I'd like a rework of achievements. It feels so much better to get an achievement on Xbox or a trophy on Playstation.
yeah i was going to say, we just had this threadThere was a similar thread not too long ago, lots of good responses in there.
https://www.resetera.com/threads/what-could-steam-do-better.110742/
It has it, devs don't use it.Play a game while downloading. Uplay has it. Valve should implement that feature.
After all, just improve the GUI and I'm a happy panda.
Think I didn't explain myself well. I suppose I meant that when you play a game, Steam pauses all other downloads. What I meant was play a game you are downloading. Like in Battle.net that, after a certain percentage, the game you are downloading can be played, but it will continue download on the background.
It has it, devs don't use it.Think I didn't explain myself well. I suppose I meant that when you play a game, Steam pauses all other downloads. What I meant was play a game you are downloading. Like in Battle.net that, after a certain percentage, the game you are downloading can be played, but it will continue download on the background.
It exists, but there are (almost) no games that are built to make use of the feature. It's not enforced, much like cloud save storage or DRM.Play a game while downloading. Uplay has it. Valve should implement that feature.
After all, just improve the GUI and I'm a happy panda.
That already works. The overlay I don't quite remember (never use it), but controller support works that way, and instead of automatically adding everything it lets you add anything that is registered as installed in the OS (i.e. via GOG standalone installers), it even lets you add multiple games in one go. It probably doesn't poll other multi-game launchers, but if other launchers register the game in the OS list like Steam does, the same principle will work.
Steam should try to be more like the Epic Game Store.
I'm serious... take out all the trash games... de-clutter the interface... introduce better sales... develop some good exclusives (Half-Life 3!)
1) Big improvements to Big Picture, as the current UI is feeling a little dated. Maybe make it skinnable so people can just have the UI that they fancy.
2) Non-Steam game detection, so when you install a UWP or uPlay, Origin, Epic, GOG or whatever game, it can be added to Steam without any funky workarounds. That way, even if you do purchase the odd game from other stores and use other clients, it keeps Steam as the center of gravity for your library. Right now the Add Non-Steam Game functionality is barebones and, well, it barely works unless the game is a DRM-free .exe file. Anything with any DRM on it, or its own custom launcher, requires a workaround that Valve could easily implement into their client.
3) Shadowplay-like feature. Record a set length of gameplay determined by the user, so that you can save videoclips after they've happened.
4) Multimedia support. For people who use their PC as a HTPC, access to services like Netflix, Plex and so on, even if they're just non-Steam apps put into their own Multimedia category would be super useful. Again, this would keep Steam as the center of gravity for a HTPC.
5) Custom widgets in overlay. So you could add a little widget for iTunes, or Spotify, or Discord or something to the overlay.
6) Pre and post-game macros. So when you boot up and/or exit a Steam game, you can set it up so that some sort of easily-configurable macro is run. It could be launching a companion app, or for single player games maybe a cheat trainer if you're so inclined. Or it could tweak system settings. Maybe another app you keep running in the background conflicts with a certain game, and you could set it up so the app is closed when you start the game and re-opened again when you quit. Make it powerful so it can be used to do almost anything your PC can already do, just automated. And make it so some macros run globally (i.e. every game - maybe some sort of smart-home feature to turn the lights down or something), and some on a per-game basis.
Family share not fucking up. Have to re-set it up every so often. Also some games don't allow it.
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That already exists, just load the normal controller profile to the desktop controller settings.I would wish for:
- A Steam Input Global Profile that creates a controller with all Steam features on a Windows level without having to start an app through Steam
Here's a few features I'd love to see:
1. Streaming local coop games online (By that I mean allowing a friend far away to play a local multiplayer game with you via streaming).
That already exists, just load the normal controller profile to the desktop controller settings.
The issue with that is that Steam Input works off the Overlay implementation, while stuff like DS4Windows is a Driver level converter. Valve could do it, but it's just not the goal of SI. Now if the new client has Overlay support at all times akin to the new Windows Game Bar then they could do it, but I just don't see valve investing the time into that when they just announced SC is done being manufactured, implying they believe SI is in a finished state.Huh? I know apps like DS4Windows exist and do what I want but they pale in comparison to what Steam Input allows you to do. I fail to see how it wouldn't benefit Steam and all Steam users if they had a "Global Profile" for Steam that is active at all times unless a game you're launching through Steam has a profile which then of course would override the global one.
I mean technically this already exists in form of the Desktop Configuration but it still doesn't work reliably like with games running off Origin where you have to rely on external tools like GloSC for Steam Input to work for example.
Holy shit this. Every fucking time I leave my PC on without using it for a long time, when I come back there are like 5 updates queued to , I don't know, 6 am. Bugs me the fuck out.It's kind of silly and small but I really hate the way that the steam client handles downloads and queues. Just let me immediately update a game, remove the auto-queuing of updates for random times that never seem to actually come. Make it so that games download in the order I queue them, don't pause whatever is downloading when I select a second thing to download.
It's weird that this functionality is so clunky after so long.
The terrible mobile app first pls
Its like something out of 2010, please kill it and give it a redesign.
That already exists, just load the normal controller profile to the desktop controller settings.
Yeah, I feel like the discovery queue, and Steam recommendations in general, have gotten a lot worse in the past year or so. The only decent recommendations I get now are because of curators I follow. Practically everything Steam recommends to me that's not from a curator I follow is garbage.Honestly, the biggest thing I want from Steam right now is just the client being better optimized (which is hopefully coming). It's really showing its age right now. Some improvements to the discovery queue could also go a long way.
The desktop profile is very limited in what it can do compared to normal game profiles. The main issue is that it doesn't work as an XInput device on the desktop profile.That already exists, just load the normal controller profile to the desktop controller settings.
bbd23, C-Dub, Gattsu25A way to record the last 5 minutes of gameplay like nvidia shadowplay and what the consoles have
It's entirely up to the developer/publisher to do that. Steam already allows it.Can I please just get the ability to download and play games without the Steam client? You can keep your silly DRM schemes if you must, just integrate them into the game executable so they're invisible to me.
The desktop profile is very limited in what it can do compared to normal game profiles. The main issue is that it doesn't work as an XInput device on the desktop profile.
If it could be assigned as a standard XInput device when the overlay isn't hooked into a game, that would probably be enough for most people.
bbd23, C-Dub, Gattsu25
I know that it's not the same thing as being built into Steam, but have you considered setting up OBS Studio?
Its replay buffer feature records gameplay to RAM rather than constantly writing to disk, and then saves the buffer when you hit an assigned shortcut key.
It's very flexible in terms of layout and recording options, and is the closest thing to ShadowPlay right now with the way that it captures frames - though Shadowplay still has direct frame-buffer capture which nothing else has access to.
OBS can also capture video at high frame rates if your PC can support that, while many other solutions are limited to 60 FPS at most. In fact it's the only solution I found that worked well for recording 180 FPS footage from games when I wanted to shoot video for slow motion playback.
this is a bad first post