Nah, almost all of the MM art looks that way, it's not just the piece with the moon.
The hard shadows look that way because the artist wanted that atmosphere, it's not about emulating the way light works.
Obviously, I'm not disputing what the artist meant to show in their art. My point is that a hypothetical game trying to emulate this style wouldn't look exactly like this at all times, the same way BotW doesn't look exactly like its artwork because 3D graphics don't work the same way as a 2D picture. Unless people actually expect an action adventure in a style similar to Killer7 rather than something with a more modern lighting engine.
Wind Waker HD looked so off compared to the original, those clouds were brighter than the sun
I much prefer the original color palette and style. The Gamecube version looked more like a cartoon while the Wii U version went for a CGI look.Wind Waker HD looked so off compared to the original, those clouds were brighter than the sun
Well, maybe it was supposed to be, but by the time the GCN version finally released the 360 had been out for a year and the PS3 had been out for a few weeks :pYeah you could argue they wanted to flex TP with the Gamecube, being it was the most powerful console at the time.
Never.
Nintendo will never give you what you want. Nintendo only tells you what to want.
Then you buy it.
Wind Waker HD looked so off compared to the original, those clouds were brighter than the sun
Nah
What i want to see however, is BOTW style in a console as powerful as the ps4 pro
If they milked BOTW from a wii u, i cannot imagine what that would look like
For me it's not about the TP art per se, such as the design of the spider, Link's clothes, the building architecture etc. that does it, however I do love the popping colors, gorgeous visual effects of the fire, water and the fairy sparkles, and overall super clean and plastic-y look of the demo that reminds me of typical EDP games. BotW has a nice art style, but the actual visuals of the game with this weird green filter and overall washed out look due to the fog effect is very unappealing. The game lacks that striking visual clarity which constitutes the trademark Nintendo graphics style:
Notice in particular the coins resting on the bench underwater. This is what I mean by visual clarity. The point is BotW looks like a blurry, ugly mess compared to this super clean look, and the TP HD tech demo is more "Captain Toad like" in that regard, which is why I prefer that style. Also notice how glossy the floor is in the demo. That effect is so damn appealing to me.