Seeing as Hokuto comes out in 4 days it means any news after that will be Shin Ryu Ga Gotoku related.
Seeing as Hokuto comes out in 4 days it means any news after that will be Shin Ryu Ga Gotoku related.
Glad to hear that you (and others) really enjoyed 6. I had some issues with a couple of late game plot twists, but I still really enjoyed the game lots myself. I still don't quite understand all of the negativity the game gets, especially with the engine (which I felt was a real breath of fresh air over the last few games).After finishing Y6 and doing some reflection I can kinda see why this game pissed off so many, even though personally I loved it. I kept expecting it to become a train wreck the closer I got to the end but (IMO) it never happened and I'm glad, because combat aside it's one of my favorites now.
Honestly the combat isn't that bad, it just inherented some bad design flaws from other rpg open world type games that I think the y team was looking at when designing 6.
Like the first two rush speed boosts should have been part of the game by default. As did quickstep canceling, or if not then they didn't need to be buried under the utterly insane grind to unlock them and should have been cheap. The heat system is another casualty of this as well. Like I get what they were going for here, I do. It's not really that bad of an idea to use a super sayain type thing to abstract Kiryu's power a bit for balancing reasons. The problem comes in when the grind to upgrade your heat bar is so stupidly ridiculous (900 of every fucking stat for one orb? What the FUCK?!) that by the time you get it functionally to the point you can use it the way the game actually wants you to you're going to either be at the end game or well past mid game. This creates problems because in the meantime you've created "bad" playhabits that become ingrained and the og system as it was intended becomes merely theoretical as you use the upgrades to enhance the way you're already playing rather than revolutionize it. They'd played with the super sayain type thing before, but it always felt kind of half assed. Here they went all in but botched the execution.
Playing the Hokuto demo, which basically fixes every problem I have with this game's combat on the back end, makes it pretty clear they figured out the same thing I did lol and gives me hope for K2. Like a lot of what they did in 6 I actually like, it's just the execution isn't really there yet.
I mean the issue isn't the grind per se, but more what they stuck behind the grind. Like the idea for the heat mode was a good one, but it's so expensive to level initially that you end up dumping points into main stats and combat skills instead of it. This creates a feedback loop where you get used to having a crap heat system and thus start to ignore it, and thus invest even further into combat and stats. They should have knee capped the heat upgrades probably by about half and given them to you from the start. It's taken me to the back half of the game before I've leveled heat enough to consider the trade off of burning my orbs for super sayain/devil trigger/whatever to be even worth using, and this is an issue because base Kiryu without it is pretty neutered compared to previous games. Like what, over half the heat actions are locked behind it? At base level you get time for maybe one of them before you burn out and have wasted three orbs on a heat action that was essentially just as effective as a rego one that burns one orb. Once you get it leveled to 2nd or 3rd speed reduction it starts to get useful, but again by then you've learned to live without it anyways and it sort if becomes an afterthought.I remember having to grind a bit for the last few upgrades in 6. Though you can just buy the most expensive healing item at Rizap to get some quick and easy XP.
Kiwami 2 however is way easier to fully level up, I ended up maxing out Kiryu with 0 effort, just by playing the side content etc. If you aim for 100% in that game you'll easily have all the good stuff unlocked fairly quick. Its definitely preferable to 6's method of lite grinding later on in the game to get the last few powerups you want.
I mean the issue isn't the grind per se, but more what they stuck behind the grind. Like the idea for the heat mode was a good one, but it's so expensive to level initially that you end up dumping points into main stats and combat skills instead of it. This creates a feedback loop where you get used to having a crap heat system and thus start to ignore it, and thus invest even further into combat and stats. They should have knee capped the heat upgrades probably by about half and given them to you from the start. It's taken me to the back half of the game before I've leveled heat enough to consider the trade off of burning my orbs for super sayain/devil trigger/whatever to be even worth using, and this is an issue because base Kiryu without it is pretty neutered compared to previous games. Like what, over half the heat actions are locked behind it? At base level you get time for maybe one of them before you burn out and have wasted three orbs on a heat action that was essentially just as effective as a rego one that burns one orb. Once you get it leveled to 2nd or 3rd speed reduction it starts to get useful, but again by then you've learned to live without it anyways and it sort if becomes an afterthought.
I've also barely been upgrading the attack stat to try to keep the game from becoming way too easy.
Ive been doing everything I've came across thus far. Beat the clan mode asap (had a blast!), but played around with pointing equally at the start before abandoning heat as the investment vs payoff just was not there. I maxed the heatmoves out about 4 hours into the game and just hit a brick wall in the form of how expensive the orb and speed upgrades were. Not to mention the benefit just isn't there vs leveling rush speed, tiger drop, parry, quickstep canceling, etc which taken altogether costs probably as much as two orbs do. Quickstep canceling is probably the best upgrade in the game, and costs about 50% less than an orb. Not to mention upgrading str is probably the easiest due to the steak house giving you like 100 str points per steak xDKiwami 2, more so than 6 does incorporate a bit of the different styles (well, a couple of moves from them). Once you max Kiryu's agility and swaying out, he's a more mobile brawler style (not quite rush speed, but pretty fast and mobile). In the ultimate heat state he grabs weapons when standing next to them like in Beast mode. Also one power up lets you charge up each attack in your combo again just like beast mode. Pity they didn't add more nods to the styles. I'd love to have a few more awesome heat counter moves from Rush style included, a throw counter move (from any of the styles) and a couple of beast styles more powerful grab (counter) attacks.
Strangely never had this issue though. My grind was just at the very end of the game for a couple of useless powers more than anything. I found that heat mode was more useful off the bat in 6 compared to Kiwami 2 as you had it unlocked way earlier and it could be activated way quicker without a full bar cost like Kiwami 2 required. I did spend quite a while doing side stuff though, not to mention random rights, random food combos and using certain gear to boost XP so that might well have contributed to me not seeing quite so much of a grind as you did?
Peerless Pole from Pawn shops and Quality Baits from grocery stores.
Yeah the endgame plot twists got a little carried away, but nothing on the level of 2 or 5 thankfully haha, that's a bad habit of the series that's so prevalent (in pretty much every entry except 0 I think?) that I've come to accept it as a staple of it by now.Glad to hear that you (and others) really enjoyed 6. I had some issues with a couple of late game plot twists, but I still really enjoyed the game lots myself. I still don't quite understand all of the negativity the game gets, especially with the engine (which I felt was a real breath of fresh air over the last few games).
Ah. I checked all the convenience stores and didn't see any bait. Don Quixote too.Peerless Pole from Pawn shops and Quality Baits from grocery stores.
I was mostly talking about the story though, I think a lot of people hated how the game treated Kiryu, right? Obviously I find the ending soul crushing but I accept it, it feels fitting if very tragic.
M Store Kamurocho has it.Ah. I checked all the convenience stores and didn't see any bait. Don Quixote too.
Sorry about that, I thought I was being vague enough, but nah it isn't enough, don't think much of it lol.While you didn't outright state the ending, the way you framed this paragraph I feel is enough to draw a conclusion >_>
Yeah the endgame plot twists got a little carried away, but nothing on the level of 2 or 5 thankfully haha, that's a bad habit of the series that's so prevalent (in pretty much every entry except 0 I think?) that I've come to accept it as a staple of it by now.
I was mostly talking about the story though, I think a lot of people hated how the gametreated Kiryu, right? Obviously I find the ending soul crushing but I accept it, it feels fitting if very tragic.
As for the decrease in quantity of content, I understand the frustration but honestly, these games, especially 5 and 0 are so absurdly big that I feel set unrealistic standards for a "transitional" title as significant as 6, and I think even if it hadn't been rushed it'd have never satisfied everyone because expecting something similarly as big as 0 was simply unrealistic with a game like this. I prefer to see it as a pretty meaty game considering the quality of what's in there and how big the jump is from Kiwami to it.
This is sort of the problem. It's really cool at first! Then about 20 substories in I was just mashing through them because they elongated the process 10 fold. When the point of most substories is getting some flavor text and beating up 3-4 dudes and there's over 50 substories like that...I'd rather just have subs to quickly read.
My refusal to play Yakuza 6 and the lack of info about Kiwami 2 coming to the west has led to me going back to 0. I'm never going to try for the platinum (too intense) but I've now completely finished the cabaret and real estate story lines, got the gold statue (lol) and have pretty much done every substory EXCEPT the teltel boys club ones (cause Jesus Christ) and the Mr Shakedown ones. I think I'll do the last couple related to Platinum Hostesses, then call it a day on 0.
So, nowhere near 100% but for me personally the game will feel 'complete'.
I haven't gone back to Kiwami since beating the story, do you guys recommend going back to do all the substories there too?
One thing I do find annoying is there is no manual continue for the text anymore, it just is on auto for this game. I liked being able to pause in between conversations (without having to hit the options button) and not miss anything. Now I need to make sure I am 100% focus. I liked how it was done in the other games better. Little complaint from my time spent so far with it.I will say on this point, at least we have a choice and it's not forced without a button to skip the voicedness if you're a fast reader and don't care about hearing the VAs finish their sentences.
Can one of you guys tell me what's on the CDs that are included with Kiwami 2's collectors edition?
Can one of you guys tell me what's on the CDs that are included with Kiwami 2's collectors edition?
When does the bar friends, club cabaret, and spear fishing games open up in 6?
fuh...x.xIf I remember correctly, the cabaret stuff I was able to do in chapter 1, the spear fishing in chapter 4, and the bar friends in chapter 5.
Man, tell me about it, I just realized I beat the game without ever being introduced to bar friends or spear fishing D:fuh...x.x
How in God's name did I miss all of that?! Where do you access them? I'm guessing the latter two are in Hiroshima, which I'm back into now. Is CC at club shine or whatever it's called?
Like yeah I just wrote off CC because I thought it would eventually be introduced in the guys' club in Hiroshima sometime down the road. Same with spear fishing. No clue about bar friends as I looked for the name of the bar mentioned in the completion lists but didn't see it on either map.Man, tell me about it, I just realized I beat the game without ever being introduced to bar friends or spear fishing D:
fuh...x.x
How in God's name did I miss all of that?! Where do you access them? I'm guessing the latter two are in Hiroshima, which I'm back into now. Is CC at club shine or whatever it's called?
Gotta say: Onomichi is quite beautiful. They really nailed its rural character in pretty much every way. I'm still in Chapter 4. Unlocked the baseball side activity, which I really dig so far. So far I'm enjoying the main story too.
The soundtrack CD is a selection of tracks from the Kiwami and Kiwami 2 soundtracks. The character CDs, described as "Famous Sayings", are simply that: collections of Kiryu and Majima's best lines from the whole series.
I've just bought 0. I'll watch recaps of 2-5, play 0 and then get 6 when it comes out if that makes sense to you guys?
If you've played Kiwami, you understand the core relationship that drives 6. You should just play 0 because it's that good, arguably has the best story in the series(definitely the tightest).I've just bought 0. I'll watch recaps of 2-5, play 0 and then get 6 when it comes out if that makes sense to you guys?