BFV is pretty quick on my mediocre laptop with a mediocre SSD. 5-10 seconds instead of 60-80 on console.Some games will still have longer loading screens. I'm thinking Bethesda and DICE lol
That's the same as saying they are cutting 160m console players. PC gamers get the same time frame for buying a SSD, as console players buying a next gen consoleThen you're cutting off hundreds of millions of customers on PC.
console players are used to it, pc gamers do not take kindly to being walled off of things. Xbox game studios games are generally very well optimized for a broad range of PC specs and if Lockhart is a thing that definitely won't change.That's the same as saying they are cutting 160m console players. PC gamers get the same time frame for buying a SSD, as console players buying a next gen console
.
The first games to require SSDs on PC will likely be big budget AAA games known for pushing PC hardware. PC games should know what to expect, and understand that their systems' capability won't last indefinitely. PC gamers have adapted before, and they'll adapt again. The move to multi-core CPUs, VRAM requirements, etc. Each of those has required a significant investment, but that's part of PC gaming.Then you're cutting off hundreds of millions of customers on PC.
You realize that a lot of devs are under an embargo?
You expect an open-world game to be 60fps on current gen? Seriously?
Then you're cutting off hundreds of millions of customers on PC.
Lockhart has a NVMe SSD.console players are used to it, pc gamers do not take kindly to being walled off of things. Xbox game studios games are generally very well optimized for a broad range of PC specs and if Lockhart is a thing that definitely won't change.
Wdym this kind of stuff has definitely happend before. Not like games are still made with last gen gpus in mind.console players are used to it, pc gamers do not take kindly to being walled off of things. Xbox game studios games are generally very well optimized for a broad range of PC specs and if Lockhart is a thing that definitely won't change.
Jaguar CPU my friend, Jaguar CPU.Have you seen that game? It's empty and still runs like a dog.
I think it will become mandatory for "optimal" specs, like with Microsoft Flight Simulator listing it yesterday, but requiring it to run won't happen for at least a decade or more.
Coalition
With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading. As we look to the future, the Xbox Series X's Sampler Feedback for Streaming (SFS) is a game-changer for how we think about world streaming and visual level of detail. We will be exploring how we can use it in future titles to both increase the texture detail in our game beyond what we can fit into memory, as well as reduce load times further by increasing on-demand loading to just before we need it, instead of pre-loading everything up-front as we would use a more traditional 'level loading' approach.
It's not about being used to it. Console gamers recognize themself that it's time to move on fron 7 year old hardware to new hardware, they buy the next console because they want to, not because they need to. And it the PC space, it isnt much different than moving on from a outdatet gpu to a new gpu, but instead it's now about a outdatet hdd to a ssd.console players are used to it, pc gamers do not take kindly to being walled off of things. Xbox game studios games are generally very well optimized for a broad range of PC specs and if Lockhart is a thing that definitely won't change.
And I agree, I just don't see SSD adoption on PC as a requirement happening soon but it will happen.It's not about being used to it. Console gamers recognize themself that it's time to move on fron 7 year old hardware to new hardware, they buy the next console because they want to, not because they need to. And it the PC space, it isnt much different than moving on from a outdatet gpu to a new gpu, but instead it's now about a outdatet hdd to a ssd.
Lol.Pretty impressive for a system Phil made by getting parts at his local best buy.
Next gen will be crazy, I really hope to see some really cool and innovative designs that are only possible thanks to these new SSDs right off the bat. This could seriously become one of the most exciting jumps we've had for many generations
Hell yeah. Next gen is going to be incredible. I can't wait.Looks like Phil Spencer's gamble of making the most powerful console with a super-fast SSD is going to pay off... Jesus Christ.
I like how you think developers are going to prioritize things they want (SSD) over actually selling their games to as many people as possible. These devs have formed an SSD death cult!There is no way devs do that. Let the entire generation pass without taking advantage of the main thing they wanted.
It'll happen gradually, rather than all at once. And I wouldn't expect too much of a negative reaction to it. This happens all the time in PC gaming. One day you've got the recommended specs in your PC, later you've got the minimum, then one (or more) components falls below that and it's time for upgrades.
I imagine the initial shift will be to a SATA SSD requirement. We're already seeing this in Ideal/recommended specs for several games, it's only a matter of time (I'd bet 2 years or less) before that first big game comes out that requires it as a minimum spec - we can already see how Star Citizen performs without an SSD (SC min specs actually do not state SSD).
The QoL improvements that come with the SSD's will be glorious. I cannot wait for the moment of unpacking a brand new next gen console, plugging it in and booting it up for the first time, instantly charging up games and flippen through the UI and store. I will probably just do that for the first hour instead of playing.
Pretty impressive for a system Phil made by getting parts at his local best buy.
For AAA(A) games it will be before. 2-3 years is my guess.I think it will become mandatory for "optimal" specs, like with Microsoft Flight Simulator listing it yesterday, but requiring it to run won't happen for at least a decade or more.
The UE4 sharing between studios is gonna be great also. Like Coalition is probably the best now UE4, combine that with Ninja Theory, Rare, Playground, Obsidian, The Initiative.Look like with Ram GDDR6 at 560Go/s and Velocity Architecture (SFS,DirectStorage,BCpack,Custom SSD) first Party developers will have a lot of room to push the Series X.
The raw power is already incredible but it can do much better beyond the hardware.
Mesh shaders
VRS
DXR
Velocity Architecture
lot of innovative software tech.
I think they'll effectively be mandatory. As in the games will still run, but you'll get frequent loading screens at the most awkward places. We'll have minimum requirements, recommended requirements, and then a blurb saying 'SSD highly recommended.'I like how you think developers are going to prioritize things they want (SSD) over actually selling their games to as many people as possible. These devs have formed an SSD death cult!
The UE4 sharing between studios is gonna be great also. Like Coalition is probably the best now UE4, combine that with Ninja Theory, Rare, Playground, Obsidian, The Initiative.
That's a decade away. Which is why the PS5 will benefit most from first party games. Third parties won't put in the work to really get the extra muscle out of the PS5's SSD.Barring covid impact on the video game industry I wonder how fast SSD will become mandatory for PC games.
Of course, because games are developed with HDD @ 5400/rpm in mind.Well they have had SSDs for a decade and the only thing they have seen from it is faster loading speeds and less pop in so that makes sense.
Oh really? I never knew that before, thanks for enlightening me.
And Compulsion, Double Fine, InXile, and Undead Labs, crazy how many studios they have working on the same engine.The UE4 sharing between studios is gonna be great also. Like Coalition is probably the best now UE4, combine that with Ninja Theory, Rare, Playground, Obsidian, The Initiative.
Then why are you complaining about anonymous sources like its a taboo?Oh really? I never knew that before, thanks for enlightening me.
*rolls eyes*
It's almost like Mark Cerny prioritized and gave them exactly what they wanted this whole time...Who would thought that SSD and I/O processing was the really big deal in the next-gen.
People who actually know about developing games instead of just talking about developing games.Who would thought that SSD and I/O processing was the really big deal in the next-gen.