Not the biggest, but twilight princess should fit, trying too much to be dark and edgy, but never really achieving it!
Bad game =/= bad port.Not on the vita it ain't. Imagine the very bad checkpoints in the game. Now imagine you dying a bunch because of glitches like the physics bugging out causing you being unable to jump from moving platforms half the time. And then thus getting put back all the way not by your fault but the crappy port job. Add the shitty framerate and important controls like going up and down on the scooter things being mapped to the back touch pad and you have something that imo is barely playable and one of my worst gaming experiences ever.
The action Resident Evils (5 and 6 mainly). Even if I love 4, I'll never love the change in style.
Devil May Cry 3/4.
3 is my second favourite game in the series but I'd be embarrassed to play it in front of someone. 4 I just want to forget.
This could either have been the edgiest thing ever, or it could've been Mega Man's Metroid Prime moment.
Haha, good post, although I think DMC5 is pretty far past the teen phase. Well, V is pretty cringe and edgelord which is very teen, but Nero is pretty sound and Dante is pretty old at this point. The demonic stuff is pretty chill and underplayed, even though yes it's technically anusDMC series is perpetually in its teen phase now that I think about it.
DMC 2 made Dante more gruff and silent.
DMC 3 cranked up the silly and was the most bloodiest and violent entry at the time.
DMC 4 had jiggle physics Trish & Lady and a mopey teenaged Nero as a protagonist.
DmC is FUCK YOU YOU SON OF A WHORE and miscarriage through sniper.
Haven't played DMC5 but I heard half the game takes place in a demon's anus.
There's really no baseline experience. The games escalate the silliness or edginess.
God I wish this got made.
I was going to say Brawl too, but I've been beaten to the punch. It's not the worst example, but Mario's realistic overalls and the main theme are really trying to sell this game as a lot more mature and advanced than it is.
In the case of Brawl I saw it as a way to make the game's graphics seem better from the last entry while there wasn't that big of a jump tech-wise. Also to fit in better with the new human characters like Snake.If it's possible for Super Smash Bros. to have a "Teen Phase", then Brawl probably fits the bill.
The colors are much more muted than in the previous and subsequent games, the main theme sounds more serious and has more gravity to it then what we got in Smash 4 and Ultimate, especially in the main menu where you'll hear it the most, and I'd argue that even though Smash Ultimate also has a story mode about fighting back against a world destroying threat and saving characters that have been turned into trophies, the environments for SSE often feature what I would call darker areas (like the lab or the ruined castle) and the army of horrifying proto-KIU monsters are certainly creepier than the copies of characters you fight in World of Light.
Just compare Mario's render:
David Cox outright said he wanted Castlevania: Lords of Shadow to be "dark and gritty." The artist and composer even trash talked Ayami Kojima ("yeah, she can draw") and Michiru Yamane (saying her music was too girly for the series). I don't have sources for those so they're from memory.
Bowser looks GROSS due to this in Ulimate, I miss his bright coloursI think Donkey Kong had this phase where they wanted to run away from anything related to DKC2-3 and 64, but they turned around for Tropical Freeze and I hope the next game, whatever it is, hits that sweet spot of old and new without limiting the old to just 1 game.
Mario seems to be stuck in this loop as well, so I hope they get out somehow for both Paper Mario and Mario & Luigi 6.
I don't have many hopes for the Super Mario movie because of this, but hopefully the director knows about the old rpgs to look for reference instead of just taking the SMW storyline and going with that.
(The saddest thing is that most of the original Paper Mario did just come from SMW. They just added a couple new species and worked around the limitations they had, instead of just accepting they could not)
[I know that by teen you probably meant just dark, edgy, or too serious stuff, and for that maybe Super Paper Mario would qualify. But I think running away from aspects of yourself or your past feels like a very teen thing to do as well]
In the case of Brawl I saw it as a way to make the game's graphics seem better from the last entry while there wasn't that big of a jump tech-wise. Also to fit in better with the new human characters like Snake.
It happened again from Smash 4 to Ultimate. In Smash 4 the textures were less prominent in favour of colours, but they went back to texturing more for Ultimate.
First thing I thought ofHow can Mortal Kombat, an M rated franchise, have a "Teen Phase"?
I don't know how, but they really did it.
They're probably in Spanish, so keep that in mind!
Well, it's debatable, but in my opinion OP limited the term "teen phase" quite a bit, not every teen is edgy or darker, but maybe there are some that prefer things louder and dumber. Like you said, F&F, or the action Resident Evils would fit more on that description.Would those really fit what the OP is asking for though? RE 4-6 went more into the fast and the furious "This is so cool guys" style than trying to be dark and edgy.
It was definitely a shift regardless though.
Hitman Absolution.
That's a pretty sweet Cobra Commander.
Exactly what I thought of when I saw this thread. I was mega hyped from that first reveal trailer at E3, it was clear we were in for a chainsaw full of edginess.I like .Hack//GU story, but I can't deny that they up the dark edge factor by quite a lot. It says something when the main character is known as a PKK (Player Killer Killer), and wields a chainsaw sword.
Even the previous MC wasn't spare from this as his avatar got reconfigure to look like this, with him also getting shark teeth