I see. I swear I've read about the smaller form factor allowing for constant disc speed, but a quick Google now didn't give me any info. Oh well, guess I heard it wrong.The loading times were only because of the system moving its data faster internally, not because of the discs. They only read 16-25Mbit/s, compared to ~22Mbit/s on a 2x DVD drive like in the PS2. The size of the disc was almost a nonfactor and, if anything, could have hampered it if they didn't push all of the data to the outer edge of the disc and read it inward.
A piece of hardware that had fewer than a few thousand units manufactured was going to help Nintendo?
It's a very common statement that hasn't any basis. All of the information from places like Wikipedia says otherwise, as well as the actual testing. If it were the case there wouldn't be games like Tekken Tag, 4 or 5 that load almost instantly. It's down to the tech used and the implementation of it. there were a few launch games in Japan that got reworked a bit for the US release to add anti-aliasing and, at least in a few cases like CvS2, they switched to a DVD and pushed the data to the outside of the disc to help loading times on PS2.I see. I swear I've read about the smaller form factor allowing for constant disc speed, but a quick Google now didn't give me any info. Oh well, guess I heard it wrong.
Oh, so the gc and Wii did have CAV. At least that I got right. So it should still help seek times, at least.It's a very common statement that hasn't any basis. All of the information from places like Wikipedia says otherwise, as well as the actual testing. If it were the case there wouldn't be games like Tekken Tag, 4 or 5 that load almost instantly. It's down to the tech used and the implementation of it. there were a few launch games in Japan that got reworked a bit for the US release to add anti-aliasing and, at least in a few cases like CvS2, they switched to a DVD and pushed the data to the outside of the disc to help loading times on PS2.
I posted it earlier, but this is worth a read on the subject:
https://en.wikipedia.org/wiki/Constant_angular_velocity
I would have accepted because Nintendo as an alternative answer.This was moving them kicking and screaming away from cartridges, but still having control and trying to stop piracy, right?
The loading times were only because of the system moving its data faster internally, not because of the discs. They only read 16-25Mbit/s, compared to ~22Mbit/s on a 2x DVD drive like in the PS2. The size of the disc, if anything, could have hampered it if they didn't push all of the data to the outer edge of the disc and read it inward.
Why did Nintendo go with cartridges for the Switch when UMD was fine?"Why did Nintendo go with _________ for ________ when ________ was fine?" is basically an evergreen question.
According do dev Burnout 3 was cancelled because GC did not have enough CPU power for it.The game in question was Burnout 3, where the GameCube port was canceled.
According do dev Burnout 3 was cancelled because GC did not have enough CPU power for it.
It's why there's no Netflix on the switch. It's not for videos, it's for games.
The reason for that is that the smaller discs were already a standard. They're part of the DVD spec so there were already processes set up for manufacturing them and making them work with standard DVD components such as drives and lasers. The 8cm disc spec is why so many disc trays have that little recessed bit in the middle, which perfectly holds an 8cm disc (which would otherwise be unstable in this kind of tray):If the reason was piracy, I kinda wonder why they didn't go with discs larger than standard ones. Especially after the N64 where they experienced first-hand how problematic being at a storage capacity disadvantage could be.
Mind blown. So that's what that's for! I thought it was just... there. I never really thought about it too hard. I did have a small dvd once that came with uh...with a bionical toy I think? It was weird. I never did use it because I -thought- I didn't have a special player to play it, lmao.The reason for that is that the smaller discs were already a standard. They're part of the DVD spec so there were already processes set up for manufacturing them and making them work with standard DVD components such as drives and lasers. The 8cm disc spec is why so many disc trays have that little recessed bit in the middle, which perfectly holds an 8cm disc (which would otherwise be unstable in this kind of tray):
If they'd made a larger disc they'd have had to spec it themselves and gotten custom pressing machines and drives created.
Up until last year or so a lot of devices I bought came with driver installation CDs that were mini CDs for the same reason. There's a pretty obvious reason to need driver discs for, say, a wifi dongle versus something else, these days, but I'm wondering how far we are from having flash drives be cheap and disposable enough that they start including little 64MB drives or something with adapters like that. Or even maybe making it have both where the dongle has a small amount of flash memory on it that is detected as a USB drive before the system loads drivers (in the case of Windows and Mac, at least) and once drivers load it switched itself to wifi mode.Mind blown. So that's what that's for! I thought it was just... there. I never really thought about it too hard. I did have a small dvd once that came with uh...with a bionical toy I think? It was weird. I never did use it because I -thought- I didn't have a special player to play it, lmao.
Funny fact, the later gamecube devkits accepted standard DVD disk for builds. Earlier versions require super expensive carts lol...
It's been a long time for me, and I wasn't in the build team, but physically they were the same size as DVD's. For some reason I thought they were standard blank disks. Ahh well lol, it was just nice to not have to use the those carts with the big handles lol.Not true, you still had to use Nintendo's discs (NR Discs), not standard DVD.
It's been a long time for me, and I wasn't in the build team, but physically they were the same size as DVD's. For some reason I thought they were standard blank disks. Ahh well lol, it was just nice to not have to use the those carts with the big handles lol.
Oh you know what, I'm probably thinking of the PSP dev kits, the ones with wired psp-like device hanging off it. Those used standard DVDs, not UMD's.
I totally wanted this. Could never justify the import costs when I was young and poor. On the threads topic you could have Googled this one. It was all about piracy protection and it works for a few years.
Nintendo could have used Laserdisc in the GameCube.If they'd made a larger disc they'd have had to spec it themselves and gotten custom pressing machines and drives created.
You're thinking of CLV (constant linear velocity) vs CAV (constant angular velocity).Loading times were a big concern for them. The way GameCube games were read made it so that seek times were at a minimum. I forgot the term but was it constant velocity laser or someting?
I kind of want to see the alternate timeline where they did that and GameCube fans in 2019 are misty-eyed with nostalgia for their silly giant analogue discs.
I couldn't have had it's distinctive "cube" shaped look informing it's name in that timeline, it would probably be something like "GamePizza" (delivered to you by Mario). With lovely huge box art. And the streamlined instruction manuals would be moved to the back of the record sleeve.I kind of want to see the alternate timeline where they did that and GameCube fans in 2019 are misty-eyed with nostalgia for their silly giant analogue discs.
I do know for a fact, having spoken with developers from this era, that a number of higher profile games intended for GameCube were canned as a result of the low capacity discs. These are games that wouldn't work with a two disc setup either due to the way they're designed. So, in some cases, it was a problem.Your video straight up talks about how he has a specially modified case to be able to hold the DVD.
Also, it is a DVD format, just not full sized, and most games didn't need more than the one disc -- those that did easily fit two disks inside of the case.
lol, I should just stop talking! It's been too long.They were still mini-DVD size for Gamecube (Wii had special RVT discs that were full size). The big carts had a harddrive in it, which is fun in its own way :)
And yeah, PSP dev kits use DVDs since there werent any UMD burners. Dev kits could more easily run code over the network compared to a Test kit, but both had DVD drives.
It's all good hah, I use the equipment more today than most people :Plol, I should just stop talking! It's been too long.
Network builds though, they changed everything! lol
Damn, my favourite game of that generation :/The game in question was Burnout 3, where the GameCube port was canceled.
I do know for a fact, having spoken with developers from this era, that a number of higher profile games intended for GameCube were canned as a result of the low capacity discs. These are games that wouldn't work with a two disc setup either due to the way they're designed. So, in some cases, it was a problem.
I don't think it affected them at allTo what degree did piracy affect Sony's revenue during the PSX days anyway?