Was actually thinking that - like one of those sketches you can see her bum. And the poses seem a bit sexualised too - like does noone wear trousers anymore???Why doesn't female link get to wear pants? Those designs look like crap
Was actually thinking that - like one of those sketches you can see her bum. And the poses seem a bit sexualised too - like does noone wear trousers anymore???Why doesn't female link get to wear pants? Those designs look like crap
Do you mean the Sprite from Secret of Mana?
How do you play a randomizer starring them?
Wasn't Kuja originally supposed to be a woman?I always forget about this whenever I playthrough it. It's also so out of place, given how relatively conservative the designs are in general in this game. If I recall, Garnet's Trance did get changed for the HD port, but I was under the impression that was due to CERO related problems. Yet, somehow the above is okay...
Though, on the flip side, we also have Kuja (probably one of the few times you'll see a male character sexualized in Japanese media):
I mean, we still have a weird computer race/society that's intrical to the entire series that they've not even scratched the surface on yet.
They can literally do whatever they want with gender or sex and it would mean nothing. The only time it's ever brought up as an actual plot point is the Gerudos, and other than BOTW, they've never actually done anything interesting with the sex dyconomy.
Yeah but the key is he at least has the tightsTo be fair, Link is also often regulated to tights only.
I wouldn't say these designs are crap, they're just safe.
That was all Bome, the actual sculptor, Takashi Murakami's only influence was making them life size (and presenting something that was "low art" as "high art"). And Bome's figures all look like that, I don't think there's any parodic exaggeration going on there.That looks like a Takashi Murakami statue, he exaggerates this kind of thing on purpose to make it ridiculous. Not going to post it but Google Hiropon and Lonesome Cowboy.
One of the biggest - if not the biggest - missed opportunies in BotW: after LinkI've never been a fan of the female Link idea. I don't like the "take a male character and put a bow on it" approach to appeasing calls for female representation. I also like Link as he is. I'd rather see Zelda have agency in her own game. Why not do a parallel path story for LOZ. Choose Link's story and you run into Zelda as an NPC, or play as Zelda and run into Link as an NPC, their stories intertwine. Or a do a character switching story. Say they fall under a curse and by daylight Zelda is an eagle AI partner while the player controls human (Hylian?) Link. At night you play as human Zelda while Link is a Wolf. You could even have animal-centric powers and puzzles based around them and add drop in co-op with the second player controlling the animal.
That sounds cool, I'll have to try it.https://alttpr.com/en/randomizer
Once you load the rom into google, you can choose a number perimeters, including sprites which have their own custom animation. I use Popoi because she's one of the better looking sprites and her feather horns let me gauge bomb jumps better.
I'm still slow. Two hours is too slow.
I've never been a fan of the female Link idea. I don't like the "take a male character and put a bow on it" approach to appeasing calls for female representation. I also like Link as he is. I'd rather see Zelda have agency in her own game. Why not do a parallel path story for LOZ. Choose Link's story and you run into Zelda as an NPC, or play as Zelda and run into Link as an NPC, their stories intertwine. Or a do a character switching story. Say they fall under a curse and by daylight Zelda is an eagle AI partner while the player controls human (Hylian?) Link. At night you play as human Zelda while Link is a Wolf. You could even have animal-centric powers and puzzles based around them and add drop in co-op with the second player controlling the animal.
Thing is , that argument doesn't hold much water when Link is a self insert vapid empty husk with no personnality of its own in the first place.I've never been a fan of the female Link idea. I don't like the "take a male character and put a bow on it"
An even easier route would be to do it GTAV style where both characters are exploring the map at the same time and you switch to them on the fly. No need to make two different routes or storylines. Sure have them intertwine at some point and give different abilities to each but that's it. I'm tired of saving Princess Zelda in every goddamn game she's in (I dare anyone to mention Spirit Tracks. She's fucking dead in that game!).I've never been a fan of the female Link idea. I don't like the "take a male character and put a bow on it" approach to appeasing calls for female representation. I also like Link as he is. I'd rather see Zelda have agency in her own game. Why not do a parallel path story for LOZ. Choose Link's story and you run into Zelda as an NPC, or play as Zelda and run into Link as an NPC, their stories intertwine. Or a do a character switching story. Say they fall under a curse and by daylight Zelda is an eagle AI partner while the player controls human (Hylian?) Link. At night you play as human Zelda while Link is a Wolf. You could even have animal-centric powers and puzzles based around them and add drop in co-op with the second player controlling the animal.
https://alttpr.com/en/randomizer
Once you load the rom into google, you can choose a number perimeters, including sprites which have their own custom animation. I use Popoi because she's one of the better looking sprites and her feather horns let me gauge bomb jumps better.
I'm still slow. Two hours is too slow.
I've never been a fan of the female Link idea. I don't like the "take a male character and put a bow on it" approach to appeasing calls for female representation.
There's one OoT moment with Zelda that I'd want to see.Zelda game during OOT where she's training with the Shiekah to become a magic ninja. Main boss is Twinrova. Developed by Platinum.
It would be so good...
That being said, I'm still okay with Link being a woman.
I knooooowww riiight !!!That said, playable spellcasting Zelda is one of the reasons I'm so excited for Cadence of Hyrule!
Clearly the player would just be watching from the void as a ghostly Link, acting as Zelda being inconceivable :DThere's one OoT moment with Zelda that I'd want to see.
In the Adult Timeline, Link ceases to exist and the Line of the Hero is broken. And yet Ganon returned. And the world got flooded, setting up Wind Waker. Someone had to pull the trigger on that flood. Like, say, a princess who is the reincarnation of the Goddess Hylia, and who has ninja training?
Yup, you play as Zelda/Sheik, travel the world to unseal the temples, raise the towns into the sky, and finally face off against Ganon, in a kaiju battle where you use your divine powers to flood Hyrule and seal him at the bottom of the ocean. The flying towns would land and become the islands of Wind Waker over time.
But again, what would Zelda even do, right?
I knooooowww riiight !!!
Thank you I feel less alone in this buisness here . Like for real playable Zelda and she looks like she's got some badass spells .
Like for real I can't wait for Cadence to come out JUST for this reason alone.
A BOTW sequel where you can play (or, hell, exclusively play) as a spellcasting Zelda would be downright mindblowing. The engine already has incredibly deep implementations of fire, electricity and wind physics! It hurts so much that we're most likely never getting it. :(
Thing is , that argument doesn't hold much water when Link is a self insert vapid empty husk with no personnality of its own in the first place.
And given that even after voicing the entire cast in Breath of the Wild they still keep the mute hero shenanigans it continues to this day to not hold water here .
So in this particular instance it's refusal of "putting a bow on it" that's sexist and unwelcoming.
And again I played the entirety of Breath of the Wild in Gerudo outfit once I found it , because I have been wanting female link since the first zelda game ...
I don't demand it to be systematic just happening once.
Also if female Link is "putting a bow on it" then what does that make of Linkle seriously ???
Female Hero of Time goes to rescue Princess Zelda , Ganon is still a dude , there is nothing lost in my proposal especially if Breath of the Wild is a template for future 3D Zelda Games to come where Link still is as mute as a freaking carp !
Secret of Mana is a really nostalgic game for me. My first JRPG and the only one I played through in co-op with my brother. I always played the Sprite, love that game.Incidentally, this prompted me to look up Popoi's gender, since it was something hotly debated among my gaming friends back then when internet didn't exist. Turns out they're nonbinary, and use genderless pronouns in both the Japanese version and the western version of the remake. That's pretty cool!
But Link already has a bow... :)
In all seriousness, I would have zero problems with a female Link. As it's been mentioned, Link is a player avatar anyway, much like ME's Shephard or Fire Emblem's Robin and Corrin. I don't think any of these games were ruined by giving the player the option to make the main character female, and that's even though any of them has 10x more personality than Link.
That said, playable spellcasting Zelda is one of the reasons I'm so excited for Cadence of Hyrule!
Zelda game during OOT where she's training with the Shiekah to become a magic ninja. Main boss is Twinrova. Developed by Platinum.
It would be so good...
That being said, I'm still okay with Link being a woman.
Secret of Mana is a really nostalgic game for me. My first JRPG and the only one I played through in co-op with my brother. I always played the Sprite, love that game.
Here are the things that Breath of the Wild made me want even more when I already wanted them , or made me want period.
-Link romantically does get involved with someone but NOT ZELDA , hell in Breath of the Wild Mipha's interest for Link seems to be a bit of a two way street why not going all the way ?
-A 3D Zelda game where I get to play as Zelda and she is equally as capable as Link her being royalty can be a hurdle to overcome but not being a woman (after all Japanese royal and noble families are always so protocol driven having a Zelda going on the adventure and telling some few protocol zealots to shove it up their ass would be a welcomed sight for all kinds of reasons )
-The Gerudo outfit minigame to be able to enter the Gerudo village cemented even further my want for a female Link like crazy. Besides now that we have multiple outfits to wear improve and swap around hell let me "play doll" with Link for hours more outfits put some armor fashion in your Zelda games please
-Link should finally break the silence or at least have something somewherre in the plot adressing him being mute . Seriously having everyone voiced but Link still being mute (while every characters ACTING as if he wasn't is distracting) hell make him respond with sign language even I don't care something anything !!!!
But at long last make him break the silence , even if with sign language (hell Japanese sign language is one made of beautifull hand motions one at that , that would make him even more feminine even when a dude see the linked video - fun fact JSL was developped mostly by women hence a lof of sign are a bit "girly" )
-The other Champions wanted to play as them -hell I was expecting the DLC's to be us playing them in the past - Because well Mipha / Rivali / Urbosa were really interesting characters with what little we saw of them I wanted more.
-The quests we did to get some of the old tech repaired to have the Sheika Tablet improved ? Know what how about we have a bit more of that you know Link having some basic repairs to perform here and there in some side quests ...
And the list goes on and on
Kuja is actually the FInal Fantasy IX version of Hinten Kinsho no Kuja a Shinto divinity of lust , beauty and revenge , and is said to appear to you as the gender identity you would most likely be attracted to at that moment .
Interesting answer.Kuja is actually the FInal Fantasy IX version of Hinten Kinsho no Kuja a Shinto divinity of lust , beauty and revenge , and is said to appear to you as the gender identity you would most likely be attracted to at that moment .
So the answer is Kuja's gender identity is "whatever you would bang with at the moment you see Kuja" at least in Shintoism ...
I've never seen any video game character as a self insert, whether that was the dev's intention or not. Even when given a character generator I never make me, I make a unique character and create a personalty for them, and I play Link as a unique character as well, so I suppose my approach is why arguments that "but they're a self insert so why not a female version" are meaningless to me. I would rather Link himself be given more substance as a character. I really dislike blank slates.
Zelda: Game based on playable spellcasting Zelda. Bonus: adult Zelda, like in Twilight Princess, rather than a teen.
The Wonderful 101: Just make a sequel. ;_;
What bothers me isn't so much that Link is mute per say , but that there is an inconsitency between his silence and the fact that mechanically he is able to answer and is therefore viewed perceived and the other characters dialogue lines reflects the fact that he has a voice of his own.I'm fine with Link being a practical mute. Actually, if they make him female it would be the first time we'd have a mute female hero, right? I can't think of any off the top of my head, whereas there's quite a bit of male ones like Crono, etc.
What bothers me isn't so much that Link is mute per say , but that there is an inconsitency between his silence and the fact that mechanically he is able to answer and is therefore viewed perceived and the other characters dialogue lines reflects the fact that he has a voice of his own.
That's what throws me off and now that the rest of the cast is fully voiced it is even more off putting. So something anything even if he signs but for the love of fuck if they keep writing dialogue lines as if he is supposed to have answered a question then he does have a voice of some kind , and that should be reflected in game.
Hence why I said "hell make him sign in JSL , it's one of the most beautfiull sign language in the world on top of that, that would get rid of a problem and at the same time make actual mute people feel welcome , you're legit killing two birds in one stone here"
PS : and yes I know that on ther other hand JSL being a very feminine looking sign language that would make him look even more androgynous that he already is , leading to the demands for female link to be even more pressing ...
I got the exact opposite problem complete lack of body awareness at the first person doesn't bother me one bit .I always took Link as talking normally, you just don't hear him because it's as if it was you, the player, doing the talking. Which, OK, I know you can hear yourself when you talk, but you typically don't "pay attention" to it because obviously you know anything you're trying to convey. If that makes sense?
It's a bit like not being able to see your character in a first person game. Which incidentally and ironically, bothers me much more than mute characters! :D
And even when he doesn't have them his tunic isn't so short that his entire ass is hanging out.
Would the game's soundtrack be produced by The Alan Parsons Project?Say they fall under a curse and by daylight Zelda is an eagle AI partner while the player controls human (Hylian?) Link. At night you play as human Zelda while Link is a Wolf.
Maybe by Andrew Powell. I'm making a huge assumption that DragonKeeper was referencing the 1985 film Ladyhawke here, though. The Legend of Zelda: Ladyhawke Edition does sound badass, DragonKeeper .Would the game's soundtrack be produced by The Alan Parsons Project?
I want a game where Zelda is the heroine and destroys the Triforce, leading to a future whereby the world is saved from the tyrannical rule of magical triangles.
Don't give Aonuma a good excuse to then weave a timeline where your idea turns out to be the Original Sin type moment because the original Triforce was holy and a sacred power and shit , and now the Triforce we've all been reconstituing in every game is a corrupt one ...I want a game where Zelda is the heroine and destroys the Triforce, leading to a future whereby the world is saved from the tyrannical rule of magical triangles.
I'd feel a particular sort of satisfaction if Zelda performed a Shinobi Execution on Link. Just saying.Don't give Aonuma a good excuse to then weave a timeline where your idea turns out to be the Original Sin type moment because the original Triforce was holy and a sacred power and shit , and now the Triforce we've all been reconstituing in every game is a corrupt one ...
Come on folks you know damn well that if Aonuma could turn Zelda into an Eve of sort he would ... so let's not give him canon fodder to that idea ...
There's a whole lot of things that Zelda should do to many people that would be very satisfying to live through as a gamer... (one of which involves her father)I'd feel a particular sort of satisfaction if Zelda performed a Shinobi Execution on Link. Just saying.
Whether you see them as self-inserts or not (and I actually agree with you: I don't) is irrelevant: they are meant to be the player's avatar. That's their function and the reason Link is mute, so that you can fill in his speech. Note that "self insert" doesn't need to be, literally, the real-world you: whenever I'm given the choice of genders I always make a female character, but it's still my "avatar", my proxy into the world. It's like a pen and paper RPG: the "role playing" comes from playing a character that you're not, but it's still a character that you made and that you want to act as your proxy.
Maybe by Andrew Powell. I'm making a huge assumption that DragonKeeper was referencing the 1985 film Ladyhawke here, though. The Legend of Zelda: Ladyhawke Edition does sound badass, DragonKeeper .
Link definitely has personality in some games, like Wind WakerThing is , that argument doesn't hold much water when Link is a self insert vapid empty husk with no personnality of its own in the first place.
And given that even after voicing the entire cast in Breath of the Wild they still keep the mute hero shenanigans it continues to this day to not hold water here .
So in this particular instance it's refusal of "putting a bow on it" that's sexist and unwelcoming.
And again I played the entirety of Breath of the Wild in Gerudo outfit once I found it , because I have been wanting female link since the first zelda game ...
I don't demand it to be systematic just happening once.
Also if female Link is "putting a bow on it" then what does that make of Linkle seriously ???
Female Hero of Time goes to rescue Princess Zelda , Ganon is still a dude , there is nothing lost in my proposal especially if Breath of the Wild is a template for future 3D Zelda Games to come where Link still is as mute as a freaking carp !
I wasn't saying it was big picture relevant. I was saying it was relevant to me personally and thus why my perspective doesn't take "self insert" into account when I talk about my preferences in character design.
When it comes to established character VS blank slate/customizable character, I've always felt they should match the narrative structure. If you design a game with a set narrative and the playable character has a set role in it, that character should have a defined personality and not be a blank slate.
If you design a game with a narrative the player can shape in meaningful ways, where you can make choices that have a significant impact on events, then I'm all for customizable characters who are blank slates that the game allows you to shape via the narrative. Customizable characters should go with customizable plots.
DragonKeeper trust me we understood it all too well we were not trying to gang up on you . It's just that Nintendo made the choice to keep Link being a proxy for you to indentify as , and therefore being an empty husk that's mute. And well sorry not sorry but if they go the route of premade non customisable empty husk that I feel the boots of. Then sorry not sorry but as an intersex who presents male , my feminity is never taken into account in day to day society so time of play is one of the few moment where I get to enjoy it fully . So if you're gonna give empty husk to fill in give me a female one .
Hence my want for a female Link . So to me it won't feel like a "put a bow on it" type deal quite the opposite actually.
I know that's not how you feel , but simply put you calling it a "put a bow on it" is missing the tree for the forest here really ...
OK, but this is a completely different discussion from "should Link have the option to be female". You're arguing that you dislike Link as it is now (blank slate self insert), which is fair enough, but as long as it's not going to change anytime soon (and it's not), we might as well have the female option for people who prefer it; including, but not limited to, actual women.
I want a game where Zelda is the heroine and destroys the Triforce, leading to a future whereby the world is saved from the tyrannical rule of magical triangles.
Did it end up having the outfits in that banner?Thats just what anime is ...
Im not surprised anymore
Sucks, slime started off pretty good...then it fell apart really hard and just kept getting worse and worse
Log onto Crunchyroll and this is the first thing I see...
Hm.
Hmhm.
Ok.