Just out of curiosity, is this sentiment limited to this specific franchise or do you just not like first person games?
Never been fan of first person prespecitve. If it weren't for my son I wouldn't buy RE7 at all, at least in the begining
Just out of curiosity, is this sentiment limited to this specific franchise or do you just not like first person games?
You'd probably quite enjoy RE4.I would like to try RE7 but it just looks too scary and I think I will die 30 minutes into it. Even RE2R looks scary as hell. This is why I only played RE5 and RE6. Maybe one of these days I will try RE4.
Leon Kennedy is the exact same character regardless of whether you're playing in first person or third person. James Bond is one of the most iconic fictional characters ever, and he's not suddenly less charming and Bond-like in first person. People buy a James Bond game for James Bond.
Now I'm sure there are some people who don't like first person Bond games. They prefer the likes of Everything or Nothing or Blood Stone. This ideological split comes up a lot. But regardless, James Bond being the protagonist of a James Bond game is not a non-factor. We see something similar with Joanna Dark, incidentally. Some people feel that Perfect Dark games such as the one MS are rumoured to be making need to be third person because they don't see the point of a female protagonist "that you can't see when you're playing." The ideological split between first and third person is stark, and a little one sided. There are people even on this forum who outright refuse to play first person games. You don't see many people who refuse to play third person ones.
Also, we have a first person mod for RE2 Remake already. It works pretty darn well, although it's not as polished as a native implementation yet. Some people talk about first person RE2 as some kind of hypothetical. It's a reality. A work in progress reality, but a reality nonetheless.
The sticking point design-wise is the third person cutscenes. In first person games, third person cutscenes tend to be more jarring. Switching perspectives for non-interactive sections expose the disconnect between actually playing the game and essentially watching a movie. RE7 strives to preserve perspective as much as possible, even if it requires using weird gimmicks like the VHS tapes.
When you play RE7, playing as Ethan, playing as Zoe, playing as Chris, and playing as Joe -- these are all distinct experiences. Distinct characters often with different mechanics. Even playing as Mia is different to playing as Ethan due to the shift in pacing and sudden introduction of mechanics. These characters are not non-factors.
Guarding was something I virtually never used on my first playthrough. Think I used it once when the game first prompts it then ignored it. It was only in Madhouse that I actually seriously used the mechanic. I ended up appreciating it on Madhouse.
As for it making sense, I don't see the issue. It doesn't even protect you from all damage. Just lowers the damage you recieve, which makes sense.
It's just how Ethan is written. It's not like Ethan was the only playable character in RE7. I can't see how Joe Baker was a non-character. Nor Chris Redfield.Further, your talking absolutely abstract for whatever reason when my examples were concrete and actually how they were implemented in the game. Ethan feels largely like a non-character.
I can't really agree there considering RE7 has IMO the best bosses the series has ever seen. And the combat is excellent. Again, possibly the best the series has seen mechanically.
I want another game in the style of both, I don't care which way they do re8 as long as we get a re:spinoff that has the other.
Save that for the Dino Crisis reboot.
RE7 failed? Yeah.....no
I mean trying to block a Chainsaw with your arms might not mean a killing blow but it will definitely hurt as much. I think my issue relays to having to rely on it because despite the first person view, Ethan is as slow as a snail crossing the desert, which I hated it. I found it tough to dodge enemies unlike in the other titles. Same as Revelations, where the dodge mechanic is key but it is ridiculously hard to use.Guarding was something I virtually never used on my first playthrough. Think I used it once when the game first prompts it then ignored it. It was only in Madhouse that I actually seriously used the mechanic. I ended up appreciating it on Madhouse.
As for it making sense, I don't see the issue. It doesn't even protect you from all damage. Just lowers the damage you recieve, which makes sense.
You don't have to rely on it at all outside madhouse difficulty. You can literally ignore the mechanic the entire game and get though the game without issue.I mean trying to block a Chainsaw with your arms might not mean a killing blow but it will definitely hurt as much. I think my issue relays to having to rely on it because despite the first person view, Ethan is as slow as a snail crossing the desert, which I hated it. I found it tough to dodge enemies unlike in the other titles. Same as Revelations, where the dodge mechanic is key but it is ridiculously hard to use.
It has sold really really well and got critical acclaim so I'm not sure under what metric it failed.
I made it through the game without using it all the time, sure, but there were boss fights with Jack where I couldn't dodge his attacks and it felt like the game wanted me to rely on it.You don't have to rely on it at all outside madhouse difficulty. You can literally ignore the mechanic the entire game and get though the game without issue.
RE7 should just fuck off and be a new IP.
''House of Nightmare'' or some other shit like that.
That way we didn't have to choose, RE fans gets true Resident Evil experience like RE2 Remake while RE7 fans get the kind of VR experience they want.
We're still doing that "true Resident Evil" shit?RE7 should just fuck off and be a new IP.
''House of Nightmare'' or some other shit like that.
That way we didn't have to choose, RE fans gets true Resident Evil experience like RE2 Remake while RE7 fans get the kind of VR experience they want.
Yes we are and we won't stop giving this feedback to Capcom.
If RE8 ends up being third person, you are welcome.
If you're the one I have to blame for Capcom ditching first person, so be it.Yes we are and we won't stop giving this feedback to Capcom, ever.
If RE8 ends up being third person, you are welcome.
If you're the one I have to blame for Capcom ditching first person, so be it.
I didn't say they need to stop making first person survival horror, I'm just saying it's better off becoming a different IP.
I remember this exact reasoning being argued over a decade ago for RE4.I didn't say they need to stop making first person survival horror, I'm just saying it's better off becoming a different IP.
I remember this exact reasoning being argued over a decade ago for RE4.
In what world did RE7 fail
I mean if the feedback makes an RE game I actually want to play again then yeah I hope they get that feedback.If you're the one I have to blame for Capcom ditching first person, so be it.
But regardless, Resident Evil is a lot of things. True Resident Evil isn't a thing. The series has evolved and changed a lot. Fixed camera, OTS, FP. It's all Resident Evil.
It's just how Ethan is written. It's not like Ethan was the only playable character in RE7. I can't see how Joe Baker was a non-character. Nor Chris Redfield.
I can't really agree there considering RE7 has IMO the best bosses the series has ever seen. And the combat is excellent. Again, possibly the best the series has seen mechanically.
Here's the thing. We know how RE2 Remake plays in first person. It's not like we have to sit around and imagine how it might be. We have a mod that implements an increasingly polished first person mode. For all practical purposes, RE2 Remake is a game which allows you to swap between first and third person. I'd argue it's a vastly superior game in first person in terms of horror and atmosphere.
You know, if Capcom implemented first and third person modes in their games off the bat, this debate basically wouldn't exist. It's not like first person modes are some massive amount of work. Converting an FPS game to TPS is extremely problematic. (You have issues with third person navigation in cramped spaces, issues with aiming, room size, etc.) Converting a TPS game to FPS is in some cases trivial. It's a win-win, basically.
Remake Style for every future Game.
Make a 2nd Team that continues with FPS VR supported Spinoffs