I was a backer of Ouya on Kickstarter, don´t even remember how much it was, including customs and stuff (I live in Brazil). Played for some time but the dream didn´t last for long, was really happy that I could sell it to another person.
Xbox one.
Not sure about calling it a flop but certainly wasn't a success
I'll never consider Dreamcast a flop. It wasn't on the market long. Sega killed it not because it flopped, they just couldn't financially support what they were doing.
Again, why are we comparing sales numbers for a personal computer line to those of consoles? Amiga was absolutely successful and could have continued were it not for Commodore's ineptitude. It's not like they were sold at a loss, like consoles typically are. Their business model was completely different. It was Commodore's focus on PCs, their obsession with keeping the C64 alive by all means with all kinds of failed models and their lack of investment into Amiga R&D that killed them.Yeah and at least 2 out of 3 Amiga's where sold in these 2 countries and 90% of them were the small machines. And we didn't trade word processor's on the school yard back then. Commodore sold around 4-5m in 9 years, that's far less than any of the top 3 did in a far smaller time span. Commodore was never really healthy in the Amiga age and they were never really big.
i loved Chip's Challenge and the Slime World port.Atari Lynx. Im guessing it was a flop but i was pretty young when i had one. I loved California Games
Im not sure if i played those. I remember california games, a batman game, hard drivin, and roadblasters
They saw a certain regionally and temporarily success with the A500 and it's variants and what had to happen from that point was an expansion of that success, but what happened in reality was that no other model was even able to repeat this limited success. This success was enough short time, but it would have never been enough to carry it long time. You also can't just look at the units, if my only gauge for success is the amount of units i move i put one in every happy meal and call it a day. Commodore's financial numbers were always horrible in comparison to Apple, IBM compat.- or even the console makers - that's why they died so fast. They died 2 years after reporting the 2nd highest revenue in their history and while still reaching ~60% of that revenue, because they never really made money. This is like a Sega situation, the difference that Sega would already have been the Sony/Microsoft of Commodore.Again, why are we comparing sales numbers for a personal computer line to those of consoles? Amiga was absolutely successful and could have continued were it not for Commodore's ineptitude. It's not like they were sold at a loss, like consoles typically are. Their business model was completely different. It was Commodore's focus on PCs, their obsession with keeping the C64 alive by all means with all kinds of failed models and their lack of investment into Amiga R&D that killed them.
Despite the fact that it wasn't a "gaming system", over 4,000 games were released on the platform, many game-centric Amiga magazines were produced, and major European development studios and publishers started and found success on the Amiga, including DMA Design (aka Rockstar North), Digital Illusions (aka DICE), Reflections, Core Design, Team 17, Bullfrog and Psygnosis (aka Sony Liverpool). The fact that we're arguing that a platform that lasted that long and had that influence was a flop is laughable.
The CD32, on the other hand, was both a gaming system and a flop.
Saturn and Dreamcast sold nearly the same amount of units globally and Dreamcast was on the market for half the time. They were both flops even if Saturn did do better in Japan.Saturn only flopped in the west. It flourished in Japan and nearly all of it's best games are Japanese exclusives.