Here's how I define the above:
Returns
You can return a game for a full refund before <X> amount of days or before you've hit <X> amount of hours. This is already commonplace on the PC but not consoles where you either have to go through the process of arguing with support or you just can't do it. This includes cancelling pre-orders.
Lending
You temporally transfer your license for a game to someone else for a set period of time (like a week) after which it automatically comes back to you.
Trading
A one-for-one license exchange. Both parties agree to which games they'll be trading and each game will be permanently moved to the other person's account.
Pricing
Digital games don't need to be pressed, printed, packaged, shipped, or have a retailer markup. They should be cheaper by default.
For me, it's all of the above. Maybe I'd put returns ahead of the other two, but I think it's important that we have as many privileges as possible with digital games that we do with physical.
edit: Adding pricing to the poll.
Returns
You can return a game for a full refund before <X> amount of days or before you've hit <X> amount of hours. This is already commonplace on the PC but not consoles where you either have to go through the process of arguing with support or you just can't do it. This includes cancelling pre-orders.
Lending
You temporally transfer your license for a game to someone else for a set period of time (like a week) after which it automatically comes back to you.
Trading
A one-for-one license exchange. Both parties agree to which games they'll be trading and each game will be permanently moved to the other person's account.
Pricing
Digital games don't need to be pressed, printed, packaged, shipped, or have a retailer markup. They should be cheaper by default.
For me, it's all of the above. Maybe I'd put returns ahead of the other two, but I think it's important that we have as many privileges as possible with digital games that we do with physical.
edit: Adding pricing to the poll.
Last edited: