We Feast.
Like other one said the transition of TOW2 could be the same as (AC1 --> AC2) or (Red Dead Revolver --> Red Dead Redemption)
Goddamn I'm looking forward to playing Psychonauts 2 this year! Loved the first one and just watched a video of Rhombus of Ruin.
I am sur the typhoon Word came from the game and not thé studio.
Avalanche are so good about weather effect
Solid and very likely imho. I believe Deathloop and Ghostwire would be shown whenever Sony does its briefing/showcase/state of play. Probably part of the exclusive agreement is that they can't be shown matched with a competing brand. Also:Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
😂Zero knowledge or hints included.
"Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I know the answer. Interesting, a bit more niche.
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
yikesEverwild is a long way off.
There is currently no actual game and was having major issues getting off the ground.
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
I didn't realise it was almost 2 years ago since the first announcement. I will clarify that they had no game when they showed that first trailer. so perhaps they are further in now. What I have heard more recently backs up the troubles it has had, I wouldn't expect it this or maybe even next year.I can't believe there is no game, MS wouldn't show multiple trailers for something in that early stages.....I would hope.
That seems impossible given how long it's been in development, especially when we had reliable sites like VGC reporting what the game was when it was announced:
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
exactly this.That seems impossible given how long it's been in development, especially when we had reliable sites like VGC reporting what the game was when it was announced:
Rare’s Scarlett adventure game ‘will be announced at X019’ | VGC
Microsoft will reportedly reveal new IPs from Rare and Obsidian…www.videogameschronicle.comRare hasn’t discussed Everwild much ‘because it’s still playing around with gameplay ideas’ | VGC
Studio wants to create a world where players can ‘lose themselves in nature’…www.videogameschronicle.com
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
I can't believe there is no game, MS wouldn't show multiple trailers for something in that early stages.....I would hope.
Well we know:Just as a funny reflection of the state of things in XGS, how many games do you think Microsoft's got in pre or full production at the moment? Sony stated they're working on 25 games, while Microsoft's got 23 studio, many of which working on two or three games in parallel.
Would 35 games in development be a fair prediction? Maybe even more?
Just as a funny reflection of the state of things in XGS, how many games do you think Microsoft's got in pre or full production at the moment? Sony stated they're working on 25 games, while Microsoft's got 23 studio, many of which working on two or three games in parallel.
Would 35 games in development be a fair prediction? Maybe even more?
Xbox's BC is an amazing achievement. They even found a way to increase level of detail in this one. I believe they set the LOD to maximum quality in any distance you are from a object:
[4K] The Witcher 2: Xbox One X Enhanced vs PC vs Xbox 360 Comparison!
Microsoft's X-enhanced magic gets great results from one of last-gen's most challenging ports... but how does the 4K experience compare to the PC original ru...youtu.be
7:07 minutes if YouTube fails to warp you there.
lol! I'm glad you like it.
Well we know:
So upwards of 40+
- XGP has 6-7
- 343 has 1
- Coalition has multiple so 2+
- Turn 10 has 1
- Rare has 1
- Mojang has 2
- Playground has 2
- Ninja Theory has 2
- Initiative has 1
- Undead Labs has 1
- Compulsion games has 1
- Obsidian has has 3-4
- InXile has 2
- Double Fine has 2
- World's Edge has 1
- Arkane has 2
- BGS has 2
- ID has 1
- Machine Games has 2
- Tango has 1
- ZOS has 2
Awesome. Once the pipeline starts churning out games, it should be exciting times.23 studios accounts to probably 30-32 games in development, yes. Add to that the Publishing team and yes 37-39 seems like a fair prediction. Not many more though.
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
Will be interesting to see if Ghostwire/Deathloop are there. On one hand you want to celebrate your studios on whatever they're making, and these are two unique games they're putting together. If the release dates hold, they'd both be releasing on Xbox Series X/S within a year and a half - a trailer would be justified imo. However, Sony's deal with them might also prevent them from showing up at a Microsoft event or with MS branding, so who knows.
With Starfield being pushed back to 2022, I think a smaller trailer with a look at actual assets would be fitting with how BGS operates. Todd will want to save his big demo moment for closer to release, perhaps at QuakeCon (August 21) or XO21 (November) if that exists. Maybe a special event like Inside Xbox for Starfield, idk. Thinking we get a teaser like this, ending with a date for the full reveal:
Would be awesome to see Arkane Austin and MachineGames show up. It seems realistic for them both to release games by Q2 2022, so now's the time to reveal them. Avowed is another interesting one. Obsidian has been working on it with the majority of their studio since the aquisition in 2018. You'd hope they have at least something ready for us to see, even if it's a trailer like the one above mostly showing the open world and some general plot beats.
Jasper Vick on LinkedIn: (WARNING: This post includes hilarious ninja jokes) Last Friday -after… | 15 comments
(WARNING: This post includes hilarious ninja jokes) Last Friday -after almost exactly 3 years- was my last day at Deep Silver Dambuster Studios. I am grateful… | 15 comments on LinkedInwww.linkedin.com
Another Senior Character Artist for H2.
I think they have 6-7 Character Artist now working on Hellblade 2, Massive improvement for Hellblade 1
It's that time of the year again. Many people every year ask me to do a prediction, despite me being horrible at these things. So this year I'm trying something new, looking at the situation as objectively as I can without any dreams added. At the end of the day I think that might help people with expectation management. Keep in mind this post is about first-party only, there obviously will be third-party as well. I know many people will forget about this post tomorrow and will let expectations go wild again, but hey, I'll still give it a try.
In general, I think we have to stop to look at these shows as the one definitive moment every year. The last several months have shown that Xbox can actually be pretty dominant in these "news cycles", if such a thing exists, without having any shows. I will not look at this E3 as their one main, do-or-die moment, but more so as another (albeit important) moment of many throughout this year and in the years ahead. I absolutely include myself in the criticism that the Xbox Games Showcase last year in the grand scheme of things wasn't as important as I thought it would be, and the same will be the case for this year's show. This E3 is not a doom & gloom moment, and there are many factors which might realistically even reduce the amount of content intentionally being shown this year:
So with that in mind, what can we realistically expect from first-party this year? I think it helps if we start by looking at the quantity of first-party projects present at the shows throughout the years. I add Playstation so we get a better picture.
- This is the year where projects in development where really impacted by Covid/working-from-home for a longer time.
- The new consoles are nowhere available to buy and that will likely not change any time soon, so raising the demand even more by firing out of all cylinders you have is not a clever mid-term strategy.
- The content pipeline for Game Pass for this year seems very solid, that should be the focus.
- The criticism last year was "too much CGI", and while it's fair to expect still a few CGI trailers here and there (every show has that), the gameplay balance needs to be much better, and they heard that feedback.
Games by XGS / Games by Sony Playstation Studios
Includes Publishing and the Sony equivalent
"Main" Showcase 2020: 12 / 9
E3 2019: 14 / -
E3 2018: 10 / 9
E3 2017: 6 / 12
E3 2016: 10 / 10
E3 2015: 11 / 14
E3 2014: 13 / 14
You see that the number of first-party games shown at these shows are on average around the 9 - 12 games mark. The reason for that is also clear: if you show too many games, you start to overshadow your own content. There is only so much content that stays memorable by an individual viewer, and the last thing you want is so oversaturate with content. You are, as a reader of this forum, pretty educated about most of these projects and how far they are. You deal with gaming news & rumours daily, so you might not agree on this, but the past has shown that you need to limit the content you show at some point. I think the common predictions here in general pretty much are the show. That's not a bad thing per se, but it's the price of being so engaged in these rumors and discussions basically daily.
Okay. The situation is obviously new this time with Bethesda + XGS, but the logic of not showing like 20 projects at the same time still applies. So let's be positive and go with 14 projects, which means we are on the higher end already. Here is my prediction for these. Again, only first-party and just for fun. Zero knowledge or hints included.
Deathloop/Ghostwire Tokyo are in a strange situation, I don't know if they would show them here.
- Halo Infinite - meaty media presence of the game starts at E3, campaign-focus, multiplayer tease, more coming in the weeks/months ahead; gameplay.
- Psychonauts 2 - launch date trailer; gameplay.
- Forza Horizon 5 - likely the most beautiful game at the show that people will remember; gameplay.
- As Dusk Falls - new trailer, this is an original interactive drama, so it'll basically be "gameplay".
- MS Flight Sim - launch date trailer + a new world update; gameplay.
- Grounded - launch date trailer or new update; gameplay trailer.
- Project Typhoon - I think this one will be announced, cinematic/CGI trailer.
- Avowed or Everwild wildcard - I think/hope one of these two will be there; gameplay trailer.
- "Spin-off of an Xbox IP" Jez referred to - I can't really predict this one because I think I know the answer. Interesting, a bit more niche.
- Sea of Thieves - regularly gets a new content/Season trailer, makes too much sense; gameplay trailer.
- Starfield - I'm confident it'll have some kind of presence this year; maybe not a complete 20+ minutes demonstration, but a gameplay/cinematic trailer.
- Project Omen - new game by Arkane Studios Austin; if Deathloop is any indication, likely some gameplay/cinematic trailer mix.
- Wolfenstein III - if this is still in the cards, now is the time to announce this one; gameplay/cinematic trailer mix.
- One wildcard I don't have on my mind; maybe Kojima, the new Double Fine IP, the rumoured LucasFilm thing or something.
So there you go. As you can see, 14 slots are filled very fast. That's my prediction post for Xbox first-party this year. Surely more safe, but I think there are reasons why Xbox themselves might play it a bit safer this year. Given the above and other exclusive stuff like The Ascent, The Gunk, Crossfire X, Warhammer 40,000: Darktide, Stalker 2 and obviously third-party stuff, I expect this to be a good show with a much better gameplay balance, while some of the other XGS projects are likely not far enough in development yet, waiting for UE5 to progress and so on.
Phew. Done. Now I have that off my list.
This is how Rare have always operated to be fair. Goldeneye was a lightgun game, Banjo was a sidescroller then an iso platformer with DKC tech, until the team visited Nintendo HQ and got a glimpse of Mario 64, that changed everything, again!
I always find the notion of Everwild being shown or coming out within the next 12-18 months hilarious.
You might see it next year in terms of actual gameplay, but your not seeing anything from that game this year, and it's definitely not coming out in 2022.
That's pegged as a 2023 game at the earliest in my mind.
Normally exclusivity deals like the one these games have with Sony come with a marketing deal. Doubt Microsoft would mess with that. If the game is successful there could be dlc down the road so it's a possibility they include it with gamepass as a full package when the year exclusivity ends. They could also time the 'bigger' dlc(if there is dlc) to drop when the exclusivity ends
I will believe 2022 for Everwild when I see it.Klob tweeted last month Everwild 2022, Fable 2023, Perfect Dark 2023+
I will believe 2022 for Everwild when I see it.
For now I do not.