TLDR: No
TLDR++: Google is going cheap while I bet MS will dive in head first to win and beat them.
In my humble opinion Google has royally F'd up the launch of Stadia at this point. Bad enough that they will at best have an Xbox One like issue where they have to spend 3 to 5 years trying to recover mindshare. Worst case is they cancel it in 2 - 3 years like most products at Google that do not achieve a significant user base or revenue target.
GOOGLE
So here's the thing. Google could have successfully entered and competed in the gaming market. They could have even launched with a huge amount of positive press around what they were doing for gamers and how they were defining the future.
All it would have taken is a willingness to actually invest real money in launching Stadia. Instead they went cheap and it is clear they are doing the bare minimum to launch.
Take Microsoft with the OG Xbox as an example. Leading up to just the launch announcement at CES, Microsoft built almost a dozen small game studios internally and partnered with many more, including SEGA, to deliver exclusive games for the system. Sure a lot of the studios were not great, but Microsoft made clear that they were invested and willing to give it their all right out the gate.
Over the next 6 years, even into the early Xbox 360 days, Microsoft lost an estimated $4.5 to $7 Billion USD on Xbox. All this just to get a small foothold into the gaming market.
Just ask yourself. What could Google have done with the same level of investment focused at games and gamers? Instead of starting just 1 internal studio, maybe they could have started 5 - 10 each with a budget of $20 - $100 Million just for their first games? How about paying a few indie 3rd Party studios to get timed exclusives to Stadia while also giving them extra budget to build textures and other assets to take advantage of the 11TF of power available?
Beyond this, Google could have built an amazing competitor to GamePass right out the gate. There are a ton of "dead" but great indie titles out there. Games that stopped selling any copies months or years ago and will likely never sell many in the future. Google could have helped to prop up those developers with a small up front check of around $20,000 to $50,000 to get the games onto their subscription service with additional promise of some revenue share opportunities from ads or the subscription revenue if the games exceed a certain amount of hours played.
This alone could have easily resulted in Google offering hundreds of PC and Console titles, free of charge, to both Stadia Base and Stadia Premium subscribers and users. Sure, this would lose money up front, but it would have been a great way to bootstrap the launch of Stadia.
Instead, we get about 40 games for "launch" without it even being clear if launch is this November or whenever the Stadia Base releases in 2020.
It frankly feels like this is someone's Promo project at Google. Basically, they made a big bet, are trying to ship as fast as possible, get their promo, and then jump onto the next big thing at Google. It is greenlit, but doesn't really have the backing it needs. As a result, I would not be surprised if MS blows them out of the water with the combination of XCloud and GamePass.
Finally, Google is currently sitting on a cash horde of over $90 Billion USD. It would be a drop in the bucket for them to make their gaming platform have a local option, not just streaming. Google could easily take $3 - $5 Billion and design/manufacture a 11TF console for release alongside Stadia Streaming that would allow users to join into their ecosystem even if they are in poor bandwidth areas, those with bandwidth caps, or have other limitations. Sure, make the streaming service your main focus for marketing and advertising, but at least offer your users the option of local play. Hell, they already are building the servers. They could spin up a team to take that, perform the needed modifications, and deploy it as a local console for consumers who would prefer that option.
But, like all of the other things I listed, that would entire a much larger investment. Something which Google seems to be avoiding like the plague, which in turn tells me they really don't care about gaming. They just view gamers as yet another cheap data acquisition opportunity. They want to make gamers the product, not provide a product for gamers.
MICROSOFT
MS on the other hand does not tend to screw around when launching a major new product that they expect to eventually earn them billions in revenue and profits.
As mentioned above, they were willing to lose $4.5+ Billion USD just to get Xbox out the door and taken seriously. Despite years of mismanagement by Don Mattrick, they were willing to invest billions more recently to acquire and build up new studios, launch the Xbox 1X, and create XCloud.
Beyond this, MS was willing to lose over $30 Billion USD launching Bing and just getting it to the point where it was break even. They are still in the red, even though Bing is now profitable YoY, and will likely take years longer to dig out of the initial investment hole.
Windows itself lost money for almost a decade throughout development and through the initial releases of Windows 1 & 2. Same with Word and Excel. It took them years to claim any significant marketshare and become profitable.
Unlike Google, MS in general will keep investing, keep improving, and keep fighting. Sure there are examples like Zune, Groove, Live Spaces, and Microsoft Money, but those are more the exception than the rule.
I do plan to get a cloud streaming addition to my gaming lifestyle. I don't want to only use cloud streaming in part due to mobile bandwidth caps and needs to travel for work or personal life, but if I am going to invest into a platform and buy games for it, I want confidence that the company backing the service isn't just testing the waters.
I trust that Microsoft will support XCloud for a decade to come even if it is floundering. Same with Sony with PSNow. Google on the other hand, I would want a commitment in writing that they will not drop it for at least a decade before I would ever consider buying a game on the service.