Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
This is the type of answer you should read mogster7777
Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
They must be optimized for inside sdd I guess. And usb external 4gb ssd must be quite expensive
Like it's not exactly instant gaming on PC with the SSD's of today even like the m2's. You still have to load and install games and they're nowhere near as instant and pick up and play as Sony are saying. I mean PC's are definitely faster than consoles with SSD's. but not really by a whole lot?
Are the ones made for next gen SSD's super duper ones or something?
I don't get it? Is it just a marketing ploy?
You must be living under a rock to not notice big difference in load times between ssd and console load times.
For the console, it would be something that PC gamers have had for years. Console developers will now be able to have a good size virtual memory that's fast, be able to stream assets faster and faster loading levels. However, anyone with a PC should just ignore it as marketing ploys and won't affect PC gaming at all.
It will be the same like this gen, or any previous generation. if you are all in digital I don't think 1Tb is enough, but that's our micro bubble. When I bought my PS4 500Gb (I knew what I was getting into), the seller told me 500GB is more than fine that's for people that like to put movies and music in there. It was in 2016.We know the console will have a SSD, but will it also have a HDD on top of that? A SSD is already expensive enough as it is, so it probably won't be a very big one (~250 GB is my guess). And knowing how people on here hate having to empty their fridge and swear by keeping every single game they own installed at all times, you'll be lucky if you can manage to hold more than 2 to 5 games on that SSD at any given time. I can't imagine them also including a HDD to hold the leftover games (which will also need time to move over to the SSD whenever you want to play them, by the way). I assume most everyone will need to purchase an external HDD for that purpose? How do people feel about it?
If Fortnite is anything to go by, my iPad Pro 10.5" loads almost twice as fast compared to the Switch/base Xbox One. Although I do have Fortnite on a 7200rpm HDD on my PC (never bothered to move it to my SSD) and the load times are much, much faster yet, like 5x the speed or more. I think the load times are more apparent due to a faster CPU than just an SSD in the case of Fortnite anyways.iPhones and iPads use ssd and it hasn't affected those games much
I don't think so.
Maybe a bit on the GPU end but definitely not on the CPU front which is where the main "biggest performance jump ever" stuff comes from because the PS4/XBO's netbook CPU is shit.Because the PS4 Pro and XB1X already undercut performance improvements of next gen consoles.
We know the console will have a SSD, but will it also have a HDD on top of that? A SSD is already expensive enough as it is, so it probably won't be a very big one (~250 GB is my guess). And knowing how people on here hate having to empty their fridge and swear by keeping every single game they own installed at all times, you'll be lucky if you can manage to hold more than 2 to 5 games on that SSD at any given time. I can't imagine them also including a HDD to hold the leftover games (which will also need time to move over to the SSD whenever you want to play them, by the way). I assume most everyone will need to purchase an external HDD for that purpose? How do people feel about it?
The biggest selling point comes from data streaming for games with open world and/or large, detailed environments that's been issue with mechanical HDDs as games get bigger/more detailed over the years and have become a bottleneck over the last decade in many cases, even outside of gaming. SSDs can absolutely help frame rates/times in certain situations like off initial loads into a game or whenever storage is being hit and reduce stuttering, Batman Arkham Knight which to be fair, is a bad example because the PC port was shit (but I'm sure someone can come up with a better one) however running the game off an SSD allowed people (including myself) to brute force the severe frame rate killing LOD issues it had. Your examples are games set in relatively small, closed environments so no, outside of load times they probably won't see much impact unless developers go nuts but it's going to still be noticeable it when games take a second to load. GTA V on PC I think it's a good example of seeing the benefits of an SSD vs HDD, especially when moving at higher speeds.I'm not sure if I buy the argument that not being able to "code to the metal" on load times is holding anything back.
I hear that The Division had atrocious loadtimes on console, but it was always very snappy on an NVMe. I don't think consoles having NVMe would have resulted in the PC version being qualitatively different.
Increased RAM capacities mean more complicated scenes in terms of available textures, that was a noticeable jump when getting ports to the PC when going from PS3 to PS4 gen. Also the PS4 has gotten a lot more historically PC exclusives that have basically been port-perfect. Think of Overwatch on PS4 vs. Team Fortress 2 on PS3.
We'll definiely see fewer "squeeze through this narrow gap" and "forced walking while talking" pseudo cutscenes, but I don't think SSD will result in higher FPS or resolutions. Look at old Tomshardware on Anandtech benchmarks from when SSDs were first hitting the market, benchmarks show negligible impacts on those fronts.
One final point.
SSDs are thought of as being far less durable in terms of write cycles. What does that mean for the running 5-minute replay "clip" button on consoles?
Which is utterly false, are you just trolling us?For the console, it would be something that PC gamers have had for years. Console developers will now be able to have a good size virtual memory that's fast, be able to stream assets faster and faster loading levels. However, anyone with a PC should just ignore it as marketing ploys and won't affect PC gaming at all.
We know the console will have a SSD, but will it also have a HDD on top of that? A SSD is already expensive enough as it is, so it probably won't be a very big one (~250 GB is my guess). And knowing how people on here hate having to empty their fridge and swear by keeping every single game they own installed at all times, you'll be lucky if you can manage to hold more than 2 to 5 games on that SSD at any given time. I can't imagine them also including a HDD to hold the leftover games (which will also need time to move over to the SSD whenever you want to play them, by the way). I assume most everyone will need to purchase an external HDD for that purpose? How do people feel about it?
Yeah but I'm not looking forward to all the complaining on the PC side from people who still only run games off an HDD. :(Because there are no PC games that REQUIRE an SSD.
while essentially every next-gen game will require one, because it's standard.
Game design can fundamentally change when they know 100% of the playerbase has access to a feature,
so you don't need to add in workarounds for people on a slow HDD
The baseline has shifted. Same deal with raytracing.
I've seen a claim that it exceeds the speeds of current consumer SSD's. Not sure how that would work but there are a ton of theoretical benefits to that like near instant loading (basically eliminating loading screens) and the ability to stream in assets more efficiently so you can have more dense and varied open world games with little to no noticeable pop-in.
It's not really that, it's that apparently freed from the generalized constraints of PC (file system? Some console exclusive hardwiring?) they are getting like a direct super fast connection to the SSD that PC's just cant replicate.
Then throw in they'll be like super fast NVME SSD as default, where PC SSD are who knows what, a million different configurations. The mouth waters. Consider it like a really giant cartridge, IMO.
It's honestly fairly exciting as load times are something that we just never seemed to be able to conquer in the past.
no he believes all of this. Check out his post history. Specially threads created by him. Grab some popcorn. It will be a wild ride. Lol
Doesn't this mean that you won't be able to play multiplatform games from an HDD on a PC anymore? You actually need to have a PC that can keep up with the SSDs in the consoles. Sounds problematic.
Yeah but I'm not looking forward to all the complaining on the PC side from people who still only run games off an HDD. :(
Even though by 2021 there's going to be little excuse not to have at least a reasonably large capacity 2.5" SSD.
You forget about the Switch. Devs will still have to cater for them one way or another.Because there are no PC games that REQUIRE an SSD.
while essentially every next-gen game will require one, because it's standard.
Game design can fundamentally change when they know 100% of the playerbase has access to a feature,
so you don't need to add in workarounds for people on a slow HDD
The baseline has shifted. Same deal with raytracing.
Basically.
And this console with a magical 1 TB SSD drive is going to cost $399?
This shit has been benchmarked to hell and back for a long time now. Essentially console games load slow as fuck due to shitty CPUs, not shitty the HDD.
The Sony SSD thing is just this gens GDDR crap again.
Kingdom Hearts 3 released months ago.Still waiting for the toy story graphics and the supercharged PC architecture.
On PC moving from a HDD to a SSD does shaves some time off but doesn't even come close to even halving it in games despite the magnitude difference in read timings.
WELL, in some sense mechanical hard drives should be more expensive eventually. They're a big thing with mechanical parts. An SSD is just some chips.
Sure that isn't reality yet, but SSDs have obviously reduced in price a stunning amount in recent years. I'd expect that to continue.
You can get a ~128GB SSD for 20 bucks. Thats a consumer price, MS/Sony will get it for less. A~512GB is ~$40-50 consumer. That's probably nearly equivalent wholesale cost to the mechanical's they are putting in now. You save $ in things like space and power of the form factor design, mabe cooling of the entire system, it's just so much nicer. A 2.5" HDD vs a NVME SSD is no comparison.
So I can see them stretching, big volume discounts, rapidly falling prices, and they'll probably get a 1TB SSD in there if I had to guess, but CERTAINLY no less than 512, (but I'd say 99% odds of a 1TB). But yeah probably 499 at first, who expected different? Last consoles were 499/599 at launch 6 years ago...you wont be just paying for the SSD, also snazzy new Zen 2 chipset ring a bell? Not inexpensive.
Sony and MS arent dumb. They're not guessing this will work, they know it will work, and they know the prices they will pay for storage in 2020, and they're not stupid, they arent going to ship a console with a 256 SSD.
I don't think it will be a custom interface; it will be a PCIe 4.0/NVMe drive.It's not really that, it's that apparently freed from the generalized constraints of PC (file system? Some console exclusive hardwiring?) they are getting like a direct super fast connection to the SSD that PC's just cant replicate.
I expect the Xbox to be using an off-the-shelf 4-lane PCIe 4.0 SSD with ~5GB/s read speeds.BTW Xbox will have this too, it's not unique. This is a general breakthrough that just made sense for all.
Eehhh...not in the way you are thinking. Switch will get the ports from the PS4/XBO versions, not so much the PS5 versions unless they are really scaled down.You forget about the Switch. Devs will still have to cater for them one way or another.
It means that at the very minimum game devs can get rid of long hallway and lifts to hide loading screen to make it seems seamless.
Yes. Combination between marketing and ignorance.
Btw for gaming performance, nvme and sata doesn't have much difference.
Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
ehhh id say a high refresh rate monitor and gsync is #1.An SSD over HDD is the most notable upgrade you can make to a PC. Your premise is flawed
This varies wildly depending on the game.On PC moving from a HDD to a SSD does shaves some time off but doesn't even come close to even halving it in games despite the magnitude difference in read timings. The same thing with going from traditional SATA SSD to a nvme SSD, it further lessens the loading times but sure as hell doesn't show a 10x increase in speed.