All right, time for some hot takes, wear gloves before reading.
As a filthy casual returning to fighting games after a long absence, I've binged a bunch in the last year or two, and I have a take about the King of Fighters series, which is about to have a new entry soon.
I've seen a lot of people, new to fighting games, over the years ask if KOF is a good entry to get into. Almost always people say yes and defend KOF's reputation.
"Is KOF easy to get into if I'm new to fighting games?"
KOF 13: "Definitely, this is the easiest one yet."
KOF 14: "Definitely, this is the easiest one yet."
KOF 15: "Ok, but for real this time. This is the easiest one yet. I swear."
My hot take is that this enticement of newcomers is wrong. KOF is not a game to entice people into the genre, it is liable to scare them off. KOF is a game for people who already love the genre and want to take things to the next level.
In KOF you have to learn to play 3 characters. I got into KOF14 in the last two years of its lifespan, but I cannot find a single match for Single Versus mode. People just don't play it. The series is famous for its team management after all. Before you retort "the game is dead, what do you expect?". Actually, finding Team matches was no issue at all, even right now as XV is about to release, people are still playing XIV (on PS anyway). But not Single Versus mode.
As a result, I couldn't really practice against real people, and I didn't really feel comfortable jumping into Team Versus, as I still haven't learned how to play 1 character adeptly yet, let alone 3. KOF requires a hefty time commitment from the player, you can't play other games at the same time. Learning the ins and outs of 3 players (who don't have move parity like Samurai Shodown) is akin to homework.
The second reason I wouldn't recommend KOF to newcomers is that it has the hardest inputs of any series I've played to date. A strong emphasis on swooping circular motions over buttons, that are a nightmare on pad. Very tight windows too.
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Speaking of which, here's my second scorching hot take of this post: I've seen a lot of comments online from people who say that fighting games are designed for pads because over the years games of this genre have adapted to controllers.
Bullshit, I heartily say. Fighting games did not adapt to controllers. Controllers have adapted to fighting games. The likes of Hori, Madcatz and Razer have literally created new styles of controllers to provide for fighting game fans, and how do you think these fightpads are designed? What does the layout of these devices resemble?
Fightsticks! Hilarious.
Anyway, I'm not saying fighting games are impossible on controllers, but to loop back round to KOF, I think that game in particular (perhaps most SNK games) is definitely more comfortable on a stick than a dpad. Dpads feel like an afterthought to console makers in this day and age, which is really unfortunate. They should be comprised of separate buttons, not all attached to a cheap bit of plastic. Razer Raion's didn't even have a pivot, and apparently the new Hori OCTA is subpar too.