Lauging at several posts stating "I just played for half an hour and WOW!" Because it is indeed wow, and 30 min is about all I can take too.
No dizziness or anything, just sweaty palms and raised heart rate.
It's in a cockpit, with some comfort settings on it's fine. Resi has the disconnected movement issue that makes a lot of people sick.
I cant play re7 at all and yet i've been playing this without any confort setting on, so try it if you have that possibility. They are not comparable.
This is one of the things that, as a longtime wipEout fan, I was really looking forward to. I know what the scale is meant to be like (the ships, canonically, are fkn huge) so seeing that scale finally realised has me so excited!One aspect of having Wipeout in VR that I really appreciate is the sense of scale.
Wipeout tracks have always been lined with stands full of cheering spectators, and there's often buildings and other objects that tell you the craft and tracks are actually quite large in scale, but it's never really come across in gameplay for me.
But VR puts everything in a correct scale relative to the player/pilot. You're surrounded by your bulky craft. The extra depth perception gives you a proper sense of your crafts position relative to the track and scenery in the distance.
Is there a reason why everyone's acting all mind-blown at this when Redout had VR since it launched in 2016
Redout has more tracks (literally nearly double, less ships however) and can be played fully in VR like this game.
Is there a reason why everyone's acting all mind-blown at this when Redout had VR since it launched in 2016
Redout has more tracks (literally nearly double, less ships however) and can be played fully in VR like this game.
I guess this is the best thread to ask... How is Wipeout 2048? Speaking strictly about the offline content
According to them, it's bureaucracy with Sony holding it up but it's coming soon.Redout devs didn't ever come through with their promised PSVR patch as far as I remember?
Okay, that headline might be a little unreasonable. But it's pretty much what I did yesterday after first seeing that the update bringing VR support Wipeout Omega Collection had gone live, then hearing the near-simultaneous news of a PlayStation VR price cut. I'd been holding out, but after selling my HTC Vive last week as part of moving house, this felt like a sign.
A sign pointing in the right direction, as it turns out, because Wipeout in VR is phenomenal.
Okay i'm getting a PSVR now just for wipeout. Is this the best VR game out there?
I think the more realistic, urban track designs in 2048 make it harder to read the tracks. But some of them are my favourite Zone tracks.OK.
It doesn't hold up to the perfection of HD, or even Fury or the second or third PS1 games. It's got some nice courses, looks great throughout, it's sound design is incredible, but it feels unbalanced and cheap at times.
Is there a reason why everyone's acting all mind-blown at this when Redout had VR since it launched in 2016
Redout has more tracks (literally nearly double, less ships however) and can be played fully in VR like this game.
I think the more realistic, urban track designs in 2048 make it harder to read the tracks. But some of them are my favourite Zone tracks.
Is there a reason why everyone's acting all mind-blown at this when Redout had VR since it launched in 2016
I guess this is the best thread to ask... How is Wipeout 2048? Speaking strictly about the offline content
There are lot of comfort options that should prevent motion sickness to some degree. But I would say it's definitely not an entry level VR experience.
Turn supersampling off.Anyone else have the issue of the game just not booting up anymore? Gets stuck in the first black& white loading screen :(
Anyone else have the issue of the game just not booting up anymore? Gets stuck in the first black& white loading screen :(
Turn system wide supersampling off and you'll enjoy WipEout VR to your heart's content.Anyone else have the issue of the game just not booting up anymore? Gets stuck in the first black& white loading screen :(
If you need help with immersion due to the joystick not mirroring movement on-screen, consider joysticks in modern fighter jets have static ones, that don't move, and sense pressure from your hands. You can even get them for gaming, e. g. Force Sensing tech used in Saitek's X-65F. So, in the future, consider Wipeout ships have migrated over to these types of joysticks to enhance your immersion!My only pet peeve is that your guy does't move his joystick when you control your ship, its not that noticeable as you are constantly looking at the track. But after EVE and RIGS it just adds that extra layer
Thanks very much for this awesome reply :)Amazingly minimal. Probably the most surprising thing about this game. The care they've put into the comfort options is as impressive as anything else.
Compared to Radial-G, whose VR mode made no concessions to motion sickness and just uses the regular internal view, Wipeout has put a bunch of options in there to counteract VR motion sickness.
Default view sees the cockpit fixed to the horizon with the ship rotating around it as though the cockpit is a gyroscope. It works wonders and has prevented me from getting any motion sickness. My stomach has clenched a few times when certain tracks rapidly wobble up and down, but no Ill effects.
Turning off all the comfort options and the game is as stomach churning as you can imagine. If you've got the VR legs for it, it's fantastic, but the default view is hardly lacking.
Interesting those are high praises.I own all three major vr headsets. This is without a doubt the best thing I have experienced in VR to date.
Holy shit.
Thankfully I no longer motion sick in VR. Turned all of the comfort options off and shit is intense.
I own all three major vr headsets. This is without a doubt the best thing I have experienced in VR to date.
Holy shit.
Thankfully I no longer motion sick in VR. Turned all of the comfort options off and shit is intense.
...
As a huge wipeout fan, its amazing how natural the game feels in VR.
Almost as if it was meant to be in VR all along.