That's Arale and Gatchan from Dr. Slump.
Might have to dust off an emulator to find out but I could see some of the finer details being harder to make out at the normal mid-match camera distance.What would the alternative look like? They seem pretty detailed and sharp
Get me high quality PSO character models while you're there my man!Might have to dust off an emulator to find out but I could see some of the finer details being harder to make out at the normal mid-match camera distance.
These are awesome! Especially love Ifrit and Pupu.Sometime ago I became obsessed with Final Fantasy VIII.
I spend a few months taking photos of my favorite models, hope you don't mind me sharing some of them:
Some more:
I love the Bowser model. Don't know exactly why, but it's considerably better than the DS remake one
Hope Nintendo makes a low poly amiibo line.
Depends on what you mean by "SuperFX-style", but if you just mean low-poly then VF4 is the first game that comes to mind:Kid Icarus is the only game I know of to feature SuperFX-style models as a throwback. (Wait, Starfox 0 has original model arwings as an amiibo bonus. Let me know if I've missed others.)
One thing I do like the DS over the PS1 models: No ugly texture warping. It makes me wonder what would a port of FFVII for DS would look like.Seeing the models, i love the mix of low-polygon models with pixel art for the textures. It gives it an "intentional low-res artstyle" quality. Many DS and PS1 games had this style. Even so the DS could to it better, since it combine the best features of the PS1 (texture size) and the N64 (number of rendered polygons) to made this style look very good.
Rare had some great models in their N64 days
I had no idea what Wachenröder looked like and didn't expect it to have combat scenes that look so similar to Shining Force 3.
Never played but looking it up yeah it's identical lol.I had no idea what Wachenröder looked like and didn't expect it to have combat scenes that look so similar to Shining Force 3.
Yep, MGS1 and Vagrant Story are so good they turn the weakness into a strength. I love the way the models look.Like MGS1, Vagrant Story's models aren't easily separated from their extremely effective and economical texture work, but the result does allow for a lot of detail under very strict limitations.
The Harpy is probably my favourite individual enemy design from the game - it's a simple, sort of goofy design that works really well in context; managing to become oddly unsettling due to the way it's framed and its abilities. The mixture is slightly reminiscent of Kaneko's SMT demons.