I will always go to bat for the attempts they made with Bubsy 3D and it's nowhere near as bad as the internet has made it out to be.
Why do you wanna go to bat for a game that thought it was a good idea to move the camera over the main character's head whenever he jumps? lol
Seems like a waste of time to me.
I think it's pretty obvious which game was more influential on the genre immediately after release and which game the others tried to copy.
Crash pioneered level streaming, and also inspired plenty derivative copycats like "Bomberman Hero", "Super Magnetic Neo", and "Donald Duck: Goin' Quackers" and also timeless classics like "Rayman 2: The Great Escape". Crash was more impactful than you give it credit for. Watch the video in my post that you quoted (
The shorter more streamlined cut not the extended video I accidentally posted), its really good.
Mario 64's influence, as I stated above, is grossly overstated and mostly seen in a handful of other collectethons like Banjo-Kazooie, Spyro the Dragon, and Jak & Daxter; I'd argue that OoT is a lot more influential, with it's legacy still being seen in the likes of Assassin's Creed Odyssey, God of War (2018), and The Last of Us Part II (
which btw, is a game that also owes it's existence to all those signature Naughty Dog staples pioneered by Crash Bandicoot)
How in the world is that game "sterile?"
It's flat, its blocky, it's plodding, it's repetitive, it's sparse, and everything just feels like an assembly of random assets that solely exist to serve a mundane functional purpose. Imo it has very little energy to it, and it's videogame-y in all the wrong ways.
And btw I love Mario platformers just as much as I love the Classic Crash games, I have no bias against Mario.
In my top 5 list of platformers Super Mario Galaxy 2 and 3D World are my #1 and #2, respectively.
And I respect SM64's place in the medium's history; the atmosphere, control, and sense of exploration was really well-executed for the time. I do not deny that.