That's crazy considering how much the game seems tied around the classic RPG themes, especially with the party here.
I'm still really glad to see it happen since I've been liking this turn based approach more than any of the brawler styles in the other games.
On one hand, I don't believe it becuase of all the story stuff that ties into Dragon Quest etc.
On the other hand, the combat is janky as fuck and does feel like a mod or something hacked on top of a traditional Yakuza game.
The only thing that has no place in 2020 is unbelievably bad takes like thisTo each their own. In my book, turn-based combat has no place in a game in 2020.
Speak for yourself.
The simplicity of punching people to hell and back was the most fun part of the games for me.
They were never supposed to be character action games. If you went in expecting that then that's on you.
I was thinking more Persona specifically, and mainly just 3-5 lol. I'm nowhere near informed enough on the greater SMT series to really know. But still, for fools like me, I only even started picking up on the series from Persona 3 up (and even then, I played 5 first!)Again, Persona/SMT is a 30+ year old franchise. And they had to embrace the full anime/waifu aesthetic so many people despise for sales to go up.
Yo chillSome of y'all are acting like the game had Bayonetta/DMC levels of depth to its combat. They were simple brawlers with only a few feet of depth. Nothing of value was lost. Most people played the games for the story and wackiness. Which seems to be better than ever now.
thisSpeak for yourself.
The simplicity of punching people to hell and back was the most fun part of the games for me.
They were never supposed to be character action games. If you went in expecting that then that's on you.
Uh because it is fun?Oh I know. I'm saying why miss it when it was so mindless? Like a basic brawler will scratch that itch.
Agreed. I don't understand why people can't understand that some people (in this case people who love brawling and want more) like the combat. There are different tastes and if their taste is different that doesn't mean it is the default taste.Beat the import and the PC version. Yeah put me on the list of people sadden by this change. Good game, but the series just isn't gonna be the same for me in this new direction. I'm brawler all the way no matter how many posts come here trashing the old combat system and such. With this change, 3D brawlers are all but dead and that sucks.
I'm just gonna hope we still get some non Yakuza real time entries like a Judgment 2 or PC ports of the previous titles.
Thank you for this post. It's so annoying when people come in these tips of threads and say that the thing you enjoy is somehow invalid because they themselves don't appreciate it.
It kinda sucks to hear Nagoshi himself talk about difficulty in the vid where these details originated from. I mean, I get the need for east difficulty for those that just want to enjoy the game without difficulty. But I wish hard mode was actually... hard. Or at least far more challenging. Its a minor complaint though, won't stop me enjoying the series.
Streets of Rage 2 is a game that is really simple. Does that make it not fun?
Because the yakuza game had a great aesthetic that not a lot of games replicates nowadays, so a simple brawler isn't gonna do anything for me personally.Oh I know. I'm saying why miss it when it was so mindless? Like a basic brawler will scratch that itch.
Mind telling me how?SoR2 is more complex than Yakuza brawling, I think that's the issue.
In a world where nearly all JRPGs have shifted into action combat, it's really fun and interesting to see an action franchise put out a (likely solitary) turn-based entry.People always get mad about JRPGs going action or some genre of games dying and you would think people who were burned by it would understand others.
Mind telling me how?
Cause Yakuza is much more complex mechanically and you can customize the combat (without getting rid of the simplicity).
By killing a genre?In a world where nearly all JRPGs have shifted into action combat, it's really fun and interesting to see an action franchise put out a (likely solitary) turn-based entry.
You haven't been experimenting if that's how you play the games. Sure you can use drinks to break the game but that doesn't mean the combat is bare bones. There is enough meat for experimenting. Different items can make you experiment different from others.Cause there's really not much there. You get a couple styles but it's pretty much still just hit on attack, trigger some heat attacks here or there. Then you have the overhanging "you can drink/eat X at any time" to save your ass. Mechanically it's not really better than SoR2 and the item system pretty much breaks any challenge you could have.
It's likely a one-time spinoff of a single franchise, not the entire genre.
That's where you are wrong.It's likely a one-time spinoff of a single franchise, not the entire genre.
By killing a genre?
Why is this fun? There are plenty of JRPGs and no matter how much action rpgs there is still JRPGs coming out every year.
When was the last time we got a 3D brawler that isn't Yakuza?
Relax, there's plenty of other 3D brawlers out there. It's good to see Yakuza do something like this.
If all the future Yakuza games, and all similar games in the genre switch over to turn-based JRPG combat, I'll be shocked. But I think that's extremely unlikely.The game is a mainline game. It is literally called Yakuza 7 and Ichiban is the new face of the series.
I am praying that's the case but I want to be sure.If all the future Yakuza games, and all similar games in the genre switch over to turn-based JRPG combat, I'll be shocked. But I think that's extremely unlikely.
Google what? Games that came out on PS2 and the older Yakuza games I played many times?Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for.www.google.com
The hell? You brought it up the burden of proof is on you.Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for.www.google.com
This is where I stand too. The game is still quality and I loved plenty of aspects of it including the story, the new Yokohama map, the characters, the localization, the music, some of the new side stuff etc. It's just the new main gameplay loop isn't for me since it simply doesn't align with my tastes. For anyone that's already on board with turn based games, I can't see this game being anything else than a success.I'm having a lot of fun with Y7 but honestly very little of the enjoyment is coming from the new combat. It honestly feels to me like they sacrificed the series to try to capture Persona fans. Looks like maybe it paid off for them, seeing some people in this thread shitting on the previous entries. But I hope I'm just wrong and overly emotional.
If all the future Yakuza games, and all similar games in the genre switch over to turn-based JRPG combat, I'll be shocked. But I think that's extremely unlikely.
My god, that would just be... the world isn't ready.They said action combat would come back if Yakuza 7 was badly received, which wasn't the case at all.
I think we'll have a healthy mix of action and turn based. My dream is a Yakuza 0 style dual character game where onecharacter is action and the other turn based