cw_sasuke

Member
Oct 27, 2017
26,643
This is all true. I'd only say it's hard to know how profitable MS is with their Xbox division. Traditionally, services like GP are significantly more profitable than HW. Over time, it will definitely be more profitable than their own HW and others.
It all depends I mean look how long it took Netflix to actually make some money. MS is spending amor on content and the infrastructure right now, long-term and once GP is even more established they will have something going on that is gonna be very profitable. Don't think we are there yet and I don't think they make money from their hardware sales.

But you are right in general the sub model has a very high profit potential. Especially once you factor in customers that won't even need to buy an Xbox to play GP games once get stuff like a Streaming Sticks or GP apps preloaded on Smart TVs.

Not to make this into a dick measuring contest but PlayStation and Nintendo right now are crazy profitable...i think Xbox as a whole would have to perform quite a bit better to close that gap at least on a pure profit level. They both have kinda perfected the market they are targeting with record sales while MS is still working towards the highest potential of their strategy. We are still very early in terms of MS overall vision for gaming. A couple years from now these current results are gonna look small.
 

Roytheone

Member
Oct 25, 2017
5,284
Feels like this gen Sony, Microsoft, Nintendo, and let's take steam as the pc representative all will be very successful. It's a great sign that the video game industry is very healthy, and all players can end up winners.
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
Sounds to me like the Xbox Brand is no longer tarnished amongst common folks and money is being invested the eco system by more people monthly. Say great for Microsoft and the industry.
 

Convasse

Member
Oct 26, 2017
3,877
Atlanta, GA, USA
Is this a joke post?
No. It was posed as a question, because it was a question.
I mean.. New ambitious AAA sci-fi RPG from the makers of Skyrim and Fallout...
Because Fallout and TES sell gangbusters.
That makes some sense.

I'm more bullish about Halo moving the needle than Starfield. But I know nothing about the game except all the chatter I've seen from some topics here. And it does come from the makers of FALLOUT and SKYRIM so that carries some weight for sure.
 

Landy828

Member
Oct 26, 2017
13,525
Clemson, SC
It's really impressive that this was without really any first party titles.

Xbox is going turbo.

Your average person buys for the big 3rd party games anyway.

Not a single one of my friends bought a Series X/S/PS5 for Halo or TLoU.

2 close friends bought their Xbox for Call of Duty, Madden, and Game Pass...and that's about it. My brother and best friend bought theirs for a number of Western RPGs (see the likes of Mass Effect/Fallout/Skyrim) and Game Pass. Exclusives don't really factor into their decisions at all. Which is fine.
 

Temascos

Member
Oct 27, 2017
12,668
Wow! Very good showing for Microsoft, it's good to see that all the major companies are doing well this generation so far.

It'll be interesting to see how GamePass goes over the next few years, it's a big bet for MS but it seems to be paying off well for them so far if they can get that much money from customers.
 

cw_sasuke

Member
Oct 27, 2017
26,643
Your average person buys for the big 3rd party games anyway.

Not a single one of my friends buys an Xbox/PS5 for Halo or TLoU.
Global charts paint a different picture. There are plenty of first party exclusives among the best performing games.

Mostly from Sony and Nintendo as of now though.

There is a reason why MS is spending billions on first party Studios to provide content for GP and the Xbox eco system. It's very important in the long-term. Halo will be massive.
 

BloodHound

Member
Oct 27, 2017
9,167
Maybe this is isn't the right place to ask and I apologize if it isn't, but I have wondered recently how does the Gamepass business model work?

Do software developers get a royalty fee every time someone plays one of their games or Microsoft pays them a fixed fee for a license like Netflix does?
The deals are a mix...just like any other subscription service that license out others content.
The goal is to have a large portion of subscribers subsidize the rest. That's why scale is so important. For every person who spends $120 bucks a year to play 50 games, the hope that there will be 100 people who spend $120 bucks a year to redeem 1-2 games.
 

Landy828

Member
Oct 26, 2017
13,525
Clemson, SC
Global charts paint a different picture. There are plenty of first party exclusives among the best performing games.

Mostly from Sony and Nintendo as of now though.

There is a reason why MS is spending billions on first party Studios to provide content for GP and the Xbox eco system. It's very important in the long-term. Halo will be massive.

That's cool, I will ask your friends next time.

Aren't the top few best selling games of all-time multi-platform and like the top 50 99% multi-platform/Nintendo.
 

Navidson REC

Member
Oct 31, 2017
3,456
In hindsight the Halo delay is the best possible thing that could have happened.

1) no units available at launch anyway
2) give attention to other titles, EA deal, Bethesda acquisition, and GP
3) plenty of time to polish game
4) release game when Xbox momentum at all time high
Fully agreed. Personally speaking, I'm a huge Halo fan but Game Pass and my backlog will easily keep me busy until release. But when that day comes it'll be glorious.
 

Welfare

Prophet of Truth - You’re my Numberwall
Member
Oct 26, 2017
5,953
Gaming 2021: $3.533B
Gaming 2020: $2.349B

Content and services grew $739M, or 34%

Hardware grew 232%

Software 2021: $2.896B
Software 2020: $2.157B

+$739M / +34.26%

Hardware 2021: $637M (Total Gaming - Software)
Hardware 2020: $192M

x 3.318

$637M

Series X: $500 * 1,000,000 = $500M
Series S: $137M / $300 = 457K

Series X:S = 69:31

Total Q1 2021 = ~1.45M
 
Last edited:

vixolus

Prophet of Truth
Member
Sep 22, 2020
56,961
Gaming 2021: $3.533B
Gaming 2020: $2.349B

Content and services grew 34%

Hardware grew 232%

Software 2021: $2.896B
Software 2020: $2.157B

+34.26%

Hardware 2021: $637M (Total Gaming - Software)
Hardware 2020: $192M

x 3.318

$637M

Series X: $500 * 1,000,000 = $500M
Series S: $137M / $300 = 457K

Series X:S = 69:31

Total Q1 2021 = ~1.45M
so like a 2:1 ratio of X to S being sold. Is the 1,000,000 number for X based on anything or just a guesstimate?
 

Jade1962

Member
Oct 28, 2017
4,283
Could we take the 232% YoY increase to napkin math some Series X|S numbers roughly?

These were the ballpark estimates for Xbox hardware sales in the U.S. last year for Jan-Mar 2020

71k < XB1 < 79k
125,500 < XB1
276K

These are the estimated sales for X/S in the U.S. for Jan and Fed this year:

XBS: <158K
XBS < 175k

Don't have March data yet. Someone smarter than me and who has more time could also look up other data we have from around the world to create a good estimate for X/S shipments.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
Gaming 2021: $3.533B
Gaming 2020: $2.349B

Content and services grew 34%

Hardware grew 232%

Software 2021: $2.896B
Software 2020: $2.157B

+34.26%

Hardware 2021: $637M (Total Gaming - Software)
Hardware 2020: $192M

x 3.318

$637M

Series X: $500 * 1,000,000 = $500M
Series S: $137M / $300 = 457K

Series X:S = 69:31

Total Q1 2021 = ~1.45M

Is that world wide? 1.45 million units of Series X|S sold?

Also, yep, the series X is outselling the Series S about 2-1. That's about what I expected.

EDIT: Ah, you're extrapolating from an assumed X:S ratio.
 

GamingCJ

Member
Apr 14, 2019
1,907
Gaming 2021: $3.533B
Gaming 2020: $2.349B

Content and services grew 34%

Hardware grew 232%

Software 2021: $2.896B
Software 2020: $2.157B

+34.26%

Hardware 2021: $637M (Total Gaming - Software)
Hardware 2020: $192M

x 3.318

$637M

Series X: $500 * 1,000,000 = $500M
Series S: $137M / $300 = 457K

Series X:S = 69:31

Total Q1 2021 = ~1.45M
Nice calculations.
You know if MS seperates peripherals like Xbox controller? If not, they may be included in hardware?
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
56,961
Is that world wide? 1.45 million units of Series X|S sold?

Also, yep, the series X is outselling the Series S about 2-1. That's about what I expected.
I'm not sure where this is coming from, because according to this in November
Xbox Series X And Series S Reportedly Sold Over 1 Million Units At Launch | SegmentNext
Xbox Series X and S Sold an Estimated 1.2 to 1.4 Million Units on Launch Day ()

Those numbers were included in Q2, no? I know supply is constrained, but that doesn't seem like 3-4 months of sales after launch
 

Xevross

Member
Oct 28, 2017
2,049
Gaming 2021: $3.533B
Gaming 2020: $2.349B

Content and services grew $739M, or 34%

Hardware grew 232%

Software 2021: $2.896B
Software 2020: $2.157B

+$739M / +34.26%

Hardware 2021: $637M (Total Gaming - Software)
Hardware 2020: $192M

x 3.318

$637M

Series X: $500 * 1,000,000 = $500M
Series S: $137M / $300 = 457K

Series X:S = 69:31

Total Q1 2021 = ~1.45M
Seems like pretty good estimates. I know it won't be much but that hardware number will probably still include a bit of XB1 shipments, so maybe more like a ~1.4M estimate.

That's pretty much bang on what I would have guessed, PS5 is looking like it'll match PS4's 3M second quarter, and XBS has been tracking under half of PS5 in Jan-March from what we can see.
 

DixieDean82

Banned
Oct 27, 2017
11,837
I never know if these results are impressive or not. Still remain uncovinced the Series consoles will be a huge sucess. Time will tell.
 

tutomos

Banned
Oct 27, 2017
2,612
The pandemic really helps all the platform holders. They didn't break down revenue from Game Pass so it's hard to know how much it generates. The increase in revenue this quarter is no surprise generated mostly by the new consoles. The traditional model is still going to be relevant for a long time to come.
 

DopeyFish

Member
Oct 25, 2017
10,850
no mention of GP subs in the summary, they just glossed over gaming talking about zenimax, game pass is awesome and tooling

guess we'll see if anything pops up in Q&A
 

Welfare

Prophet of Truth - You’re my Numberwall
Member
Oct 26, 2017
5,953
Is that world wide? 1.45 million units of Series X|S sold?

Also, yep, the series X is outselling the Series S about 2-1. That's about what I expected.

EDIT: Ah, you're extrapolating from an assumed X:S ratio.
Even then, the math kind of forces it anyway. 1.1M and 300K is 79:21, but the Series S isn't going to be that low.

Nice calculations.
You know if MS seperates peripherals like Xbox controller? If not, they may be included in hardware?
Does hardware only inlcude consoles or stuff like controllers and other accessories also counts?

Microsoft have only ever commented on hardware relating to how the consoles performed in units and revenue lost from sales, not accessories performance. I've always read it as console only.