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pg2g

Member
Dec 18, 2018
4,846
Incredible that MS have to release an update for the console for an issue identified server side. Really shows they fucked up DRM years ago and never really thought it through.

I imagine that they are updating the console to handle the server side issues better. Not sure why that's incredible.
 

Bede-x

Member
Oct 25, 2017
9,486
Hmm, I've just my own test and I think Windows Central may have got part of this wrong, I was able to install a digital game, go offline and play it fine without needing to play the game whilst online first.

Can others please try themselves and see if there's something I've missed at my end:
1) locate a Series X game from your library that you have not installed on your home Xbox
2) install said game - *IMPORTANT, DO NOT START THE GAME*
3) Go offline
4) start game.


Works fine for me when I tested with We Happy Few, going to try Control next to see if it was some fluke.

I tested Outer Wilds, Recore and Voodoo Vince Remastered, all digital titles I own.

I downloaded them, made sure there were no updates queued and then turned off the Xbox. Turned off the internet, started the Xbox, which is my home Xbox and went into the settings to go offline.

Then tried launching them and they all worked.

Not saying that people don't have issues (we already know the problems with BC titles and cross-gen smart delivery titles + grace periods of Game Pass games), but these three games worked, despite being BC titles and digitally owned, thus should be requiring an online activation according to the Microsoft quote in the article.
 

gothmog

Member
Oct 28, 2017
2,434
NY
I imagine that they are updating the console to handle the server side issues better. Not sure why that's incredible.
Because every engineer and architect has to be perfect. People might die if their gaming boxes fail to work for a few hours or days because of a perfect storm of server issues.
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
I tested Outer Wilds, Recore and Voodoo Vince Remastered, all digital titles I own.

I downloaded them, made sure there were no updates queued and then turned off the Xbox. Turned off the internet, started the Xbox, which is my home Xbox and went into the settings to go offline.

Then tried launching them and they all worked.

Not saying that people don't have issues (we already know the problems with BC titles and cross-gen smart delivery titles + grace periods of Game Pass games), but these three games worked, despite being BC titles and digitally owned, thus should be requiring an online activation according to the Microsoft quote in the article.
Thanks Bede-x, appreciate you testing and posting your results. At this stage I'd be really interested if someone did manage to find a game that requires online activation first.
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
Incredible that it took this long to actually deal with the god awful attempt at DRM they have in place.
I don't think the update is going to address the requirement to connect online when setting the console up or allow you to use BC discs offline without needing to pull the config file down first.

If it's a console update I suspect it's as pg2g suggested, better handling on the console itself of failure states so that auth/licence server issues are handled better and you can still play your games without needing to take the console offline manually.
 
Oct 25, 2017
1,685
I don't think the update is going to address the requirement to connect online when setting the console up or allow you to use BC discs offline without needing to pull the config file down first.

If it's a console update I suspect it's as pg2g suggested, better handling on the console itself of failure states so that auth/licence server issues are handled better and you can still play your games without needing to take the console offline manually.
At this point, anything they do, even half arsed, is a win compared to how it was last week and the weekend.
 

V3N1X

Prophet of Truth
Member
Oct 16, 2021
796
Alexandria, Egypt
Xbox needs to get its shit together in regards to DRM... this is not acceptable, especially for people who are still specifically buying disc versions of their games.
 

-Le Monde-

Avenger
Dec 8, 2017
12,613
Because every engineer and architect has to be perfect. People might die if their gaming boxes fail to work for a few hours or days because of a perfect storm of server issues.
What a silly thing to say. This isn't about missing out on a weekend of play or a couple of hours. It's about a very consumer unfriendly, and unfair way of doing drm. If I bought and install the game on my system, then it should work regardless of any server side errors. That's the bare minimum, making excuses for these ultra rich companies isn't going to fix it. And I'm sure they'll be fine because they got a couple of semi-negative articles.

Quite frankly they right thing to do would be for them to start working on a solution. But as long as people are there to excuse, and defend them, it'll become less likely.
 

Stygian

Banned
Dec 11, 2021
754
Because every engineer and architect has to be perfect. People might die if their gaming boxes fail to work for a few hours or days because of a perfect storm of server issues.

We're talking about one of the two biggest and richest companies on the planet. Who make a console that has had this exact potential issue for nine years, and hasn't done jack shit about it.
A problem that their two competitors in the console market, both far smaller and less wealthy companies, do not have with their consoles.
When you buy a game that doesn't need an internet connection, it should work literally anytime you choose to play it, no exceptions.
We pay money for these consoles and games, money that people work hard for. These consoles and games are not free.
I don't know why people downplay and dismiss other people who are upset when things like this happen.
 

plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,591
Cape Cod, MA
I wonder if this is related to how they allow you to download games you don't have a license for (to allow, for example, in anticipation of them going onto Game Pass).

Of course, for any digital purchase you have to download it, so hopefully they can update things to make it so if you own the game it also downloads the license, whenever you download any digital game.
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
A problem that their two competitors in the console market, both far smaller and less wealthy companies, do not have with their consoles.
When you buy a game that doesn't need an internet connection, it should work literally anytime you choose to play it, no exceptions.
I hear what you're saying but Playstation does have similar issues. Right now I can't play Ratchet and Clank on my PS5, a game I own digitally, because I was experimenting with how long the game sharing grace period is before it won't let me play any more (less than 12 hours is best I have right now). Going online will allow me to play until an outage/I go offline.

Unless something's changed (and I welcome corrections), if your PlayStation cannot verify licences in certain scenarios it will pop up an alert advising that it will close the app/game you're using in 15 minutes. During the last PSN issues I had several notifications about the licence for Ratchet and Clank (sadly I can't recall the text fully so can't be sure if it would have closed my game or not).

Both consoles have DRM. Both consoles can stop you from playing games you own if they cannot validate licences, this is especially relevant if you game share or play on a non-primary/home system.

The area where Xbox DRM is markedly worse, and where focus should be directed, is that it requires an online connection to set up the console and BC discs require a config file to be downloaded before they can be used (I believe those same BC discs work fine offline on the console they are native to). Sadly it's unlikely that either of those 2 things will be fixed in this patch.

Disc preservationists also have beef with the fact Xbox Smart Delivery discs often contain the Xbox One game and therefore need to download the Series X version which is different issue.
 

gothmog

Member
Oct 28, 2017
2,434
NY
We're talking about one of the two biggest and richest companies on the planet. Who make a console that has had this exact potential issue for nine years, and hasn't done jack shit about it.
A problem that their two competitors in the console market, both far smaller and less wealthy companies, do not have with their consoles.
When you buy a game that doesn't need an internet connection, it should work literally anytime you choose to play it, no exceptions.
We pay money for these consoles and games, money that people work hard for. These consoles and games are not free.
I don't know why people downplay and dismiss other people who are upset when things like this happen.
For the most part these gaming systems work quite well most of the time. Nobody is purposely denying people access to their games, and yet people go right to unreal levels of screaming instead of understanding that none of this is perfect. Should these issues be addressed? Maybe? Teams have backlogs and they prioritize what they work on. Sometimes that means that an issue will continually be kicked down the road because level of effort and relative customer satisfaction just does not meet any kind of threshold for it to be prioritized.

It is frustrating, especially for the consumer, but product development is by no means perfect. I'm not trying to apologize for these giant corporations, but I do have many years in both product and service development. We are all human and I guarantee nobody is out here laughing about the sometimes unfortunate side effects of architectural and feature choices. We just do not always have the resources or executive sponsorship to fix some of these issues.
 

ShapeGSX

Member
Nov 13, 2017
5,236
I tested Outer Wilds, Recore and Voodoo Vince Remastered, all digital titles I own.

I downloaded them, made sure there were no updates queued and then turned off the Xbox. Turned off the internet, started the Xbox, which is my home Xbox and went into the settings to go offline.

Then tried launching them and they all worked.

Not saying that people don't have issues (we already know the problems with BC titles and cross-gen smart delivery titles + grace periods of Game Pass games), but these three games worked, despite being BC titles and digitally owned, thus should be requiring an online activation according to the Microsoft quote in the article.

Did you ever download and play these games before? The licenses likely stay on your console even if you delete the game.
 

TripleBee

Prophet of Truth
Member
Oct 30, 2017
5,697
Vancouver
Hopefully they fix. I actually ended up having no issues - even played online a bunch. But seems to really have varied from console to console/game to game.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,282
I've tested 5 random games so far, including buying a brand new one to check and every single one works offline without requiring it to be connected online first. We definitely need an update as at this stage I'm pretty sure what's being reported is not fully accurate.
Pretty weird that none of your tests are able to replicate what others are experiencing and what is being reported on.
I mean, just look at two posts above yours.
I did a system refresh the other day and kept all the apps. The first time I run a game it does the "Preparing to launch" business and I did a quick test by enabling offline mode and sure enough, the games that I have yet to run for the first time since the refresh it refuses to run the game, saying it needs to go online to complete the installation. Games that I previously started do run offline.
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
Pretty weird that none of your tests are able to replicate what others are experiencing and what is being reported on.
I mean, just look at two posts above yours.
Bill Gaitas reset his system, this likely reset his licences, no surprise they need to get them again. Not sure if there's any other post you're referring to?

I also posted steps to recreate what I'm seeing, try it yourself like Bede-x did, this is repeatable. I have a game running right now on my offline home console that has never been played whilst the console is online. It's been running for almost 3 hours now. I would very much like to know what's going on (Temp licence? Xbox contact misremembered something? Don't actually need to go online to use offline games?)
 

jroc74

Member
Oct 27, 2017
29,021
Pretty weird that none of your tests are able to replicate what others are experiencing and what is being reported on.
I mean, just look at two posts above yours.
Yeah, I also have an XSX but I dont really have any games outside of Game Pass that I didnt already install or play before. I'm not about to buy a brand new game I never played before to test this, lol. And I have no idea how Game Pass downloads would work as far as anything DRM related.

Whatever the case I agree with this:

As I said in the other thread, I'm glad this happened. Just because it brought more eyes onto the issue and that we ca potentially see a fix for the issue now
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
Yeah, I also have an XSX but I dont really have any games outside of Game Pass that I didnt already install or play before. I'm not about to buy a brand new game I never played before to test this, lol. And I have no idea how Game Pass downloads would work as far as anything DRM related.

Whatever the case I agree with this:
c'mon jroc74 I dropped £3.19 on Relicta, someone else needs to join in and validate this! :D (you could always refund it after, just sayin'...)
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,282
Bill Gaitas reset his system, this likely reset his licences, no surprise they need to get them again. Not sure if there's any other post you're referring to?

I also posted steps to recreate what I'm seeing, try it yourself like Bede-x did, this is repeatable. I have a game running right now on my offline home console that has never been played whilst the console is online. It's been running for almost 3 hours now.
All you are proving is that some games might either:

- download the license together with the game and thus don't need an initial license check or don't need a license check at all when first launching them
- won't run unless you download the license upon your first game launch

You even admit that the license is missing and the game is not launching because of that. That is the core issue at hand here.
I can understand that downloads of games you have not purchased shouldncome with a license and require an online check in first, but there's no excuse why you shouldn't get a license when downloading a game you have bought without first launching it.

At the same time you again muddle the waters by conflating this issue that is happening on primary home consoles without account sharing to your account sharing Ratchet & Clank test just to "prove" that other consoles have issues too. Why even bring this up again when it's obviously not the issue at hand here?
 
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gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
All you are proving is that some games might either:

- download the license together with the game and thus don't need an initial license check or don't need a license check at all when first launching them
- won't run unless you download the license upon your first game launch

At the same time you again muddle the waters by conflating this issue that is happening on primary home consoles without account sharing to your account sharing Ratchet & Clank test just to "prove" that other consoles have issues too. Why even bring this up again when it's obviously not the issue at hand here?
You do realise that the test was specifically because the WC article states

In order to receive an offline license for a digital game (which lasts forever on Xbox consoles once downloaded), you have to have launched the game at least once.

That's not *some games*, that's not *5 games*, that's implicitly implying all games. Which clearly isn't the case. Do us both a favour and test it yourself and come back with results, I'd love to hear of a game that works like the article suggests.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,282
You do realise that the test was specifically because the WC article states



That's not *some games*, that's not *5 games*, that's implicitly implying all games. Which clearly isn't the case. Do us both a favour and test it yourself and come back with results, I'd love to hear of a game that works like the article suggests.
The other person I quoted literally tested that scenario and couldn't launch the games. Why not ask them which games they tested?
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
I see you edited some more into your posts, I can address that for you.

You even admit that the license is missing and the game is not launching because of that. That is the core issue at hand here.
What console can I reset and keep my digital licences for without needing to re-install/re-download licences/games? I have most of them, I'm happy to test.

I can understand that downloads of games you have not purchased shouldncome with a license and require an online check in first, but there's no excuse why you shouldn't get a license when downloading a game you have bought without first launching it.
That's the point I was making! Right now I can get valid licences for Xbox games when downloading games *without* having to launch it first. That's explicitly contrary to what's being reported on how it works.

It'd be a bit unusual if this varied per game (DRM being a system feature after all) and so far I've not come across a game that does work like is being reported. Is the reporting wrong? Is there a subset of games that don't need online check-in after download? Are temp licences issued for all games and expire after X hours?
 

Bede-x

Member
Oct 25, 2017
9,486
Did you ever download and play these games before? The licenses likely stay on your console even if you delete the game.

I can't say for sure, but it's very likely that I've played these games this generation. I originally played them last generation and what usually happens, when I get a new system with features like on Xbox, I wanna test things out, to see how they run. For instance I got a Steam Deck some weeks back and have already tested 100+ games on it, to see how they work.

It's very likely that I've downloaded these games before to test them at the beginning of the generation and if the licenses stay on your system even when deleting a game, they would still be there.

I did some further testing, once again downloading the games, checking that there were no updates queued for them, turned the Xbox off and shut down the internet. I then turned the Xbox on and went into the settings to go offline. Once again these are games that it's very likely, I've had downloaded and tried this generation, with the exception of Gods Remastered, as that was the only game I own, I knew for certain I hadn't downloaded. I purchased it not too long ago, when it was cheap and there was talk about it being removed from online stores. Results when I tried to launch them:

Super Lucky's Tale, Crash Bandicoot 4, Lococycle, State of Decay Year One, The Surge, Thimbleweed Park, X-Morph Defense and Gods Remastered all worked. Eveything could be launched offline, even Gods Remastered that had never been played or downloaded before.

I'm not trying to say there aren't issues or that we shouldn't be asking Microsoft to fix any issues, I just tested these specific games to see how it worked out.

It would be interesting to see more people test this, so we can get to the bottom of what works and what doesn't. How it seems to work, but based on far too little testing and mostly what people are saying:

1)360 and original Xbox titles don't work if you aren't starting them online, because they need the emulation wrapper and have to download the game, even if it's a physical version. Microsoft could show a lot of good will here and demonstrate they actually care about preservation, by making the wrappers available to download, for people that don't want to be online, similar to how they provide the option of downloading system updates to a USB stick.

2)Xbox One titles need a configuration file and thus need to be online, the first time they boot, according to Microsoft in the article, but that hasn't been my experience. Even Gods Remastered worked, as noted above, which I had never downloaded previously.

3)Some smart delivery titles have issues, because there aren't room for both versions of a game on the disc, so you need to download the rest.

I don't have time to test more this week and will be slow too respond, but it would be interesting to see, what other people's tests show.
 
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Stygian

Banned
Dec 11, 2021
754
For the most part these gaming systems work quite well most of the time. Nobody is purposely denying people access to their games, and yet people go right to unreal levels of screaming instead of understanding that none of this is perfect. Should these issues be addressed? Maybe? Teams have backlogs and they prioritize what they work on. Sometimes that means that an issue will continually be kicked down the road because level of effort and relative customer satisfaction just does not meet any kind of threshold for it to be prioritized.

It is frustrating, especially for the consumer, but product development is by no means perfect. I'm not trying to apologize for these giant corporations, but I do have many years in both product and service development. We are all human and I guarantee nobody is out here laughing about the sometimes unfortunate side effects of architectural and feature choices. We just do not always have the resources or executive sponsorship to fix some of these issues.

Again, we're talking about Microsoft. They most certainly have the resources to ensure that this never happens.
 
OP
OP

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
Again, we're talking about Microsoft. They most certainly have the resources to ensure that this never happens.
Im sure they'll figure out exactly what happened this weekend and fix it. I'm sure they're not happy with not just the negative press but they probably lost millions of dollars in sales and microtransactions that couldn't be completed
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
It would be interesting to see more people test this, so we can get to the bottom of what works and what doesn't.
Thanks again for testing Bede-x, I wasn't sure if this was repeatable on other consoles when it initially worked for me. I agree, more folks should repeat the test, it's working differently to the way it's been reported it should. That's not a bad thing by any means but it'd be useful to know if there are games that do have to be launched online first and whether they are a majority or minority.

So far out of 16 games tested, none require to be launched online before they are playable offline including games that have never been played by the account before.
 

Stygian

Banned
Dec 11, 2021
754
Im sure they'll figure out exactly what happened this weekend and fix it. I'm sure they're not happy with not just the negative press but they probably lost millions of dollars in sales and microtransactions that couldn't be completed

Oh I'm sure they will. They're pretty responsive when they want to be. I was just responding to the insinuation that Microsoft of all companies might not have the resources to fix something like this lol.
 

The Hobo

Member
Oct 27, 2017
3,038
I tested four games just now:

Star Wars Battlefront (Xbox)
Lego Star Wars 3 (Xbox 360)
Limbo (Xbox 360)
Timesplitters 2(Xbox)

These are games that I have never downloaded before on my Series X and certainly never played on it.

All four games started up fine without any issues.

So yeah, I'm not sure this thing of games needing to be launched online once is accurate.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,282
I tested four games just now:

Star Wars Battlefront (Xbox)
Lego Star Wars 3 (Xbox 360)
Limbo (Xbox 360)
Timesplitters 2(Xbox)

These are games that I have never downloaded before on my Series X and certainly never played on it.

All four games started up fine without any issues.

So yeah, I'm not sure this thing of games needing to be launched online once is accurate.
That should literally not be possible without an internet connection since they need the emulation wrapper as described a few posts earlier. Sure you weren't online when booting the games?

1)360 and original Xbox titles don't work if you aren't starting them online, because they need the emulation wrapper and have to download the game, even if it's a physical version. Microsoft could show a lot of good will here and demonstrate they actually care about preservation, by making the wrappers available to download, for people that don't want to be online, similar to how they provide the option of downloading system updates to a USB stick.
 

The Hobo

Member
Oct 27, 2017
3,038
That should literally not be possible without an internet connection since they need the emulation wrapper as described a few posts earlier. Sure you weren't online when booting the games?

Nope, I was definitely offline. I'm guessing the emulation wrapper was included in the download.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,282
1)360 and original Xbox titles don't work if you aren't starting them online, because they need the emulation wrapper and have to download the game, even if it's a physical version. Microsoft could show a lot of good will here and demonstrate they actually care about preservation, by making the wrappers available to download, for people that don't want to be online, similar to how they provide the option of downloading system updates to a USB stick.
Nope, I was definitely offline. I'm guessing the emulation wrapped was included in the download.
Makes sense. That stipulation is exclusive for the disc versions then.
 

GlitchyDegree

Prophet of Truth
The Fallen
Dec 4, 2017
5,501
Just tested a couple games I've never played before, Omega Rally Championship, which is a Xbox One game, and Indiana Jones & the Emperor's Tomb for the Original Xbox. Indi loaded up just fine, but Omega Rally asked me to go online.
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
Just tested a couple games I've never played before, Omega Rally Championship, which is a Xbox One game, and Indiana Jones & the Emperor's Tomb for the Original Xbox. Indi loaded up just fine, but Omega Rally asked me to go online.
Thanks GlitchyDegree. Can you confirm if the console asked you to go online for Omega Rally or whether the game asked you to go online?
 

GlitchyDegree

Prophet of Truth
The Fallen
Dec 4, 2017
5,501
Thanks GlitchyDegree. Can you confirm if the console asked you to go online for Omega Rally or whether the game asked you to go online?
The console. This was the message I got after being booted to the home screen.
vbUh1il.jpg
 

The Hobo

Member
Oct 27, 2017
3,038
So I decided to test some games by installing from disc.

I installed from disc

Ninja Gaiden Black (Xbox)
Jedi Outcast II (Xbox)
Darksiders (360)
Deus Ex Human Revolution (360)

All four games started without issue while offline without any issues. I didn't need to start them online first.
 

Synth

Member
Oct 26, 2017
3,215
So I decided to test some games by installing from disc.

I installed from disc

Ninja Gaiden Black (Xbox)
Jedi Outcast II (Xbox)
Darksiders (360)
Deus Ex Human Revolution (360)

All four games started without issue while offline without any issues. I didn't need to start them online first.

I believe these all worked, because nothing actually comes from the disc in this case (BC titles). The disc just initiates a download from the server, and then the disc serves as its own drm afterwards.

The reason I assume Xbox One (and beyond) discs are different, is because before the policies were reversed, the system was always designed to pull a license to play from the server which would then be good for the next 24hrs before needing to be renewed. This was how you'd be allowed to play without the disc inserted in that old design. When the policies were reversed, it seems part of that implementation still remains. I'm guessing you launch the game, it connects to the server and sends the same information it would have before, and instead of receiving a license that says "ok, you can play this for 24hrs without the disc" it now receives one that says "ok, this disc is legit, you can use it on this console indefinitely".

I'd imagine the patch for this would simply be to do this auth step as part of the installation process... though you'd still be screwed if you were offline at the time you were looking to do the initial install. It's probably not something they can now easily remove entirely, as each disc is probably unique and it may not have another means of determining it's not a copy.

EDIT: Should make it clear that this is all me guessing based on what we know. I don't actually know how the system works.
 

gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
The console. This was the message I got after being booted to the home screen.
vbUh1il.jpg
Figured out why this one can't be played offline, the developer was kind enough to respond to a review on the store in 2020 explaining that the game is a "Creators Collection" title (where you turn a retail Xbox into a dev kit) and is a Windows Universal App. These have limitations placed on them such as not supporting achievements and crucially, cannot be played offline.

Any other Universal Window Apps will also have the same issue. I believe these are primarily self published indies available via the Windows Store integration rather than fully-fledged game releases on the Xbox store.

The search for any Xbox game that does require an online activation before being played offline continues! Big thanks to The Hobo and GlitchyDegree for testing their games.
 
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dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,464
I believe these all worked, because nothing actually comes from the disc in this case (BC titles). The disc just initiates a download from the server, and then the disc serves as its own drm afterwards.

The reason I assume Xbox One (and beyond) discs are different, is because before the policies were reversed, the system was always designed to pull a license to play from the server which would then be good for the next 24hrs before needing to be renewed. This was how you'd be allowed to play without the disc inserted in that old design. When the policies were reversed, it seems part of that implementation still remains. I'm guessing you launch the game, it connects to the server and sends the same information it would have before, and instead of receiving a license that says "ok, you can play this for 24hrs without the disc" it now receives one that says "ok, this disc is legit, you can use it on this console indefinitely".

I'd imagine the patch for this would simply be to do this auth step as part of the installation process... though you'd still be screwed if you were offline at the time you were looking to do the initial install. It's probably not something they can now easily remove entirely, as each disc is probably unique and it may not have another means of determining it's not a copy.

EDIT: Should make it clear that this is all me guessing based on what we know. I don't actually know how the system works.
Your theory gets completely disproven since you can install and play xbox one games on an xbox one when offline.