framerate doesn't really have all that much to do with what "cinematic" means. yes, film runs at 24fps, but the look of cinema has much more to do with the way light affects the frame and the way blur and focus are applied. Control, for example, is leaning heavily into the look and feel of 1970s science fiction and surrealist cinema and manages to accomplish that at 60+ fps (on PC, anyway; YMMV).
this is why the Hobbit movies were so controversial in HFR: there's nothing wrong with high frame rates, but because the entire thing was shot on very crisp digital cameras with perfect clarity, it felt weird to a lot of people, and didn't look "like a movie." see also motion smoothing, which actively combats motion blur. Motion blur is a really polarizing effect in video games, but when used well it really contributes to a cinematic look. Either way, motion blur and focus are the main reasons we envision a separation between what games look like and what films look like.
same with the "weight" comparisons. the feeling of weight has absolutely nothing to do with the number of frames being displayed and everything to do with animation quality and game feedback. does a Zweihander feel weightless at 60fps in the PC version of Dark Souls? Does the PS4 version of Monster Hunter World hit harder than the PC version? Does the PC version of Destiny 2 have bad shooting compared to the 30fps console version? no; these games are just really stunningly well animated.