I mean BOTW's combat is what it is. It's relatively simple. That's not to say there's no depth at all, but obviously it's no DMC or anything like that. The different weapon types, however, absolutely play and feel different from each other. I don't think that's really up for debate. Again, it's not like, say, monster hunter where a different weapon almost makes it feel like you're playing a completely different game, but it's enough to give variety. Especially in the heat of combat where you might be losing weapons.
This is basically where the game ended for me. I thought, "They can't make the Master Sword break, and I'll finally have a nice default weapon that I can use against trivial enemies and pots/trees/grass to reduce my inventory management!"It was quite a downer to see that the Master Sword could "break". Also the Hylian Shield.
Sword and shields are different from great swords which are more sweeping and slow. That's different from a spear which bas longer ranged and is quick and stabby. That's way different from the boomerangs which, yes, you can just use like a sword and shield but you can also throw it at your enemies like a boomerang. And of course the wands are probably the most different of all.I didn't think so. I found them fairly interchangeable, particularly given how often I was using the slow-mo parry system.
Sword and shields are different from great swords which are more sweeping and slow. That's different from a spear which bas longer ranged and is quick and stabby. That's way different from the boomerangs which, yes, you can just use like a sword and shield but you can also throw it at your enemies like a boomerang. And of course the wands are probably the most different of all.
To each their own I suppose, but I honestly don't see how anyone can play BOTW and come away saying "yeah all the weapon types are basically interchangeable." I guess "interchangeable"' is true if you want to say you can tackle almost any situation with any weapon, but I think it would be misleading to say that encounters don't feel different depending on the weapon you use.
I played monster hunter world only ever using the bow. Never once used a different weapon. I wouldn't say "eh the weapons are interchangeable and it doesn't matter" because MHW obviously feels different when you use a different weapon. BOTW doesn't have the same level of depth, but there is still variety between the different types.
You don't just automatically have more weapons though. You have more weapons if you're exploring. And this is a game that is about exploration. The weapon degradation is there to force you to explore. Just like the korok puzzles encourage it.If you're always going to have more weapons then there really is no point in the weapons breaking.
The game has an overabundance of weapons that spits in the face of the free form gameplay and exploration that a lot of y'all seem to think is so great.
If you're always going to have more weapons then there really is no point in the weapons breaking. If you're in a position in which you're out of weapons then you messed up big time.
There is no benefit to weapon durability other than tedious item management and you're fooling yourself if you think otherwise.
A lack of weapon durability would not have turned a single person off from the game. The presence of it absolutely did.
I mean, the problem is that you are both using the Master Sword in the exact opposite way it is intended and underestimating its full potential.This is basically where the game ended for me. I thought, "They can't make the Master Sword break, and I'll finally have a nice default weapon that I can use against trivial enemies and pots/trees/grass to reduce my inventory management!"
The worst part about the Master Sword is that it doesn't seem to regenerate until it actually breaks, so you can't even partially use it and have it get back to full strength for a real fight: once you use it, you'll want to fully break it which is ridiculous and cemented this game as terribly designed in my opinion.
I would rather it be a back up weapon. Nothing worse than getting to a boss and only having a wooden branch left.
The other weapons are stronger but having something unbreakable to help get out of situations would be a benefit.
A quest line to improve it slowly or able to refine it at a blacksmith to a point after each boss.
It happened to me with such frequency I gave up with frustration and anger.
I mean, the problem is that you are both using the Master Sword in the exact opposite way it is intended and underestimating its full potential.
The Master Sword is designed to fight Guardians and clear dungeons. While it is glowing in response to those things, it is both the strongest weapon in the game and completely unbreakable. You can fight every enemy in Hyrule Castle with the Master Sword and it won't break once, and then watch it break on a Chu Chu the moment you leave the castle and it stops glowing. It was designed to be your trump card for getting through tough fights, and was specifically designed to not be good at trivial tasks.
Its design is actually really elegant, since it is a weapon that really does live up to its legend when you need it the most, but because it only works when you need it the most, it doesn't trivialize or invalidate the weapon acquisition loop for normal gameplay.
So, I really think it works perfectly within the game.
Yeah, so, because of this "elegant" design, the Master Sword went mostly unused in my travels. Great.I mean, the problem is that you are both using the Master Sword in the exact opposite way it is intended and underestimating its full potential.
The Master Sword is designed to fight Guardians and clear dungeons. While it is glowing in response to those things, it is both the strongest weapon in the game and completely unbreakable. You can fight every enemy in Hyrule Castle with the Master Sword and it won't break once, and then watch it break on a Chu Chu the moment you leave the castle and it stops glowing. It was designed to be your trump card for getting through tough fights, and was specifically designed to not be good at trivial tasks.
Its design is actually really elegant, since it is a weapon that really does live up to its legend when you need it the most, but because it only works when you need it the most, it doesn't trivialize or invalidate the weapon acquisition loop for normal gameplay.
So, I really think it works perfectly within the game.
Given I'm spending most of my time not fighting guardians, most of the time I use the Master Sword to break rocks and other object, or sometimes to clean up trash mobs. Guardians like running away to mid-range so I don't usually bother engaging them with melee weapons, especially since trivializing them by parrying lasers is more fun than trivializing them by stunlocking them to death with repeated weapon swings.I mean, the problem is that you are both using the Master Sword in the exact opposite way it is intended and underestimating its full potential.
The Master Sword is designed to fight Guardians and clear dungeons. While it is glowing in response to those things, it is both the strongest weapon in the game and completely unbreakable. You can fight every enemy in Hyrule Castle with the Master Sword and it won't break once, and then watch it break on a Chu Chu the moment you leave the castle and it stops glowing. It was designed to be your trump card for getting through tough fights, and was specifically designed to not be good at trivial tasks.
Its design is actually really elegant, since it is a weapon that really does live up to its legend when you need it the most, but because it only works when you need it the most, it doesn't trivialize or invalidate the weapon acquisition loop for normal gameplay.
So, I really think it works perfectly within the game.
When a weapon breaks in botw, it disintegrates into a million pieces and vanishes. However, there are several story unlocked weapons that can be repaired or replaced for a modest fee, and these weapons range from pretty good to outstanding. Furthermore, the Master Sword automatically restores itself after breaking if you wait a short bit.
The Master Sword has a durability of 200 when glowing. You can break it.I mean, the problem is that you are both using the Master Sword in the exact opposite way it is intended and underestimating its full potential.
The Master Sword is designed to fight Guardians and clear dungeons. While it is glowing in response to those things, it is both the strongest weapon in the game and completely unbreakable. You can fight every enemy in Hyrule Castle with the Master Sword and it won't break once, and then watch it break on a Chu Chu the moment you leave the castle and it stops glowing. It was designed to be your trump card for getting through tough fights, and was specifically designed to not be good at trivial tasks.
Its design is actually really elegant, since it is a weapon that really does live up to its legend when you need it the most, but because it only works when you need it the most, it doesn't trivialize or invalidate the weapon acquisition loop for normal gameplay.
So, I really think it works perfectly within the game.
Gaurdian and Ancient weapons do deal boosted damage against Guardians, though their real advantage is their ability to sever limbs. It takes a normal weapon or Master Sword two hits to cut a Stalker Guardian arm, but even the weakest Guardian weapon can do that in one hit. So with a little practice you can buzzsaw through all of a Stalker's limbs in two seconds and render it completely helpless. At that point the greater durability of the Master Sword is useful so you can conserve the fragile Guardian weapons for later leg-cutting.Given I'm spending most of my time not fighting guardians, most of the time I use the Master Sword to break rocks and other object, or sometimes to clean up trash mobs. Guardians like running away to mid-range so I don't usually bother engaging them with melee weapons, especially since trivializing them by parrying lasers is more fun than trivializing them by stunlocking them to death with repeated weapon swings.
Don't the guardian weapons get bonus damage against guardians? I dunno how much it is but even in the one situation where you happen to be fighting guardians I think strong guardian weapons should beat out the Master Sword for damage, especially with attack up modifiers.
No it would be a different game because they'd need to completely redo it, whether it would be "better" who knows.
"Why doesn't this horror game give me infinite ammo like an FPS? I don't know I just think there's something wrong with the core of this game, if it needs limited ammo "to work."It feels like an excuse, quite frankly, saying it would break the design. In my opinion, there's something wrong with the core of the game, if it needs comically breakable weapons "to work"
It's better. I used cheats for infinite durability on Wii U and enjoyed it much more afterwards.
Maintaining the system the games weapons are built upon is not "fucking up."I wanna try this.
I hate BOTW for several reasons, and weapon durability is one of the bigger ones, so I've always wondered if I would hate the rest of the game less if I didn't have to deal with that bullshit.
I hate it so much that I went and got the master sword as early as I could thinking that there's no way Nintendo would make that breakable, but they fucked that up as well.
Running out of bullets, doesn't feel as stupid and discouraging.. as weapons being made out of glass.No it would be a different game because they'd need to completely redo it, whether it would be "better" who knows.
"Why doesn't this horror game give me infinite ammo like an FPS? I don't know I just think there's something wrong with the core of this game, if it needs limited ammo "to work."
Sorry you don't like it, doesn't make the system inherently wrong.Running out of bullets, doesn't feel as stupid and discouraging.. as weapons being made out of glass.
That's why I said imo, I have no idea why people find the comically breakable weapons.. fun, but ok if it's right for them, whatever cool.Sorry you don't like it, doesn't make the system inherently wrong.
That's why I said imo, I have no idea why people find the comically breakable weapons.. fun, but ok if it's right for them, whatever cool.
You do realize that real-life swords can actually be really brittle and fragile, right? If you parry a sword blow with the edge of your own sword like in movies, your sword's cutting edge actually would shatter and break off. Swords would snap in half mid-battle all the time. The medieval swords that survived to the modern day are generally ceremonial pieces that never saw battle.Running out of bullets, doesn't feel as stupid and discouraging.. as weapons being made out of glass.