3bdelilah

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Oct 26, 2017
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I hope they use something like that to remake OOT with.
 

Kamek

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Oct 27, 2017
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I never thought I'd love something more than WW style (cel-shading is my favorite artstyle) but BoTW blew it out of the water.

I don't like the TP drab look to be honest, and I think bright colors and a vibrant look is distinctly Zelda.
 

Deleted member 8593

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Oct 26, 2017
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Nah, almost all of the MM art looks that way, it's not just the piece with the moon.

4ynGRul.png


The hard shadows look that way because the artist wanted that atmosphere, it's not about emulating the way light works.

Obviously, I'm not disputing what the artist meant to show in their art. My point is that a hypothetical game trying to emulate this style wouldn't look exactly like this at all times, the same way BotW doesn't look exactly like its artwork because 3D graphics don't work the same way as a 2D picture. Unless people actually expect an action adventure in a style similar to Killer7 rather than something with a more modern lighting engine.
 

Joqu

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Oct 25, 2017
3,092
The Waffle Kingdom
Obviously, I'm not disputing what the artist meant to show in their art. My point is that a hypothetical game trying to emulate this style wouldn't look exactly like this at all times, the same way BotW doesn't look exactly like its artwork because 3D graphics don't work the same way as a 2D picture. Unless people actually expect an action adventure in a style similar to Killer7 rather than something with a more modern lighting engine.

I think it could. Killer7 is going a bit far, but I don't see why a game that were to emulate that style faithfully couldn't still utilize a modern lighting engine while making use of that level of shadows and contrast on its character models. It doesn't have to be accurate to how real world lighting works to be feasible, otherwise you wouldn't get stuff like BotW's cell shading at all. It'd be heavily stylized, yeah.

It'd make for a very moody game for sure tho, so it'd have to be appropriate. I'm sure they could pull it off if they wanted to.

What I will say is that Zelda has never aimed to translate the look of its artwork to the in-game graphics to that extend, you're right about that. So by no means am I ever expecting what I want here, I just think it'd look absolutely wonderful if it did happen.
 

DeSolos

Member
Nov 14, 2017
664
Never.

Nintendo will never give you what you want. Nintendo only tells you what to want.
Then you buy it.
 

Sailent

Member
Mar 2, 2018
1,591
I've heard Nintendo is not going after "power". So a Zelda game with that level of detail, textures, lights, particles, and resolution is far far away.
 
Oct 25, 2017
2,454
Hopefully never.
The cartoony art style they have adopted plays into the strengths of their creative team and also masks the limitations of Nintendo's hardware.
Imagine how bad a realistic Zelda for the Switch would look like next to Horizon.
 
Oct 28, 2017
6,087
I don't think all future Zelda games have to stay in the path of Wind Waker and BOTW's cel shaded visuals. If I had to guess, the next Zelda game after BOTW2 will do something completely different that might be closer to Twilight Princess or Ocarina.
 
Nov 17, 2017
12,864
I would kill for them to take another spin with Twilight Princess's art style. It's by far the best art style Zelda has ever had. I love the intricate detail in the designs.

Honestly, the cartoony cel-shaded look has been done to death. I like BotW's art style but a TP style is actually quite fresh for Zelda. TP isn't even realistic. It's more naturalistic and stylized than anything. It's only realistic compared to the more cartoony Zelda's like Wind Waker.
 

Adathir

Member
Oct 25, 2017
784
I think a Zelda game with an art style inspired by that tech demo would look great. The BotW look is nice, but I would like to see what they could do with a Twilight Princess look with more powerful hardware.
 

bastardly

Member
Nov 8, 2017
11,367
people saying no, but like most have mentioned, this isnt nintendo proper.

if NINTENDO did this with their team, itd fucking be amazeballs, and its not like you wont get artsy zelda again, theyve been pretty good with switching the art style around a lot, and it's one of the best things about the series lately
 

ReyVGM

Author - NES Endings Compendium
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Oct 26, 2017
5,498
To be honest, I think Breath of the Wild captured the perfect graphical style for me. Colorful, but not infantile.

I don't think I want or need a more realistic looking Zelda game.
 

Sanox

Member
Oct 25, 2017
10,778
Really hope so. TP Zelda was such a great design.

f94ca96b1e7f165030f54449f8c07413.jpg


I think a darker tone OoT/TP/MM like fits the series the best even if I really love WW
 

a916

Member
Oct 25, 2017
9,083
Yeah I'd really like that art style.

BOTW is a mixed bag in terms of it's visuals. On one hand, all the characters are celshaded and lit with that in mind. Then there's a lot of the environment (rocks/terrain/cliffs) that's very repetitive somewhat realistic textures with normal mapping.

Felt the Wind Waker style was more consistent.
 

Deleted member 4296

Oct 25, 2017
7,228
I mean, it really just feels like Twilight Princess run through one of those "Zelda in Unreal 4 HD!" videos.

It looks decent, but really uninspired. I wouldn't mind playing it but I'm certainly not mourning its loss.
 

qrac

Member
Nov 13, 2017
819
It's just a tech demo, with an Ocarina of Time setting. They will probably do it sometime, like "Zelda OoT 2 - Back to the Past" with that visual style or something similar. But not yet. In 10 years maybe.
 

skeezx

Member
Oct 27, 2017
21,701
artstyle in the context of an actual game (UI, camera perspective, optimization 'downgrade') would look nowhere near as impressive. maybe on the Switch 3 or whatever we're playing years later

still it'd look good but pretty "vanilla" for a series known to shake up its aesthetic
 

Myself

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Nov 4, 2017
1,282
OMG. In the other forum we spent two years driving each other mad because of this demo. Please let it die!
 

EarthPainting

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Oct 26, 2017
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I'd prefer if we never get one that looks like this. I'm not a fan of the Twilight Princess aesthetic, and this looks even less appealing. Maybe it's because I've seen too many of those "Zelda in Unreal Engine" videos and that's tainting my views, but the entire look of it comes off as a little amateurish. Like the tech driving it is the art direction, rather than merely contributing to it.
 

Xun

Member
Oct 25, 2017
4,500
London
I'm all for Nintendo utilising something similar in the future, but honestly I much prefer the Ghibli-esque style of BotW.
 
Jan 10, 2018
6,927
BotW art style is probably the best in the series, but it is hurt by the lack of hardware power. There are times where it looks astonishing, full with detail and life, and then there are times where it looks completely flat and lifeless. It's ultimately very uneven and a bit jarring. Hopefully this will be adressed in the sequel. I'm especially hoping for more advanced mountain modelling and texture work.
 

eXistor

Member
Oct 27, 2017
13,038
I hope not. The standard semi-realistic look most AAA games seem to be going for is one of the safest and blandest imaginable. They tried and failed with TP.

/edit: as others have said: a full-on OoT remake could work with that style. OoT already had a pretty vanilla look.
 
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unicornKnight

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Oct 27, 2017
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Athens, Greece
I don't know, I'm satisfied with the BotW style, just need a stronger hardware so we don't get the ugly textures at places next time.

The Wii U tech demo style could be used for Ocarina/Majora/Twilight remakes. But I wouldn't mind seeing those remade in BotW style either.
 

AdamE

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Oct 25, 2017
1,068
Japan
The issue with that tech demo is that it is only meant to demonstrate some of the graphical features of the WiiU. There wasn't a huge lot done in terms of art direction, so it's just using more detailed existing assets.

Personally I want them to try and replicate 3D graphics based on illustrations and concept art. That would be a far more unique and interesting use of more eventual powerful hardware.
I'm wish they tried to replicate the original wind waker concept art.

Going with a more realistically rendered look is pretty boring and has been done so many times.
 

Wackamole

Member
Oct 27, 2017
17,167
I like the artstyles they have. I just don't like how little power they have to really make it as great as it could be on. Still too much jaggies and artifacts and limitations. too blurry and messy often times. TP looked like shit imo. Not the art-style but what it turned out to be due to hardware limitations.
But in the future that won't be such a problem anymore i think.

Wouldn't mind a Zelda looking like that either. But i prefer a more unique artstyle.
 
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Deleted member 24540

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Oct 29, 2017
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For me it's not about the TP art per se, such as the design of the spider, Link's clothes, the building architecture etc. that does it, however I do love the popping colors, gorgeous visual effects of the fire, water and the fairy sparkles, and overall super clean and plastic-y look of the demo that reminds me of typical EDP games. BotW has a nice art style, but the actual visuals of the game with this weird green filter and overall washed out look due to the fog effect is very unappealing. The game lacks that striking visual clarity which constitutes the trademark Nintendo graphics style:

Sleeping_Goomba_Level_CaptainToadTreasureTracker.png


Notice in particular the coins resting on the bench underwater. This is what I mean by visual clarity. The point is BotW looks like a blurry, ugly mess compared to this super clean look, and the TP HD tech demo is more "Captain Toad like" in that regard, which is why I prefer that style. Also notice how glossy the floor is in the demo. That effect is so damn appealing to me.
 
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Red Liquorice

Member
Oct 27, 2017
9,542
UK
I never really liked that style, TP, I appreciate that they keep trying new things though and switching it up. The LA remake is not something I would've actively wanted, but it's beautiful.

My biggest want is just a game that looks like the original artwork 1:1

 

nopattern

Member
Nov 25, 2017
1,113
No. We have plenty of ther damn games that focus on hyper realism. Let Nintendo do their damn thing, they do it better than most.
 

Deleted member 18161

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Nah

What i want to see however, is BOTW style in a console as powerful as the ps4 pro

If they milked BOTW from a wii u, i cannot imagine what that would look like

BotW at 1440p/4k already looks phenomenal on PC. The simple act of improving environmental textures, shadows, aa, af and increasing foliage density would improve the visuals so much nevermind building the game from the ground up for a console 20x the power of WiiU. I'm surprised there's no mods that do this on Cemu.
 

Orioto

Member
Oct 26, 2017
4,716
Paris
For me it's not about the TP art per se, such as the design of the spider, Link's clothes, the building architecture etc. that does it, however I do love the popping colors, gorgeous visual effects of the fire, water and the fairy sparkles, and overall super clean and plastic-y look of the demo that reminds me of typical EDP games. BotW has a nice art style, but the actual visuals of the game with this weird green filter and overall washed out look due to the fog effect is very unappealing. The game lacks that striking visual clarity which constitutes the trademark Nintendo graphics style:

Sleeping_Goomba_Level_CaptainToadTreasureTracker.png


Notice in particular the coins resting on the bench underwater. This is what I mean by visual clarity. The point is BotW looks like a blurry, ugly mess compared to this super clean look, and the TP HD tech demo is more "Captain Toad like" in that regard, which is why I prefer that style. Also notice how glossy the floor is in the demo. That effect is so damn appealing to me.

You're describing the difference between a top down game with a limited view and a open world game with a free camera i guess