Jakenbakin

"This guy are sick" and Corrupted by Vengeance
Member
Jun 17, 2018
12,040
The most popular Locoroco game was obviously *checks notes* Cocoreccho?! Oh no. That just shows me what a miss it was to not get the franchise onto console at the time it had any popularity. People clearly were willing to try it out at the time but it wasn't meant to be I guess.
 

DarkLight96

Member
Aug 16, 2022
59
Possible I've missed some or made a typo but I believe these are the Vita-only games:

Game
Sales
Downloads
Killzone Mercenary​
$7,216,710​
329,599 downloads​
Everybody's Golf 6​
$6,484,981​
285,081 downloads​
Gravity Daze​
$6,389,054​
277,996 downloads​
Uncharted: Golden Abyss​
$4,772,411​
212,727 downloads​
LittleBigPlanet Vita​
$4,761,906​
232,225 downloads​
Freedom Wars​
$4,523,490​
172,833 downloads​
Soul Sacrifice Delta​
$4,441,925​
201,150 downloads​
Soul Sacrifice​
$4,337,661​
130,622 downloads​
God of War Collection (Vita)​
$4,040,474​
268,417 downloads​
Unit 13​
$3,520,808​
158,227 downloads​
Ratchet & Clank Collection HD (Vita)​
$3,069,628​
215,065 downloads​
Escape Plan​
$2,997,596​
220,863 downloads​
Motorstorm RC​
$2,635,899​
371,249 downloads​
PlayStation All-Stars Battle Royale (Vita)​
$2,526,137​
124,990 downloads​
Tearaway​
$2,085,086​
108,341 downloads​
Wipeout 2048​
$2,004,820​
101,973 downloads​
Super Stardust Delta​
$1,899,282​
185,079 downloads​
Resistance: Burning Skies​
$1,855,587​
79,769 downloads​
Oreshika 2: Tainted Bloodlines​
$1,769,154​
67,589 downloads​
Ratchet & Clank: Full Frontal Assault (Vita)​
$1,078,916​
74,066 downloads​
Dead Nation Vita​
$873,013​
129,423 downloads​
Little Deviants​
$865,941​
43,764 downloads​
ModNation Races: Road Trip​
$846,419​
50,709 downloads​
When Vikings Attack!​
$810,651​
98,680 downloads​
Hustle Kings (Vita)​
$609,745​
68,459 downloads​
Reality Fighters​
$601,571​
33,654 downloads​
Smart As​
$322,207​
18,955 downloads​
Uncharted: Fight For Fortune​
$301,254​
60,799 downloads​
LittleBigPlanet Marvel Superheroes​
$282,450​
21,040 downloads​
PlayStation Pets​
$270,531​
15,385 downloads​
Table Top Tanks​
$203,887​
97,421 downloads​
Invizimals 4: The Alliance​
$185,039​
8,177 downloads​
Lemmings Touch​
$151,903​
19,354 downloads​
Murasaki Baby​
$138,345​
15,297 downloads​
Invizimals 5: The Resistance$106,3505,052 downloads
Hako! Open Me!​
$98,624​
11,932 downloads​
Jacob Jones and the Bigfoot Mystery​
$81,866​
35,982 downloads​
PulzAR​
$80,349​
39,207 downloads​
Top Darts (Vita)​
$76,366​
9,226 downloads​
Table Ice Hockey​
$61,225​
30,899 downloads​
BigFest​
$49,186​
5,856 downloads​
Table Mini Golf​
$31,383​
15,469 downloads​
Paint Park Plus​
$27,550​
6,903 downloads​
AR Play 2012 Holiday Bundle$23,7024,147 downloads
MonsterBag​
$15,752​
1,879 downloads​
The Hungry Horde​
$9,071​
1,127 downloads​

Hopefully this looks better as a table.

It is good to see Both Soul Sacrifice games and Freedom Wars with better results. Surprisingly, combining both Soul Sacrifice games sales, would makes them the best selling franchise on PS Vita with over $8,779,586 digitally sold. And, yet, Sony still not given us a PS5 remake of Soul Sacrifice Delta, especially with the rise of soulbornes games with Elden Ring.
 

Andromeda

Member
Oct 27, 2017
4,883
The Spider-Man games are much more efficient at selling the PS5 console than stuff like Demon's Souls or Returnal.
People often forget that the main purpose of exclusive games is to sell the platform, not sell themselves.
It was maybe right at the start but currently nobody buys a PS5 to play Spider-man, they'd just upgrade their CPU if necessary.
 

Stefarno

I ... survived Sedona
Member
Oct 27, 2017
903
The most popular Locoroco game was obviously *checks notes* Cocoreccho?! Oh no. That just shows me what a miss it was to not get the franchise onto console at the time it had any popularity. People clearly were willing to try it out at the time but it wasn't meant to be I guess.
Cocoreccho was digital-only so this includes all the sales whereas 1 & 2 were physical and digital. I don't even think they were available digitally at launch.
 

Plum

Member
May 31, 2018
17,369
On the one hand, Demon's Souls really needed a remake - it was ugly, it was janky, the performance was poor, and the load times were atrocious.

On the other hand, Demon's Souls really didn't need a remake, because FromSoft has essentially been remaking Demon's Souls ever since (Dark Souls 1-3, Elden Ring). Even with the really nice graphics & QoL, it's really hard for me to muster up the enthusiasm to play Demon's Souls more, when I could just replay one of the later games which I think are drastically better.
Nah; Demon's Souls still has a unique place in From's pantheon. It's just not valued as much because From's latest games are far more heavily inclined towards what gamers want (that being, fast-paced roll-focused action gameplay), whereas Demon's Souls is focused on slow and methodical adventuring. See how bosses are treated. Most of the fanbase see DeS's as nothing more than 'gimmick shit' when, in reality, they represent a far greater variety in gameplay and problem solving than any boss lineup that came after. With bosses nowadays almost always boiling down to dodging fifty-hit combo strings with no real way to outsmart them beyond using that game's designated OP strategy.

That and the OG game had a very intentional art-style, one that the remake threw away in favour of pure graphical fidelity. To call it "ugly," honestly does such a disservice to the art-style they were going for. It may not be to your tastes, but that's not the same as it not having artistic value.
 

Jakenbakin

"This guy are sick" and Corrupted by Vengeance
Member
Jun 17, 2018
12,040
Cocoreccho was digital-only so this includes all the sales whereas 1 & 2 were physical and digital. I don't even think they were available digitally at launch.
Fair, I was just having some fun with seeing that haha. If they had got a digital copy of 1&2 on PS3 though it might've done some good for the franchise, considering somehow 300,000 downloaded Cocoreccho o_o My favorite one was Midnight Carnival which was digital only and the least popular one, but that's not a surprise especially as digital only for the PSP meant it was just kind of an invisible release at the time ha. Interesting to see how the franchise was more popular in Europe, I recall at the time seeing lots of advertising for it in England and felt like it was getting a good push.
 

DinoBlaster

Member
Feb 18, 2020
2,785
You couldn't buy it as a "classic" on the US PSN store during the PS3/Vita/PS4 eras, it was only made available recently and I assume most people who played it did so via PSNow.

In addition to On the Loose 🤷🏻‍♂️

This eases my concern! I have heard mixed things about On the Loose but haven't tried it yet.

Edit: Now that you mention it I definitely had to buy the physical PS1 disc to play in on my PS3. It's making more sense now.
 

Winston1

Avenger
Oct 27, 2017
2,117
The MediEvil remake at #69, with $8.4 million. That has to be way better than what people thought. It certainly did a hell of a lot better than Knack and Sly 4 lol.

I'm now starting to think there could be a possible truth to the MediEvil 2 remake rumor.

Edit: Though probably not lol
 
Last edited:

EagleClaw

Member
Dec 31, 2018
11,052
A lot of "100 mil plus" revenue releases.
Doesn't give away the whole picture, it is only PSN sales and other leaked data showed that the digital-physical split is pretty random from 30-80%.

The sales split chart in combination with this might give a good picture...
 

amara

Member
Nov 23, 2021
4,158
It's insane how low some of these digital percentages are for recent games and then seeing something like Alan Wake 2 still decide to skip physical
 

andshrew

Member
Oct 27, 2017
1,998
You'd think a Last of Us would make a flash million in any space at this point but the fact the Part 1 remake didn't reach that high yet is...interesting.

When you consider it's 800k people who bought in at basically full RRP (average price based on revenue would be ~$65), it's not done too badly.... but also not surprising it hadn't sold more given it's the second re-release of the original game and it comes with a $70 price tag.
 

Oreiller

Member
Oct 25, 2017
8,938
The MediEvil remake at #69, with $8.4 million. That has to be way better than what people thought. It certainly did a hell of a lot better than Knack and Sly 4 lol.

I'm now starting to think there could be a possible truth to the MediEvil 2 remake rumor.

Edit: Though probably not lol
That rumor has already been debunked.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
24,288
Part I PS5 was not an enticing product to me. 🙄🤷

Love to see Rift Apart at #20 though.
 

xenosys83

Banned
Mar 19, 2024
319
It's a pity Square Enix's games aren't on there. Would be interested to see how much revenue VII Remake has generated on the PS Store.
 

MrTomato

Member
Jan 20, 2022
2,994
Exactly what I was wondering. Spider-man is doing well but does it do really well accounting for license paid to Marvel and the hug dev costs? Comparatively I'd say Demons Souls has probably done better than Spider-Man.
Not really, because Spider-Man is about more than just the game and revenue. The IP sells consoles (especially to younger audiences). I don't think that DS led to many people wanting to buy a PS5.
 

IIFloodyII

Member
Oct 26, 2017
24,522
Part I PS5 was not an enticing product to me. 🙄🤷

Love to see Rift Apart at #20 though.
70 pretty much just made it an instant wait for PS+ as the Remaster was still good enough for any "I wanna play TLoU" feelings following the show (I ended up just replaying Part 2 instead). Probably would have been an impulse buy at 40 and instant if it had something like an upgrade path.
 

MrMonkey42

Member
Apr 27, 2024
4
This is just psn revenue no? so it doesn't count physical sales at all.

But as per leaked "Insomniac ROI Chart", expected lifetime total revenue for Miles Morales is $260M and for Rift apart is $73M, but if corresponding PSN digital sales itself are $231M and $66M, then the numbers from ROI Chart are too far below from actual physical+digital sale revenue.

XjnnAs6.png
 

Andromeda

Member
Oct 27, 2017
4,883
Not really, because Spider-Man is about more than just the game and revenue. The IP sells consoles (especially to younger audiences). I don't think that DS led to many people wanting to buy a PS5.
Sony don't own Spider-man. At some point what happened to MLB coud happen to Spider-man. They'd better focus on the IPs they actually own like Bloodborne and Demon's Souls.
 

Minthara

Freelance Market Director
Verified
Oct 25, 2017
8,196
Montreal
Sony don't own Spider-man. At some point what happened to MLB coud happen to Spider-man. They'd better focus on the IPs they actually own like Bloodborne and Demon's Souls.

Or they could just do both.

They have Spidey locked up through at least one more game (and a spinoff) and they have X-Men locked up for a possible 2+ games after Wolverine.

That's like 15 years in normal dev time and even at Insomniac's speed that's about another 6-10 years, minimum.

Disney and Sony also have extra incentive to play ball together for the foreseeable future on multiple business fronts, so I don't see the point in not releasing the Marvel games that make oodles of money.
 

N.47H.4N

Member
Oct 27, 2017
8,113
The Last of Us Part II is 3rd,not a big growth as the God of War series but still I didn't expect that, I thought it underperformed, Ragnarok is a juggernaut, coming to top spot.
 
Last edited:

PJTierney

Social Media Manager • EA SPORTS WRC
Verified
Mar 28, 2021
3,764
Warwick, UK
GT Sport and Gran Turismo 7 pulling in numbers Forza Motorsport could only dream of.

I don't think any Forza Motorsport title cracked 2 million though I could be wrong.

Forza Horizon 3, 4, 5 certainly did though, even without Game Pass they make bank, and regularly top the Steam charts for driving games.
 

IIFloodyII

Member
Oct 26, 2017
24,522
GT Sport and Gran Turismo 7 pulling in numbers Forza Motorsport could only dream of.

I don't think any Forza Motorsport title cracked 2 million though I could be wrong.

Forza Horizon 3, 4, 5 certainly did though, even without Game Pass they make bank, and regularly top the Steam charts for driving games.
The whole rebranding GT did to the esports focus was just like perfectly timed, really rejuvenated the I.P. Think if they can get GT7 on PC it'll do incredibly well as something not as extreme as the iRacing, but still very competitive focused.
 

PJTierney

Social Media Manager • EA SPORTS WRC
Verified
Mar 28, 2021
3,764
Warwick, UK
The whole rebranding GT did to the esports focus was just like perfectly timed, really rejuvenated the I.P. Think if they can get GT7 on PC it'll do incredibly well as something not as extreme as the iRacing, but still very competitive focused.
GT Sport was divisive but I felt it was the best and most important game in the series.

It earnestly tried to teach people about motorsport and why the pursuit of excellence is a noble one (and provide the tools to learn), whereas most other games are like "here's a bunch of cars and tracks, go vroom them".

It is the direct reason why I produced about 30+ official tutorials videos for F1 2020.
 

Ara63

Member
Nov 21, 2023
354
GT Sport and Gran Turismo 7 pulling in numbers Forza Motorsport could only dream of.

I don't think any Forza Motorsport title cracked 2 million though I could be wrong.

Forza Horizon 3, 4, 5 certainly did though, even without Game Pass they make bank, and regularly top the Steam charts for driving games.

I feel like I'm being a bit mean to Turn 10 saying this, since they are turning the game around now, but the contrast between GT's numbers in the OP and this:


View: https://twitter.com/Chris_Dring/status/1744695314513015252

definitely makes FM8 feel like a missed opportunity, since the audience is definitely there.
 

Super

Studied the Buster Sword
Member
Jan 29, 2022
7,538
GT Sport and Gran Turismo 7 pulling in numbers Forza Motorsport could only dream of.

I don't think any Forza Motorsport title cracked 2 million though I could be wrong.

Forza Horizon 3, 4, 5 certainly did though, even without Game Pass they make bank, and regularly top the Steam charts for driving games.

Yeah Forza Motorsport was never on the same level sales wise as GT.
 

Shizuka

Member
Oct 25, 2017
14,281
Possible I've missed some or made a typo but I believe these are the Vita-only games:

Game
Sales
Downloads
Killzone Mercenary​
$7,216,710​
329,599 downloads​
Everybody's Golf 6​
$6,484,981​
285,081 downloads​
Gravity Daze​
$6,389,054​
277,996 downloads​
Uncharted: Golden Abyss​
$4,772,411​
212,727 downloads​
LittleBigPlanet Vita​
$4,761,906​
232,225 downloads​
Freedom Wars​
$4,523,490​
172,833 downloads​
Soul Sacrifice Delta​
$4,441,925​
201,150 downloads​
Soul Sacrifice​
$4,337,661​
130,622 downloads​
God of War Collection (Vita)​
$4,040,474​
268,417 downloads​
Unit 13​
$3,520,808​
158,227 downloads​
Ratchet & Clank Collection HD (Vita)​
$3,069,628​
215,065 downloads​
Escape Plan​
$2,997,596​
220,863 downloads​
Motorstorm RC​
$2,635,899​
371,249 downloads​
PlayStation All-Stars Battle Royale (Vita)​
$2,526,137​
124,990 downloads​
Tearaway​
$2,085,086​
108,341 downloads​
Wipeout 2048​
$2,004,820​
101,973 downloads​
Super Stardust Delta​
$1,899,282​
185,079 downloads​
Resistance: Burning Skies​
$1,855,587​
79,769 downloads​
Oreshika 2: Tainted Bloodlines​
$1,769,154​
67,589 downloads​
Ratchet & Clank: Full Frontal Assault (Vita)​
$1,078,916​
74,066 downloads​
Dead Nation Vita​
$873,013​
129,423 downloads​
Little Deviants​
$865,941​
43,764 downloads​
ModNation Races: Road Trip​
$846,419​
50,709 downloads​
When Vikings Attack!​
$810,651​
98,680 downloads​
Hustle Kings (Vita)​
$609,745​
68,459 downloads​
Reality Fighters​
$601,571​
33,654 downloads​
Smart As​
$322,207​
18,955 downloads​
Uncharted: Fight For Fortune​
$301,254​
60,799 downloads​
LittleBigPlanet Marvel Superheroes​
$282,450​
21,040 downloads​
PlayStation Pets​
$270,531​
15,385 downloads​
Table Top Tanks​
$203,887​
97,421 downloads​
Invizimals 4: The Alliance​
$185,039​
8,177 downloads​
Lemmings Touch​
$151,903​
19,354 downloads​
Murasaki Baby​
$138,345​
15,297 downloads​
Invizimals 5: The Resistance$106,3505,052 downloads
Hako! Open Me!​
$98,624​
11,932 downloads​
Jacob Jones and the Bigfoot Mystery​
$81,866​
35,982 downloads​
PulzAR​
$80,349​
39,207 downloads​
Top Darts (Vita)​
$76,366​
9,226 downloads​
Table Ice Hockey​
$61,225​
30,899 downloads​
BigFest​
$49,186​
5,856 downloads​
Table Mini Golf​
$31,383​
15,469 downloads​
Paint Park Plus​
$27,550​
6,903 downloads​
AR Play 2012 Holiday Bundle$23,7024,147 downloads
MonsterBag​
$15,752​
1,879 downloads​
The Hungry Horde​
$9,071​
1,127 downloads​

Hopefully this looks better as a table.

That's great, thank you very much!
 

Det

Member
Jul 30, 2020
13,298
But as per leaked "Insomniac ROI Chart", expected lifetime total revenue for Miles Morales is $260M and for Rift apart is $73M, but if corresponding PSN digital sales itself are $231M and $66M, then the numbers from ROI Chart are too far below from actual physical+digital sale revenue.

XjnnAs6.png

Yes? The chart above is a sales forecast dated pre Rift Apart launch.
 

PJTierney

Social Media Manager • EA SPORTS WRC
Verified
Mar 28, 2021
3,764
Warwick, UK
I feel like I'm being a bit mean to Turn 10 saying this, since they are turning the game around now, but the contrast between GT's numbers in the OP and this:


View: https://twitter.com/Chris_Dring/status/1744695314513015252

definitely makes FM8 feel like a missed opportunity, since the audience is definitely there.

It's sad because Forza Motorsport genuinely has some good moments (I race with my club every Monday, it's great for that) but the launch was so rough from a technical and design perspective.

Forza Motorsport's greatest problem is that Forza Horizon exists and hoovers up the entire casual audience on Xbox (on top of the fact that Forza Motorsport has none of the meme potential of Horizon in terms of oddball cars). The competitive audience that would like the game also have comparable experiences, such as DiRT, F1, Assetto and WRC, not to mention the fact that Forza Motorsport lacks several features that competitive players specifically want (like multiplayer spectating, rolling starts, tyre wear modifiers, manual grid ordering, "pitwall UDP" and more).
 
Feb 23, 2024
40
It is good to see Both Soul Sacrifice games and Freedom Wars with better results. Surprisingly, combining both Soul Sacrifice games sales, would makes them the best selling franchise on PS Vita with over $8,779,586 digitally sold. And, yet, Sony still not given us a PS5 remake of Soul Sacrifice Delta, especially with the rise of soulbornes games with Elden Ring.
Thematically, Soul Sacrifice might fit with soulsborne games but mechanically it's much closer to Monster Hunter. Though of course Monster Hunter is also incredibly popular these days.
 

Clive

Member
Oct 25, 2017
5,155
Thematically, Soul Sacrifice might fit with soulsborne games but mechanically it's much closer to Monster Hunter. Though of course Monster Hunter is also incredibly popular these days.
Wouldn't call it mechanically close to either MH or Souls. It's more or less an arena brawler where you fight bosses over and over. There is very little "hunt" or exploration going on in Soul Sacrifice. Combat isn't similar to either game either and pretty unique.
 

Tony72495

Member
Apr 26, 2019
363
It's kind of crazy that a lot of what I consider to be "popular gaming" barely cracks 2 million sales, for many people now gaming truly is just 1 or 2 live service games and that's all they ever play.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
24,288
70 pretty much just made it an instant wait for PS+ as the Remaster was still good enough for any "I wanna play TLoU" feelings following the show (I ended up just replaying Part 2 instead). Probably would have been an impulse buy at 40 and instant if it had something like an upgrade path.
I was more not into the contents Part I offers as it's severely lacking, in my humble opinion; and this 'remake' didn't even make the PS4 remaster obsolete completely.

For all the great graphical/technical/accessibility options, I personally honestly don't need any of those, especially not at $70.

What I need from a remake rebuild from PS5 from the ground up was how the devs/studio could innovate the IP with new ideas that's never been done before/exist.

I don't know how dependant their remake/remaster to previously ambitious standalone multiplayer, until that multiplayer project was cancelled, but new mode like No Return was more innovative than the entirety of Part I contents, despite not the most original.

It's ironic we had to wait till 10+ years just to have their own Mercenary/horde mode, let alone new creative skins/costumes that's not realistic grounded, when Part I PS5 could/should do this way back...

But it's not. 🙄🤷

I refuse to buy/support it $70 at launch & probably never, because it's pointless when I could watch the game on YouTube at 4K 60fps instead.

Nothing value was lost whatsoever to me.