Not sure I'd agree on that one, I've seen many people complain about Sony price gating cloud saves
Yes; but the issue I have is most of these concerns (cloud saves/pay for f2p/etc) seem to be more often brought up by people who don't even own the system in question.Not sure I'd agree on that one, I've seen many people complain about Sony price gating cloud saves
Not sure I'm reading this correctly but are you saying MS didn't catch flak for having paid online when Sony didn't during the X360/PS3 era?MS got the pass last time when Sony didn't charge for online multiplayer and it did them no good.
Good catch, I think many people don't really expect the same things when it comes to online/cloud as they do for MS/Sony, not that I'm saying they shouldn't.Yes; but the issue I have is most of these concerns (cloud saves/pay for f2p/etc) seem to be more often brought up by people who don't even own the system in question.
example, people "complain about having to pay for Sony cloud saves" yet don't mention Nintendo doing the exact same thing.
Not sure I'm reading this correctly but are you saying MS didn't catch flak for having paid online when Sony didn't during the X360/PS3 era?
Good catch, I think many people don't really expect the same things when it comes to online/cloud as they do for MS/Sony, not that I'm saying they shouldn't.
Considering how the Switch is doing even before the Super Nintendo Switch - it looks like the trend will continue.Whatever flak they caught it didn't matter, they still won out the generation.
Sony added paid multiplayer the next gen and also still won out.
So if correlation were causation, charging for online multiplayer for the first time leads to you winning that generation. :P
Yet it still has a webkit browser on it, even though it's a bit difficult to get at. As long as it's there, hackers only have to add a "and set up this proxy server, don't worry, you'll only need it once" to whatever they come up with.You're not going to be able to play disc based games because it's a vector for hacking the console.
They want to reduce their attack surface.
What level of support do you think that is?
I think I misread the post I quoted. Made it sound like the poster had an issue with ps4 disc playback on ps5. I think they meant that disc playback from previous gens (1-3) wasn't supported on 4. So like, yeah of course that wouldn't be acceptable BC on PS5. It was non existent. Lol
Yet it still has a webkit browser on it, even though it's a bit difficult to get at. As long as it's there, hackers only have to add a "and set up this proxy server, don't worry, you'll only need it once" to whatever they come up with.
The PS4 had an easily accessible webkit browser and got hacked a lot, but it didn't really matter since everyone wants their system to be able to play the latest games and be online. Sony's got a bounty program so hackers send Sony their hacks first.
I don't know that it adds a lot of risk compared to having webkit on the system, especially if there's no save game imports.Well sure.
But my point is that you're not going to get it approved due to the risk.
The business case is Sony spending some money on keeping the brand strong and helping consumers feel good about their current Playstation purchases. That's something most companies happily spend millions on by running advertisements targeted to current owners. And currently publishers are porting their old Playstation exclusives to modern platforms, which sounds great in that Sony gets some revenue from that, but pretty much all of them are getting ports to other systems. If you have to repurchase Final Fantasy 7 - 12 no matter what platform you buy, it makes it a bit easier to switch.Also what's the the business case for spending the engineering time on this?
Discs aren't being made of old games so no increased revenue.
At minimum it'll be a few hundred thousand dollars of engineer time.
I don't know that it adds a lot of risk compared to having webkit on the system, especially if there's no save game imports.
The business case is Sony spending some money on keeping the brand strong and helping consumers feel good about their current Playstation purchases. That's something most companies happily spend millions on by running advertisements targeted to current owners. And currently publishers are porting their old Playstation exclusives to modern platforms, which sounds great in that Sony gets some revenue from that, but pretty much all of them are getting ports to other systems. If you have to repurchase Final Fantasy 7 - 12 no matter what platform you buy, it makes it a bit easier to switch.
Sony's seriously hurting in Japan, the console software market there is basically owned by Nintendo. Sony is sitting on multiple gigantic libraries of classic Japanese games that no one can play on their last two systems, notably the systems that have been slowly failing in Japan.
Also, Limited Run Games is more than happy to print old games, they just put out some Sega CD games. I'm sure a LRG physical re-release of something like Metal Gear Solid or Wipeout along with soundtracks and other goodies would do okay.
It wouldn't really take them much work over supporting digital emulation if they even bothered to expand support for that, or if they hadn't already put in extra effort to make a blu-ray drive that can't read CDs.
You bumped for this shit? This sounds like a very old patent. They did this with PS2 on PS4 games already.How how about a bump in light of some recent patent news involving Sony patenting a process for elbowing trophies into emulated games?
Is PS5 Adding PS3, PS2, and PS1 Backward Compatibility? New Sony Patent Has PlayStation Fans Speculating
So what would you pay for a stand-alone emulator on PS5 that lets you play PS1, PS2, and PS3 disc-based games?