Just because you're incapable of using a controller to play shooters doesn't mean everyone else is the same.
I play just about everything on PC and use keyboard & mouse in nearly every game where possible - to the point that it feels like I'm the only person complaining about poor mouse implementations in some games.Convincing yourself pads are good enough does not change the actual reality
Really enjoyed Quake 4 despite it's problems. Was a fun ride. In terms of MP Quake Wars was a damn good game. I'd love to see a sequel to that.
I play just about everything on PC and use keyboard & mouse in nearly every game where possible - to the point that it feels like I'm the only person complaining about poor mouse implementations in some games.
You don't need a mouse to play Quake.
Gamepads are not preventing them porting the games to current-gen systems.
Quake Champions is free btw.Quake is a lovely shooter with a rare approach to dark fantasy that few other shooters did to this day. Its verticality is also very cool, and while it isn't the best Quake mechanically, it's a special game that I'd gladly replay in a collection.
Quake 2 is the "less Quake-y" game of the bunch, because it's a more generic (if pretty brutal in terms of lore) sci-fi FPS. But the complex level design is very nice, although it can be a bit backtracky, and it has tons of great enemies and weapons. Those light effects at the start of the game when it came out, wow.
Quake 3: Arena and Team Arena are some of the best arena shooters out there, no questions about that. I've always been on the Unreal Tournament side personally, but Quake's brutality and satisfying shooting to this day aged a lot better than nearly all other 3D shooters of the era. Give me a current-gen version of it, even with the same graphics.
Quake 4 was a fun ride, albeit I recall I didn't finish the last level or so for some reason. It starts off as a more action-packed take on the (boring, to me) Doom 3 formula that plays well enough but isn't really on par with the other game that did it better (Prey). Then there's a major twist in the storyline and the game turns around its head, becoming pretty damn great. I'd play it again surely.
I did not play Quake Champions but if they decided to throw it in a collection that spans platforms like the Doom re-releases, I'd surely try it.
A collection, even with a high price, is something I'd likely buy as I have fond memories of just about all games in the franchise.
It probably doesn't make financial sense for them to port Quake Champions, as it's a multiplayer-only game that is unlikely to get a large following on console, but there's nothing preventing the other games from being ported over and played on a controller.The developer of the game literally said it word for word that gamepads being inadequate is the ONLY reason they're not porting it
yes because this is how everybody plays quake lol. be real here, quake would work perfectly well with a controller.And how would a controller play this exactly ?
The developer of the game literally said it word for word that gamepads being inadequate is the ONLY reason they're not porting it
Id Software: PS4 Neo & Xbox Scorpio Hardware Not The Reason Quake Champions Is A PC Game
Apparently hardware isn't the main reason why the upcoming Quake Champions is a PC-only game. Id software's creative director, Tim Willits, said this in a recent interview with Finder.au.com when asked whether the PS4 Neo and Xbox Scorpio would increase id Software's options to release the title on consoles as well.
According to Willits, the reason for Quake Champions being a PC-only game is due to being having to play with a controller on consoles.
"Well we can run Quake Champions on consoles now because, you know, it's just code. But we want to run it really fast, we want to have the full twitch aiming, and we want rocket jumping, which is really hard on consoles – really hard. So we feel that for a competitive game to play at events like QuakeCon, the PC platform is the best. "
Like i seriously don't get it. We even had a great port of Quake 2 on PS1 for crying out loud.Man, there are some people who are really really angry at the idea of Quake ever being on consoles.
You all know they've all been on consoles before, right? If Quake 1 and 2 can work on the N64, then there's no reason why they wouldn't work on modern controllers too (and Quake 2 already worked pretty well on 360).
Like i seriously don't get it. We even had a great port of Quake 2 on PS1 for crying out loud.
Quake4 runs into issues as it wasn't developed in house by id, but by Raven. Bethesda never seems all that in a hurry to go to Activision for such things.I agree with NathanS
When people hear Quake they think Quake 2 mp matches, Q3 Arena, or the new Quake hero shooter. I personally think id made a mistake by making Q3 a mp-focused game instead of another SP game, because they essentially designed themselves into a corner. Don't get me wrong- I understand that yeah, Q3 was insanely successful and popular, but it ended up letting their potential for SP rot on the vine, so to speak, and then Q4 ended up a flop.
Had they instead made Quake Arena a side project and continued working on a really solid SP Quake 3, things may be a lot different and more akin to where Doom is at currently with a proper revival and going back to it's roots.
I'd absolutely LOVE another SP Quake game but it needs to be done right and it needs to respect it's roots like the new Doom titles. At the same time I definitely respect the MP Quake crowd and I hope they keep making good titles with the IP for them too. Maybe developers that are good with MP stuff can handle those while another solid SP team (hey maybe Machine Games can do it and take a break from Wolf?) works on a revival.
What I'd like to see:
Quake Remastered - PC and Consoles, 4K, new graphics + an old graphics mode, MP based on the most popular modes/mods, a NEW extra episode
Quake 2 Remastered - see above
Quake 4 HD - can be basic enough, but a lot of folks didn't get to play it, and (IMHO) Doom 3 wasn't very good but got several ports, so why not?
Quake (2021) - a true return to form to it's SP roots with a new studio, and "soft rebooted" like Doom was without messing with the lore too much (I'd also prefer it to go back to it's alien/gothic inspired designs and creatures instead of just space marines and alien soldiers...)
Quake4 runs into issues as it wasn't developed in house by id, but by Raven. Bethesda never seems all that in a hurry to go to Activision for such things.
The timing for rocket jumping in Quake is incredibly precise. You need a very quick downward flick, a jump, and then a rocket fire very shortly after. It would be incredibly difficult to do with gyro aiming. I agree that gyro aiming is good, but I don't think most players would reliably be able to do it with gyros.Having played warframe on switch, its prefectly doable. Don't underestimate gyro aiming. Go see high level splatoon 2 play. It takes about the same time to aim up and down than a mouse so doing a rocket jump shouldn't be an issue at all on switch. I agree that joystick are just plain worse than a keyboard and mouse in shooters, but gyro plus sticks is the next best thing in my opinion.
It's more that Quake 1multiplayer as originally designed is pretty much impossible to play at a high level with a controller, because it was never considered that players might use one when it was being designed. Sure, you could have a version where everyone runs round the levels and shoot each other with a controller, but it would be a completely different game to how its played on KB&M.Just because you're incapable of using a controller to play shooters doesn't mean everyone else is the same.
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Harsh truth bomb right there.
First several times I beat it were on Saturn, I can attest, it is possible.yes because this is how everybody plays quake lol. be real here, quake would work perfectly well with a controller.
Agreed, always and forever!I'd buy a Quake 1 remake for sure. 2 and 4 are... OK I guess, but that scifi robot alien stuff is kinda ehhhh compared to the dark Lovecraftian fantasy of Quake 1.
The timing for rocket jumping in Quake is incredibly precise. You need a very quick downward flick, a jump, and then a rocket fire very shortly after. It would be incredibly difficult to do with gyro aiming. I agree that gyro aiming is good, but I don't think most players would reliably be able to do it with gyros.
It's more that Quake 1multiplayer as originally designed is pretty much impossible to play at a high level with a controller, because it was never considered that players might use one when it was being designed. Sure, you could have a version where everyone runs round the levels and shoot each other with a controller, but it would be a completely different game to how its played on KB&M.