Yeah that's kind of my thought. Particularly given that Konami hasn't managed to get a Castlevania game out even though there's a successful show running, and then their recent "attempt" at reviving Contra. The idea that they would be throwing money at Suikoden seems pretty hard to believe. Maybe if it's a collaboration with another publisher, I don't know.
I'm going to guess that it's some kind of successor that he is heading up with Furyu.
Does Konami sound like a company that throws away money on 11 video games, 2 collectable card games, a quarterly fanzine, several publications including manga and encyclopedias, figurines and branded merchandise over a period of 17 years?BTW Was Suikoden ever a profitable series? i wonder if Konami would just sell the rights back otherwise.
Sorry yes, I was ignoring mobile since no one wants to think about that lol.I hate being That Guy, but Konami did get a Castlevania game out. It was a mobile game that stopped getting content five months in and will discontinue in full in September.
You'd figure they'd do Suikoden because unlike Castlevania, it's disgustingly perfect for a gacha game. All of the high quality pngs you can buy to get through the game as your favorite Christmas and Summer themed waifus and husbandos. The Castlevania game died because all of the gacha was exclusively for equipment, and you can't get whales even if you inflate the difficulty as the game did.
Does Konami sound like a company that throws away money on 11 video games, 2 collectable card games, a quarterly fanzine, several publications including manga and encyclopedias, figurines and branded merchandise over a period of 17 years?
Doing 108+ character designs was crazy & still manage to pull amazing designs too by the way.Please, please, PLEASE. Fumi Ishikawa doing character designs for a new RPG? I'd be so happy.
Person chasing former glory via Kickstarter does not historically work out very well.
Worked for koji igarashi, worked for ron gilbert.
basically works for creators who also know how to manage projects. sounds like murayama is working with iga, so hopefully he will be helping on precisely that front
ron gilbert ended up giving me what I wanted from double fine adventure lol
I love tim schafer as a creator, but he's the only person who ever made me think bobby kotick was right about something
Worked for koji igarashi, worked for ron gilbert.
basically works for creators who also know how to manage projects. sounds like murayama is working with iga, so hopefully he will be helping on precisely that front
Expectations are one thing but Broken Age was a beautiful little adventure game with lots of heart. OST was fire, art was fire, VO, etc...
It absolutely belongs in the "success" stories IMO, even if part II struggled a bit more.
Like when you look at the other kickstarters ...
And the documentary was so good too.
Hopefully they figure out a better visual style than the "basically just a Vita game" art we eventually got in Bloodstained.
I don't mind Bloodstained, but yeah. Maybe they can get inti involved, they do good pixelart. Although they've never made a game like this before afaik
The main games always did fine up till IV at least. V didn't too hotly.I don't doubt love/relevance died over the years, but I think it was strong for a while. Just Konami itself seemed to shift?
Didn't Inti Creates develop Bloodstained too? Like they seem to be very good at NES-style visuals but I don't think PS1 or PS2-style is really their bag.
Didn't Inti Creates develop Bloodstained too? Like they seem to be very good at NES-style visuals but I don't think PS1 or PS2-style is really their bag.
Serious reply:
The main games always did fine up till IV at least. V didn't too hotly.
Some real duds with the GBA Card Stories though or the PSP rerelease of I&II, the Gaidens didn't too well either but based on how relatively inexpensive those would have been to make probably not a disaster either.
They couldn't handle the development of the main game, so they only ended up doing the 8-bit spinoff. That ended up doing well so they made a sequel.
If it's a pixel game, they can nail it. If it requires high quality 3D assets, they appear to struggle immensely.
I'm not sure who took over after Inti Creates dropped out, but they apparently had some help from WayForward towards the end. Did you play or at least see the final version? It had a decent graphical upgrade towards the end of development. Some parts were still pretty bad like the underground areas, but a decent chunk of the castle looked pretty good I thought.Didn't Inti Creates develop Bloodstained too? Like they seem to be very good at NES-style visuals but I don't think PS1 or PS2-style is really their bag.
I'm not sure who took over after Inti Creates dropped out, but they apparently had some help from WayForward towards the end. Did you play or at least see the final version? It had a decent graphical upgrade towards the end of development. Some parts were still pretty bad like the underground areas, but a decent chunk of the castle looked pretty good I thought.
Keep in mind we're talking about games from people who left Konami and are stuck going to Kickstarter to get games made, graphics are going to suffer.
If Konami isn't on board this won't be Suikoden, so I've already accepted that.
I'm gonna be honest, if he plans to Kickstart a spiritual successor, I need to see in-game graphics as part of the announcement. None of this "if you give us enough money we'll start making it in a few months and figure out the graphics then" Bloodstained/Mighty No. 9 bullshit.
I've been burned so goddamn many times by "classic RPG revival!" Kickstarter projects that I just have zero faith in them now.
Jank? Wait, controls or graphics? I thought the controls were fine if you used the right weapon.Oh, I played it. I got my physical copy and played up until the battle with Zangetsu in the dumb Japanese temple area. I bailed after that because the sheer amount of jankiness was getting to me.
If Konami isn't on board this won't be Suikoden, so I've already accepted that.
i'm not! F5!
Jank? Wait, controls or graphics? I thought the controls were fine if you used the right weapon.