Hand of Fate 2.
Unique (along with it's predecessor) combination of roguelite deck builder, tabletop dungeon crawler and brawler set in fantasy world. You embark on heroic adventures through challenges laid upon you by mysterious Dealer who is looking to use you as an asset in his vengeance. The adventures range from typical fantasy stuff like tracking down stolen relics to more intriguing scenarios like uncovering an assassin within thieves guild and protecting a simple country boy from his undead girlfriend. There's also overarching plot about fighting against an Empire and toppling Kallas who has usurped Dealer's position.
As for the gameplay, you move across the cards laid as dungeon floors which represent encounters, which might be anything from a game of dice or chance to go shopping to combat encounter, done as a 3D brawler that is engaging enough to not feel out of place. As you progress through the challenges you unlock more and more encounter and equipment cards you can add to the Dealer's deck, which shapes challenges to player's favor or disfavor if you're very unfortunate.
It's currently on sale with all DLC's under 10€, which is a steal.
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
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Conquest of Elysium 4
One of my favorite games of all time (my avatar is the Baron from it). It's always hard to recommend it to people due to it's visual presentation and some ascetic elements since it's quite pricey normally, but when it's on sale for ~5€ I can only sing it's praises. It's a turn based strategy game where you pick one of 21 unique factions (called classes in game) based on history and mythologies to, well, conquer Elysium and crush all factions opposing you. It's not quite just a high fantasy wargame due to all wacky things going around in the world. The neutral monsters roaming the map can be bigger threat to you than your actual enemies and lots of unexpected options and dangers can reveal themselves to both you and your opponents, making every campaign unpredictable - you never know if you triumph over your closest neighbor just for some other AI opponent to fail in containing undead problem in their backyard which then spreads, or if you defeat all of your opponents only to realize that demonic invasion you left unaddressed since it didn't ravage your lands has become the real final boss.
The controls and basic gameplay are simple. Battles are automatically resolved but you get to watch how they play out, only thing under your direct control is deciding which spells your mage units cast. There is no diplomacy or empire building, all of your resources are meant to raise armies and wage war and map control is all about controlling flow of resources and holding onto recruitment locations. Still, the game has insane amount of depth in the game. All factions have their own gimmicks and lots of them are based on summoning powerful units. There are multiple eras you can choose from before the map is generated and they alter the experience. Replay value is huge. Still, as much as I love it, this is definitely not a game for everyone. It doesn't cost much to try right now though.
Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
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