Really? Could you guys try to aim for even lower quality shitposting? Because so far I'm having a hard time figuring out how that would work out.
That's fine. We'll just see how, if ever, a new SP game by Valve would look.Really? Could you guys try to aim for even lower quality shitposting? Because so far I'm having a hard time figuring out how that would work out.
Well, isn't In the Valley of Gods coming next year, so we will see it soon.That's fine. We'll just see how, if ever, a new SP game by Valve would look.
Well, isn't In the Valley of Gods coming next year, so we will see it soon.
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.Well, isn't In the Valley of Gods coming next year, so we will see it soon.
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
EDIT: the question is about monetisation rather than laity!
As we all know Valve used to make amongst the best single player games.
Now they are focussed on multiplayer with a range of monetisation models.
If Valve announced Half Life 3 or any new single player only game would you trust them to not include something awful to pay for it?
Oh, moving the goalpost then? Niiiice. Also, by that logic, shouldn't Red Read Revolver be considered as Capcom game instead of Rockstar game, as the studio started making it under Capcom?Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
Read my first post regarding a potential HL3 release.Oh, so now games like Firewatch aren't "proper" singleplayer experiences (even though, you know, they don't feature any sort of multiplayer gameplay). Anything else we should know about "proper" singleplayer experiences?
They don't come anything near HL (hell, even portal) in terms of scale/complexity. That's what I meant. And why are you bringing genre into this (which I like btw)?Oh, moving the goalpost then? Niiiice. Also, by that logic, shouldn't Red Read Revolver be considered as Capcom game instead of Rockstar game, as the studio started making it under Capcom?
And Firewatch and In the Valley of Gods is as proper SP as Half Life or Portal is. Just because you don't like that genre, doesn't make it not proper at all. Sheesh.
Read my first post regarding a potential HL3 release.
They don't come anything near HL (hell, even portal) in terms of scale/complexity. That's what I meant. And why are you bringing genre into this (which I like btw)?
You're comparing a HL game to a small scale game? Firewatch is a good game, but it's nothing like a HL/Portal game which I've yet to see.Your first post doesn't say anything about "proper" singleplayer experiences... You've dug so much I think oil is going to come out sooner or later, keep going!
Also, games that aren't as complex as HL or Portal aren't "proper" singleplayer games? Come on...
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
They acquired Campo Santo, they have great writers.All the developers and writers have left looong ago, Valve doesn't have the talent to make single player content to save their lives.
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
Oh no, didn't you hear? It's not a Valve game, it's a Campo Santo game.
Read the whole discussion. It's a good game, but it's not as complex and big in terms of scale as HL.lol at Firewatch not being proper SP. Get out with that bullshit.
Read the whole discussion. It's a good game, but it's not as complex and big in terms of scale as HL.
It makes a difference when making a business choice regarding monetization.There is no "whole discussion". Firewatch is a singleplayer game, and that's it. The distinction between "proper" SP games and Firewatch only exists in your head, as far as I can see. I mean, it's a game designed to be played by ONE player (as in, a SINGLE player). What's that? Oh, a singleplayer game.
All the developers and writers have left looong ago, Valve doesn't have the talent to make single player content to save their lives.
Lmao.
Just because Campo Santo got purchased by Valve that doesn't mean that Valve is making it nor will they come back to SP.
It's still Campo Santo.
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.
They didn't finish the last one they started despite having all the money.
Fuck them.
Pretty different from what you might think.That's fine. We'll just see how, if ever, a new SP game by Valve would look.
There is no "whole discussion". Firewatch is a singleplayer game, and that's it. The distinction between "proper" SP games and Firewatch only exists in your head, as far as I can see. I mean, it's a game designed to be played by ONE player (as in, a SINGLE player). What's that? Oh, a singleplayer game.
Firewatch is a walking simulater, there's no lose state, there's no consequences, there's just pretty visuals and sounds. There's little game in there.
Portal doesn't have personality? Lmao now I've heard everything
I see you forgot the complexity/scale part regarding a proper SP which I mentioned to that other person. And yes, a "walking simulator" is the opposite of a complex/large scale game.Please note that the person who started the discussion on "proper" SP games wasn't arguing whether "walking simulators" are games or not. They were saying that Firewatch is not a "proper" SP game.
So you are adding information that is not really relevant.
That's exactly why they bought a studio making walking sims.They won't make an SP game unless they can find a way to monetize it to hell and back.
I see you forgot the complexity/scale part regarding a proper SP which I mentioned to that other person. And yes, a "walking simulator" is the opposite of a complex/large scale game.
Important distinction in terms of scale if the company goes for a monetization model. Firewatch vs HL.Really? Again with this made up stuff about "proper" SP? The other poster was also engaging in questionable distinctions between "games" and "walking simulators", but your "proper" SP game idea takes the cake.
ND wasn't Portal at all. They were just hired because of the idea. But even taking something like L4D, which is the better comparison, as Valve liked the game in development, so they bought the studio, rebranded it Valve Something (West?) then released it when it was finished. No one questions L4D as being a Valve game.
This is how Valve have always worked. They like the Team Fortress mod, they buy the team. They like the CS mod, they buy the team. They like DotA All-Stars, the buy the dude who makes it.
Important distinction in terms of scale if the company goes for a monetization model. Firewatch vs HL.
It makes perfect sense to buy whole teams if you have the resources. Even in instances where they didn't buy them to make specific games or complete things they're working on, like when they bought the Tag: Power of Paint team, you at least have evidence that not only are they talented, but they also work together effectively. When you hire individuals, you have to hope they work within the corporate structure your company has. When buying whole teams, that's much less of a concern.Yup was their business model for awhile. I thought it was brilliant because the beginning of projects is the most risky, having to hire the team, hope you got the right people, hope your idea on paper pans out, it's literally all risk , all investment with no incoming money.
What on earth are you talking about? Seriously? A single player game is a game that is played by a single player. Complexity and scale don't have anything to do with it.I see you forgot the complexity/scale part regarding a proper SP which I mentioned to that other person. And yes, a "walking simulator" is the opposite of a complex/large scale game.
It was to clarify my point regarding complex vs simple games.An "important distinction" you added way after starting with "Firewatch is not a proper SP game". But I guess that's not "important".
Didn't they work on the game before the studio was acquired by Valve? Either way, if it's anything like firewatch then it's a far cry from what I meant by proper SP aka HL/portal.