Tell me you didn't play elden ring without telling me you didn't play elden ring. LolER traversal is hold up and mash X….totally brainless. Torrent isn't a mount, it's more of a speed buff. That's my one gripe with it. It's open world is just a stage for fights. Zelda one has all kinds of gameplay.
I've only played like 10 hours of TotK, after the first island and now exploring Hyrule and atm it's the same where the shrines are a bunch of physics puzzles
But I thought "Elden Ring didn't have puzzles, only combat"You mean you don't like "redlight greenlight with the oneshot chariots but this time there's lava"???
Yea I will be the first to admit I'm really comparing BotW and Elden Ring here, because I haven't played enough of TotK yet I've only done the first tower and started hitting all the shrines nearby. I'm not really interested in all the construction/minecrafting going on, typically crafting really puts me off any game and I avoid it like the plague (so difficult to go through Fallout 4 avoiding it) so I'll also admit TotK first impressions for me haven't been great but I hear there have been improvments to the world in general.Just chiming in (not here to compare games) but the "first island" is an unskippable tutorial and the game only opens up from there
I'd argue that even in BotW it was already a bit inaccurate to reduce it to "shrines" as you have to pretend that enemies/minibosses, wildlife, environmental hazards and some other stuff doesn't exist. But this is specially inaccurate in TotK, which has more stuff to do. I do reckon the collectathon structure tho, you do notice some templates being repeated, although imo the physics and mechanics make up for it
For sure. And don't forget the gimmick catacombs like the looping one (I call it the Gaslighting Catacomb :D), the chest teleporting one, the paintings, the braziers in Selia and Siofra and Ordina Lithurgical Town (+ how to deal with the invisible assassins), and more.I know you're being sarcastic, but I wanted to make this statement on puzzles anyways because why not lol. There are puzzle aspects to Elden ring that are much different than puzzle elements in Zelda, for example:
1. Finding shackles to defeat bosses
2. Invisible bridges
3. Shortcuts - traversal in Elden ring is much more "maze like" at times
4. Secret doors that involve looking rather than "oh look two unlit braziers, must be a secret door here"
5. The spirit puzzles.
And another thing on exploration and puzzles. I swear to god a lot of people missed some very simple layout tricks like maybe the hole under the elevator leads somewhere and other things. Elden Ring has the right amount of puzzle design IMHO. The one catacomb where it feels like it loops really broke my brain. I honestly thought I was going in circles.
BotW's open world did so little for me. I don't mind ruins or nature landscapes, but so little of what I could see drew me to it. Elden Ring though, I was constantly curious of what I would find when I went where.
I'd rather meet a colorful NPC lost in a cave in TOTK than try to guess the lore hidden behind enemy placement in Elden Ring.I've only played like 10 hours of TotK, after the first island and now exploring Hyrule and atm it's the same where the shrines are a bunch of physics puzzles which are cute, but I much prefer Elden Rings caves, some of them giving you glimpses at late game enemies and remixes on classic bosses and they all still wrapped in lore. Mining cave in Lingrave filled with Mistbegotten, is it becauze they took over, or were they the menial workers of the mine before the uprising? Even the stupid little caves have implication to the world whereas BotW the shrines are literally here is some puzzles we've scattered across the world and if the game had them removed it would have zero impact other than being one less thing to do in the open world.
People here are downplaying ER's world as a place with only enemies and yourself but forget how the world is informed by the story of the world and the lore. Find an encampment somewhere with a specific item there? There's a lore reason for it. The world is not made for you the player. The world is a place that exists without you and doesn't care about you. The attention to detail of things is on another level for the Lands Between and its history are another level as opposed to Hyrule imo. (Not that Hyrule isn't great though)
I arrived at a boss named "Mohg", got to the second phase, and learned (to my knowledge) that the second phase was completely balanced around completing an entirely random quest line with no proper indicators.well, we are lucky that ER is not a collectathon theme part like TOTK, then.
I really wish for real towns and cities in the next Fromsoft game.
with people, shops and so on. inns and what not.
I thought you couldn't pet dogs in Zelda. The one thing it has in common with Elden Ring!
I'll absolutely give them credit, there's one catacomb that happened to be an extremely good puzzle. I'm sure everyone knows which one I'm talking about if they stumbled upon it.
ER level design is on par. from style of level design stems from Zelda. That's one of the reasons from came into being. And combat are totally two diff styles. No way can you say one is immensely better, it might be just preference. The amount of freedom and mechanics you can employ in Zelda combat is unmatched by anything in the industry much less ER. ER combat is one note - every encounter you're simply dodging and attack during opening. Zelda one is using all 88 keys.Elden Ring by far.
From's level design alone trumps Zelda hard and then you get useful and varied items/etc. at the end of a dungeon, cave, etc.
TotK has way more to do besides killing stuff and that's great but if what you can do in an open world counts then the combat should also count and then Elden Rings trumps zelda again immensely.
Both have great aspects and are fantastic games on the top of their class.
Looks like Skyrim RPG structure with Dark Souls combat will always be a dream.I really wish for real towns and cities in the next Fromsoft game.
with people, shops and so on. inns and what not.
Elden Ring by far - and I say this as a huge Zelda fan. However, I think your results will be unfair simply because:
A. Honeymoon period for Zelda
B. Zelda has a much larger fan base,
C. Many who play Zelda don't have a way to play Elden Ring because they are console specific entries ( unless they have both systems).
D. Nintendo fans are diehard - not a bad thing, but they love their system and their games, so they won't admit many faults.
In my opinion Zelda's formula now is absolutely no different than assassin's Creed: an empty world with no reason to explore other than getting health or stamina. Finding a weapon is meaningless since it only lasts a little while - where in Elden ring if you find some amazing weapon by exploring, you can use it forever.
You can definitely feed themI thought you couldn't pet dogs in Zelda. The one thing it has in common with Elden Ring!
Elden Ring by far - and I say this as a huge Zelda fan. However, I think your results will be unfair simply because:
A. Honeymoon period for Zelda
B. Zelda has a much larger fan base,
C. Many who play Zelda don't have a way to play Elden Ring because they are console specific entries ( unless they have both systems).
D. Nintendo fans are diehard - not a bad thing, but they love their system and their games, so they won't admit many faults.
In my opinion Zelda's formula now is absolutely no different than assassin's Creed: an empty world with no reason to explore other than getting health or stamina. Finding a weapon is meaningless since it only lasts a little while - where in Elden ring if you find some amazing weapon by exploring, you can use it forever.
Did this change from the last one, because it looks exactly the same. I haven't played it, yet, though.
I know this post is from a bit ago, but I can't let this take slide. A big part of why BotW is held in such high regard is for absolutely bucking AC open world game design. Games like Assassin's Creed are so scared you'll miss content that they drop icons all over your map and attack you with their HUD. The Zelda games heavily reward open ended discovery and eschews the guided marker based direction of Assassin's Creed.
Every NPC conversation is written to help guide you towards something interesting to see or do, and the landmarks are designed to help point you to interesting sights. There's a level of confidence in their world and trust in the player to see and do interesting things out of curiosity over everything else. BotW was definitely a bit lacking on the reward side of the equation, but TotK does a lot to correct this with some very impactful discoveries across caves, the depths, and the Sky Islands. Even further some of the most rewarding quests are designed as riddles rather than outright telling you where to go and what to do.
Another aspect that differentiates the game design heavily is the much bigger emphasis on non-scripted encounters. In a game like Assassin's Creed or Horizon many of the most impressive set pieces' purpose will be tied only to a very specific point in the narrative, and the game does not let you stumble on it and engage with it in a meaningful way. Zelda games are designed such that almost anything interesting you run into can be engaged with naturally in any order and with very different player experiences depending on how or when you get there.
Boiling down my long rant to a single sentence, Assassin's Creed is designed around guided compulsive completionism, and Zelda is designed around curiosity and experimentation.
I don't mean this post as an attack, because for as much as I disagree with your other posts, I feel they still make a lot of sense. This one, though? From top to bottom I take issue with this list of points, mainly because it just... isn't grounded, from my POV. A lot of it is untrue, and some of it is based in assumptions about fanbases that I don't think hold up under scrutiny. Anyway, I'm just going to respond point by point.Elden Ring by far - and I say this as a huge Zelda fan. However, I think your results will be unfair simply because:
A. Honeymoon period for Zelda
B. Zelda has a much larger fan base,
C. Many who play Zelda don't have a way to play Elden Ring because they are console specific entries ( unless they have both systems).
D. Nintendo fans are diehard - not a bad thing, but they love their system and their games, so they won't admit many faults.
Great post.I don't mean this post as an attack, because for as much as I disagree with your other posts, I feel they still make a lot of sense. This one, though? From top to bottom I take issue with this list of points, mainly because it just... isn't grounded, from my POV. A lot of it is untrue, and some of it is based in assumptions about fanbases that I don't think hold up under scrutiny. Anyway, I'm just going to respond point by point.
A. Say what you will about Tears of the Kingdom, but Breath of the Wild has been out for 6 years, and it's inclusion in 'game of the decade/all time' lists hasn't exactly slowed down. As a game, it is generally regarded as highly, or almost as highly, as it was at release. That some people never liked the game (for absolutely valid reasons) doesn't do much to change that, and the honeymoon argument should have stopped holding up to everyone by the third or fourth year that people had been repeating it. I don't see why it should be taken any more seriously in regard to Tears of the Kingdom, when the last 6 years have demonstrated pretty clearly how poorly that notion held up in regard to Breath of the Wild.
B. The reason that Zelda has a larger fanbase is literally because people loved Breath of the Wild. Before BOTW,, Zelda as a franchise didn't really do big numbers like you might expect. In fact, previous to BoTW, the fastest selling Zelda game sold as many units over several years as Elden Ring sold in a week or two. Elden Ring itself has handily outsold every Zelda game from this millennium except for BoTW (and presumably ToTK) - that BoTW remains ahead is credit to the popularity of BoTW, not the popularity of the Zelda franchise. People genuinely love BOTW, they don't just buy Zelda out of an alliegence to Nintendo (or else previous Zelda games would have sold many millions of units more).
C. I want you to really think about how much sense this one makes, because I'm not sure how to convey it to you. I don't really understand how you came to the conclusion that being able to play one game but not the other is a situation that disproportionately affects Zelda players. Did it occur to you that the same could be said for Elden Ring players who don't own a Switch? Do you believe that there is some huge portion of Switch owners who don't own another console, despite Switch being the generally agreed-upon 'secondary console of choice' since 2017 for a whole host of plainly obvious reasons? I can't make heads or tails of this one, lol.
D. This kind of argument has never held any real substance to me, and I say that as both a Zelda fan and a Fromsoft fan, someone who's heard people throw that ol bullshit my way in regards to both franchises. Just like how Elden Ring is favored by a lot more people than just 'FROM fans', the same is true for Zelda and 'Nintendo fans'. In fact, you may have noticed that both Elden Ring and BoTW/ToTK recieved glowing review scores and accolades from... pretty much the entire industry? And no, the entire industry isn't Zelda fans or Fromsoft fans, people just happen to enjoy these games for what they are. That people don't give ostensible flaws the same weight that you do, doesn't make them 'diehards who can't admit faults', and I wish people could somehow make a clean break from thinking that way because it's a plague on game discussion.
Well said.I don't mean this post as an attack, because for as much as I disagree with your other posts, I feel they still make a lot of sense. This one, though? From top to bottom I take issue with this list of points, mainly because it just... isn't grounded, from my POV. A lot of it is untrue, and some of it is based in assumptions about fanbases that I don't think hold up under scrutiny. Anyway, I'm just going to respond point by point.
A. Say what you will about Tears of the Kingdom, but Breath of the Wild has been out for 6 years, and it's inclusion in 'game of the decade/all time' lists hasn't exactly slowed down. As a game, it is generally regarded as highly, or almost as highly, as it was at release. That some people never liked the game (for absolutely valid reasons) doesn't do much to change that, and the honeymoon argument should have stopped holding up to everyone by the third or fourth year that people had been repeating it. I don't see why it should be taken any more seriously in regard to Tears of the Kingdom, when the last 6 years have demonstrated pretty clearly how poorly that notion held up in regard to Breath of the Wild.
B. The reason that Zelda has a larger fanbase is literally because people loved Breath of the Wild. Before BOTW,, Zelda as a franchise didn't really do big numbers like you might expect. In fact, previous to BoTW, the fastest selling Zelda game sold as many units over several years as Elden Ring sold in a week or two. Elden Ring itself has handily outsold every Zelda game from this millennium except for BoTW (and presumably ToTK) - that BoTW remains ahead is credit to the popularity of BoTW, not the popularity of the Zelda franchise. People genuinely love BOTW, they don't just buy Zelda out of an alliegence to Nintendo (or else previous Zelda games would have sold many millions of units more).
C. I want you to really think about how much sense this one makes, because I'm not sure how to convey it to you. I don't really understand how you came to the conclusion that being able to play one game but not the other is a situation that disproportionately affects Zelda players. Did it occur to you that the same could be said for Elden Ring players who don't own a Switch? Do you believe that there is some huge portion of Switch owners who don't own another console, despite Switch being the generally agreed-upon 'secondary console of choice' since 2017 for a whole host of plainly obvious reasons? I can't make heads or tails of this one, lol.
D. This kind of argument has never held any real substance to me, and I say that as both a Zelda fan and a Fromsoft fan, someone who's heard people throw that ol bullshit my way in regards to both franchises. Just like how Elden Ring is favored by a lot more people than just 'FROM fans', the same is true for Zelda and 'Nintendo fans'. In fact, you may have noticed that both Elden Ring and BoTW/ToTK recieved glowing review scores and accolades from... pretty much the entire industry? And no, the entire industry isn't Zelda fans or Fromsoft fans, people just happen to enjoy these games for what they are. That people don't give ostensible flaws the same weight that you do, doesn't make them 'diehards who can't admit faults', and I wish people could somehow make a clean break from thinking that way because it's a plague on game discussion.
Choosing between these two game styles is kind of difficult for me, particularly because they both mean so much to me. Ultimately, for a wide range of reasons that all boil down to my personal satisfaction, I give the edge to ToTK specifically. I haven't had so much fun with a game in decades, and no, it's not because I don't have access to other amazing games, and it's not because I tend to stick to Nintendo games... I just find ToTK to be that enjoyable on a moment to moment basis.
Elden Ring was also one of my faves when it debuted - hell, I'd say I liked it more than Breath of the Wild. And I want to be able to express my genuine feelings about amazing titles like these without being subject to the whole 'diehard' argument, which is why I fight against it's continued normalization.
These games have so much going for them that it bothers me that anyone could be like "Oh, those fans just aren't discerning enough to see how flawed their favorite game is!" as if they're the true arbitrator of taste. That's how those kinds of arguments come across to me, every time, with almost no exceptions.