This is by far the more destructive result of that film. Such a shame Advent Children wasn't the film they released instead. It wouldn't have made millions, but it certainly wouldn't have cratered the company.
This is by far the more destructive result of that film. Such a shame Advent Children wasn't the film they released instead. It wouldn't have made millions, but it certainly wouldn't have cratered the company.
JRPG critics said their games were just movies with buttons so they doubled down? Lol 🤷♂️I still dont get why a videogame company thought opening a photorealistic film animation studio in hawaii was a good idea
There's no reason for them to buy the other Xeno IPs considering they have Xenoblade and the creative talent on payroll. If Takahashi hasn't revisited those themes its because he isn't interested.I kinda wish Nintendo would buy Xenosaga IP from Bamco and Xenogears IP from SE and then Monolith can expand the Xeno universe immensely. I think the saga IP sale would be doable but don't know if SE is willing to sell Xenogears, unless they extort Nintendo
To be fair PS1 FFVII was also hubris at the time, but it actually paid offSpirits Within was the ultimate manifestation of Squaresoft's hubris at the time. FFXIV 1.0 was that for Square Enix circa 2010.
Right, I forgot they owned more. It looks like it was 2.6% according to this report.I'm pretty sure Nintendo owned more than 1% at the time. I think it was around 4% or such.
They own 1.75% now.
Definitely. It got to their heads that they could make lightning strike at willTo be fair PS1 FFVII was also hubris at the time, but it actually paid off
The issue isn't just the movie. It's that Sakaguchi and the Square president decided the only way forward was to make Final Fantasy the only series to invest into going forward. No more mid-budget games, no more new IPs. If any game had to be made, it had to be Final Fantasy in name.
It didn't work because a business willingly closing off various revenue streams to focus on one is bound to get slammed when the remaining stream dries up.
GIA: Are you ever worried that Square will become too heavily dependent on the Final Fantasy name?
Sakaguchi: Avoiding that has actually been one of Square's goals for a long time. It is our aim to try and develop a few more major franchises for the company; that has always been on our minds. But I do think we have variety. We have other titles that have sold a million copies or more, like Parasite Eve. Those are quite a success on their own, but Final Fantasy just gets all the publicity because of the sheer scale of it and all the copies it sells.
Interestingly, Parasite Eve is another title that was developed thanks to the FF movie venture.10.4.2001
Square back then released Xenogears, Chrono Cross, Parasite Eve, Vagrant Story, Mana series, etc. Still, Sakaguchi didn't have the power to decide that sort of thing, he wanted to do Chrono Trigger 2 and Square executives said no.
Hironobu Sakaguchi wanted Chrono Trigger to evolve in a series 'like a Final Fantasy'
Final Fantasy creator and Chrono Trigger designer Hironobu Sakaguchi wanted Chrono Trigger to "evolve into something like a Final Fantasy" in terms of serialization, the Mistwalker founder said...www.polygon.com
I'm just glad they gave us that ending. Xenogears is amazing, but it's also bleak and heavy, nihilistic at times... I guess that's why I felt so happy at the end, almost as if a huge weight had been lifted from my shoulders. So yeah, Xenogears is crazy :D
This thread really proves how meaningless and nonsensical it is to use "ANIME" as a point of criticism.
For Kingdom Hearts, they at least still have the original programmers employed at the company.Can't they just pull a Kingdom Hearts and reverse engineer those games?
Just as a reminder, you can take a quick read on the Xenogears story, from an all-encompassing point of view:
Xenogears: A Rope of Robots
A Xenogears summary of questionable accuracy.whatdoesgodneedwithastarship.com
It's basically the same as "I don't like indie games" (and saying that X doesn't count because reasons).I will never understand "anime" as a criticism. Anime's a medium, not a genre. Studio Ghibli's anime but you don't see that being criticised for its medium.
Xenogears is clearly an anime-inspired game, its cutscenes were traditionally hand-drawn in an anime format and the story itself was heavily inspired by Neon Genesis Evangelion, an anime. If you want to criticise it or any of the other Xeno series, then take issue with the gameplay or story.
Exactly, NGE and XG are very similar and equally amazing. But Xenoblade is a more mature and evolved project, I remember Takahashi saying his evolution as a director and the balance between story and gameplay.Funny considering Xenogears is poor's man Neon Genesis Evangelion.
We only gained with Xenoblade. I'm sorry folks, someone had to say it.
Chrono Trigger was good in spite of the DBZ artstyle, not thanks to it.I said it before, the statement of "being too anime" has pretty much lost all meaning in regards to criticism, especially considering some of the greatest of all time RPGs, notably Chrono Trigger and Suikoden II can be criticized for the same reason.
It might as well be a complete nothing statement at this point.
Sure did. It's been a while...
All of the Xenoblade games have revisited those themes. Xenoblade Chronicles 2 especially dives back into the gnosticism and psychological themes and even pays heavy homage to scenes and plot points from Gears and Saga.There's no reason for them to buy the other Xeno IPs considering they have Xenoblade and the creative talent on payroll. If Takahashi hasn't revisited those themes its because he isn't interested.
"hardly anime" doesn't mean much if it's just to say "I liked its artstyle".Chrono Trigger was good in spite of the DBZ artstyle, not thanks to it.
And Suikoden looked hardly anime in-game
On its own it wasn't, but before it everyone thought Square would become the videogame equivalent to Lucasfilm who could take their successful IP and turn it into a multi-media juggernaut like Star Wars. The film's failure made everyone realize that wasn't going to happen, and Square's massively inflated stock price crashed and never recovered to this day. You can see how the Square side of Square Enix is still largely risk averse even today.I feel this is a bit off. The film wasn't that disastrous to Square in and of itself. While it may have possibly delayed greenlighting projects like Xenogears 2 they would have recovered.
the story itself was heavily inspired by Neon Genesis Evangelion, an anime.
Let's not get crazy here. They still made CGI movies after that and nothing's really changed in quality.There is clearly a huge market for CGI movies. I kind of agree with Square taking that chance on Spirits Within.
It didn't work but having a movie business can really expand your reach in all areas. They could have become the Disney for Asia if they pulled it off.