I dont know why I just assumed PS5 had this as well. If they dont, it's a huge advantage for MS. What a great feature.
Thanks for the explanation. It goes with that whole "convenience" thing people mention when talking about consoles, so it makes sense. Though with MS supporting PC with their games, I'm wondering if they'll start working on features like this on their Xbox App and such. Though I'm not super educated on this stuff so I'm not sure how likely that is.Using this suspend feature on PC involves manually going into Resource monitor (not task manager) and suspending a game. It is nowhere near as convenient as what Xbox is doing. I'm quite jelly that Xbox is so far ahead in this respect. PC probably could do it, but Microsoft hasn't really added the functionality to make it work easily. You could have a super fast SSD, but resuming a game would probably be faster on Xbox than starting it from scratch on PC in most cases.
Considering cost of storage and controller, might as well grab the 2nd X. Think about it, "just" for another $200, you have 2 full consoles!So If I buy multiple Series X's, I can have all my games ready to quick resume? lol
Agreed. Would give a chance to save or something.I was surprised to hear that there isn't a notification when a game state is being purged from quick resume. Seems like something that's kind of important. Also, being able to "pin" a game so other games will be prompted for removal before it would also be a great feature.
While this is cool, I can't think of a situation where I'd need 12 games ready to go faster than they'd already boot up normally.
Wait, it doesn't warn you? Can you at least manually purge games from that list to preemptively make space? I'm guessing that could be an easy fix with a FW update if it's not already planned for launch. If not, that would be a really big oversight.I was surprised to hear that there isn't a notification when a game state is being purged from quick resume. Seems like something that's kind of important. Also, being able to "pin" a game so other games will be prompted for removal before it would also be a great feature.
Thanks for the explanation. It goes with that whole "convenience" thing people mention when talking about consoles, so it makes sense. Though with MS supporting PC with their games, I'm wondering if they'll start working on features like this on their Xbox App and such. Though I'm not super educated on this stuff so I'm not sure how likely that is.
But up to 12 games in a quick-resume state is definitely an interesting, console-selling feature for some people you'd have to think.
I was surprised to hear that there isn't a notification when a game state is being purged from quick resume. Seems like something that's kind of important. Also, being able to "pin" a game so other games will be prompted for removal before it would also be a great feature.
I didn't mean to minimize Quick-Resume, personally I see it as a big system seller for Xbox consoles. I just didn't want to sound like I was dismissing PC as a platform that seems to lack this feature.It's not just conveniece, that 'trick' is not doing the same thing at all. That is preventing the OS from allocating any processing time to the process but it is still retained in memory, etc. Quick resume is saving the state of the title to disk while freeing the resources it was using
The state of your games is held even if you completely turn off the console. It has been showed in some preview videos.Considering quick resume writes on the ssd, is it persistent even if you shut down the console or the written data is flushed?
Holy shit, three to four "next-gen" game save states and around 12 BC games is fucking crazy awesome.
Ok that is damn coolThe state of your games is held even if you completely turn off the console. It has been showed in some preview videos.
Nice "oh that's nice to have feature"
But no one will realistically need to suspend 5-6 or 12 games.
What type of resources does the resume feature pull?
I mean having that many games in the quick resume queue has to come at some kind of penalty.
I hope it works with different profiles.Nice "oh that's nice to have feature"
But no one will realistically need to suspend 5-6 or 12 games.
What type of resources does the resume feature pull?
I mean having that many games in the quick resume queue has to come at some kind of penalty.
Can't watch the video right now, but how does save state work? Like copying the entire 16GB files from RAM to SSD for each game? If this is the case and this is my understanding as well, it means 192GB free space should be available on the SSD for 12 games. If there's more space then more can be added too
Bingo. This sounds amazing for a household with multiple people sharing a single console.This is a killer feature for my house. My kids always turn off my games without saving.
- can I turn it off and free up space on my SSD (espcially important for XSS owners)
- can I still have a 'sleep mode' current game live suspended with the console sleeping if I turn off quick resume
- does it warn me when I'm going to kick the oldest suspended state out?
- is it a global setting across all users on the console or does every user get that much storage (and therefore increased reserved space)?
majornelson answered in the drive space thread that no, you can't turn it off
Also, others have said that previews show that it does not warn you which would be consistent with the xbox one, but I havent watched those previews
The Xbox OS is constantly iterating though so if these turn out to be problematic I am sure they will add some options around it
This right here is impressive.It does. You can power down your console, unplug it from the wall, install an OS update/reboot etc and it still saves your states.