I've got to disagree with the statement that enhanced mobility is dead.
How so? I'd really appreciate an elaboration because as I said in the OP, I only have cursory understanding of many current MP games and am looking to learn since Halo 5 is the only one that is interesting to me for MP. It seems to me like perhaps not as a feature but as a trend, enhanced mobility is dead because CoD which implemented it towards the start of the gen and removed it and Respawn are the ones who made me take notice of the feature but now their new game doesn't have mobility in the same vein as their Titanfall games. Am I missing something important?
Heh
343 created their messed up vision of Halo and I don't think they will ever change it.
Infinite could prove me wrong I really hope, Only time will tell.
Right now am only looking forward to the campaign.
they can call it 'smart-link' all they want but it's literally ADS. not all guns have it but all the important ones (BR, DMR, magnum) do.
It's not, somebody found out that it does affect accuracy. It also goes against the lore of the games, which annoyed me, but that's more a nitpick.
And that is the problem. Why does it need to be that? It's unnecessary and only serves as an attempt to please an audience that wasn't a sure bet to go after.
Agreed. It's called Halo 2.Halo 3 with slightly faster move speed and hitscan weapons. Thats the perfect Halo game right there.
no its isnt, it effects bullet spread. 343 straight up lied during the beta that it was only cosmetic but others tested it and proved it effects bullet spread.I think it is important to note the ADS in Halo 5 is cosmetic only.
Thx for Blink Stinkles much appreciated
It gives you better range and a tighter bullet spread. It's ADS.
I really don't think Halo would benefit from being open world. I'd much rather they just focus on large, open levels like the mission Halo in CE and Winter Contingency in Reach.They need to go full open-world IMO with strong AI like the first one. The first one was very emergent systems driven. They need to re-capture that spirit, BOTW-style.
Halo 3 with slightly faster move speed and hitscan weapons. Thats the perfect Halo game right there.
I really don't think Halo would benefit from being open world. I'd much rather they just focus on large, open levels like the mission Halo in CE and Winter Contingency in Reach.
In absolute fairness no they didn't. If anything they continued upon the themes of Halo Reach which expanded up on Halo 3.
Equipment became Armor Abilities and some of those became Spartan Abilities and the rest got dropped like a bad habit and Halo 5 is about as Old school Halo 2/3 as the game is getting while retaining Sprint.
If you are placing the blame on Sprint then look at Halo Reach.
Outside of Sprint you have a Boost and a Clamber separating Halo Reach and Halo 5 with the notable exception of
No Bloom (Community hated feature)
No Armor Abilities (Community divisive feature)
Especially on BTB maps or bigger. I think a projectile DMR would be a good version of it.
Barely, I'm just as deadly using from the hip as I always was. ADS has no impact.It's not, somebody found out that it does affect accuracy. It also goes against the lore of the games, which annoyed me, but that's more a nitpick.
objectively not true.Based on Bonnie Ross recent interview, given the teaser too, this Halo will be going back to its roots, even the art looks inspired utterly from Halo 3. I do hope they keep all the Halo 5 movement, its a true joy to use, and is the reason why it's superior to any FPS this gen for me.
Barely, I'm just as deadly using from the hip as I always was. ADS has no impact.
I've never thought of them doing this in the way CoD rotates studios. It is pretty interesting to consider. I've just never questioned the approach since Halo has consistently been just one universe and Call of Duty, as far as I know, has multiple universes.If 343 want to keep the version of the game theyve built I think thats fine but the solution should at least be, why not do what CoD did and get a second studio making Halo games that play like the classic versions did?
I would love it if the core was a lot like Halo 2 Anniversary multilayer and then they build out from there.
Yeah, jem you need to stop saying it's visual only when it's not lol. Just because it doesn't make you walk slowly like most ADS shooters doesn't mean it's not ADS. Not all ADS are the same exact thing, but Halo 5 clearly has several ADS weapons.I like how several people have already pointed out how you're wrong and how the "not-ADS" has gameplay implications for accuracy and spread, but you just keep ignoring those and arguing against low hanging fruit
The "Enhanced Mobility" trend is dead
At the start of this console generation, it looked like enhanced mobility in the shooter space was the new hotness. The first example that was notable to me was Titanfall and the freedom of movement was a pretty big reason for why I and many others were excited for it. Then we had Call of Duty: Advanced Warfare, Blacks Ops III, Titanfall 2, Infinite Warfare and maybe some other games I'm unaware of. In the middle of that released Halo 5, featuring enhanced mobility of its own with sprinting, a thruster pack, clambering and other stuff. But now I don't really see as many games releasing with those features. They haven't been present in Call of Duty: WW2 and Black Ops 4, both opting for a "boots on the ground" approach, and even Respawn Entertainment's new game, Apex Legends, doesn't have the same movement options as Titanfall. So, it seems to me like as a trend, enhanced mobility as died off.
What's your average rank in arena?
Assault rifles are barely use in game after a certain skill gapThat shit doesn't matter go be an elitist somewhere else ADS had a proven change to bullet mechanics in the game
Assault rifles are barely use in game after a certain skill gap
And that is the problem. Why does it need to be that? It's unnecessary and only serves as an attempt to please an audience that wasn't a sure bet to go after.
I like how several people have already pointed out how you're wrong and how the "not-ADS" has gameplay implications for accuracy and spread, but you just keep ignoring those and arguing against low hanging fruit
It gives you better range and a tighter bullet spread. It's ADS.
Yeah, jem you need to stop saying it's visual only when it's not lol. Just because it doesn't make you walk slowly like most ADS shooters doesn't mean it's not ADS. Not all ADS are the same exact thing, but Halo 5 clearly has several ADS weapons.
That being said, I think ADS has largely been overblown by the community. Sure, it makes the AR a bit more accurate at range, but that's not a bad thing imo. It's not OP, nor is it underpowered like it is in some other Halo games. I personally think iron sights look wack and take up too much screen estate, so I'd give people the option to loadout with standard iron sights like the default H5 BR or allow people to use the 2x zoom it used to have in previous games. I don't see the harm in that while giving players more customization options.
I hear what you're saying, which is why I typically ignore these semantics over ADS and would rather discuss specifics.H5's version of zoom does have gameplay implications but it isn't ADS.
The actual gameplay changes due to H5's zoom effectively amounts to an increased effective range for autos. Which is exactly what zoom does for precision weapons. If you call H5's zoom ADS you might as well call classic zoom ADS for precision weapons - it makes the terms fairly useless.
When ADS is discussed it's almost in reference to the aiming style in games like CoD, ie:
- large spread in hip fire.
- tight spread when aiming.
- slow movement when aiming.
As I've said before, people only refer to H5's zoom as ADS because of the visual change. If it weren't for the visuals it would just be "zoom added to autos".
Referring to H5's scope mechanics as "ADS" makes the distinction between ADS and zoom pointless.
You're right, these discussions usually are just semantics and I agree with both your points. I'd rather have classic zoom too.I hear what you're saying, which is why I typically ignore these semantics over ADS and would rather discuss specifics.
Do I want IRON SIGHTS on weapons? No.Am I fine with zoom on autos? Yes.