2p concepts, but I get the feeling that both Apple and Google would push back pretty hard on that.Nintendo isn't the right company for the current state of mobile gaming. They probably wish they could do something like the Mario Run business model, but the market doesn't support that.
would be cool if they had NSO games on mobile, as a perk for the membership though.
spla.....They can use the IP but go outside of the box. A Splatoon rhythm game. Done!
It always sounded like the groups they brought on for these efforts were mobile specific developers (DeNA?). Any internal oversight to these projects could be freed up tho.
If Nintendo hasn't given a damn about the power differential in their hardware for nearly 15 years now, why would they suddenly start caring now? You're not getting a game on the scale of BOTW on mobile anytime soon with the market realities of how to make money in that format.I think the bigger issue is that mobile is approaching and surpassing the switch in power and Nintendo don't want to impact their core buisness
Mario Run aside, I thought their mobile efforts were very successful? Pokémon Go was absolutely huge.
Nintendo has been so clueless and incompetent in the mobile space they deserve this lack of success.
mobile has gameplay formula's that you just need to copy with your IP skin and they print money and their free cost is what builds mindshare.
these should be cheap games designed as promotional material that can be updated.
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I think the bigger issue is that mobile is approaching and surpassing the switch in power and Nintendo don't want to impact their core buisness
I don't see how any of their games aren't making money I doubt any lost money considering how budget the art assets are. The one I can see being a failure was Mario Run. Fire Emblem is an insane success how they could think that the mobile dept is a failure is crazy.
Sounds great but honestly Nintendo, you haven't even bothered attempting Nintendogs or Brain Training yet?
Mario Run aside, I thought their mobile efforts were very successful? Pokémon Go was absolutely huge.
If I had to guess, it wound up a victim of shifting priorities at Nintendo and just stopped development altogether. Maybe it'll get pilfered for assets if it got that far, but it's been so long since it was last reported on that it's probably safe to say it's dead and buried.I wonder what happened to that Zelda mobile title that Mochizuki originally reported on
I wonder what happened to that Zelda mobile title that Mochizuki originally reported on
Dragalia Lost is legitimately good. I would pay for a non-mobile game in this series.
That said it's so generous there's no reason to ever spend money on it. Prior interviews with the devs have said Nintendo has asked them to make it so that users don't feel compelled to spend because "it's not fun" despite Cygames telling them they could be making significantly more money. So yeah, it speaks to what this article is saying. Nintendo's corporate attitude is at odds with the only consistent way to make big bucks on mobile.
It's a Mario Kart game that somehow launched without direct multiplayer functionality. That is definitely on Nintendo, but you really can't walk something like that back when it's such a massive part of the IP's identity.It's honestly kind of stunning that Mario Kart Tour failed to live up to revenue expectations.