Fantastic choice as well, I would have loved to see a more developed version of either the Fog version or the Hookman version.
Final Fantasy Versus XIII.You're allowed to make one previously alive game back on the alive spectrum or one project that was buried before it saw the light of day alive again.
What're you making happen nerds?
I'm probably going with Lily Bergamo or Cry On.
Osu Tatakae Ouendan 3(Less likely a localized Elite Beat Agents)
I was hoping for a sequel on 3DS in Japan and it never happened. Our last hope was Wii U. I've all but given up hope at this point, and can only dream of what could have been.
As far as I know, the developer iNiS has faded into obscurity with their last project being the unbelievable flop of a Kickstarter Rap Rabbits.They left to work with Microsoft on Lips for 360 and we never saw them partner with Nintendo again. Sucks.
Yeah, I'd be up for that. A series I enjoyed enough to actually plug into the PC only "sequel" for. That first Summer of Arcade with SMNC was fantastic.
I miss these kind of games on Sony systems. This is the kinda thing that had me wanting a PS2, not a Days Gone or even a GOW. I'd be much more hype for their State of Plays if there was at least 1 series that felt more... "niche" like this.
As I play around with PSVR, I started to think how Binary Domain has the kind of interaction I want in a VR game. Superhot is slightly on the right track, but... man. That kind of fidelity and reaction from enemies in a game that lets you aim with virtual super precision would be EXCELLENT. The idea of blowing the straps off armor plating, shooting a character with a full helmet dead by shooting him in the eye slit of the helm, or crushing leg armor with a hammer so that the enemy couldn't flex their leg to dodge and jump properly... or being able to dodge a blow, turn you head, and stick a knife directly into a join, and have the enemy react... that'd all be so cool.
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