That's was because it was supposed to be one game they broke up into two.
The Capcom vs. SNK series could be hard to watch with its Frankenstein visuals but Capcom did even worst with its most ecological fighter: Capcom Fighting Jam/Evolution with almost only reused assets in an unsightly mix.
On the other end of the spectrum, I think the Yakuza series has the best reuse of already existing assets.
One of these screenshots is from Call of Duty: Modern Warfare 2. The other screenshot is Call of Duty: Modern Warfare 3.
Yes, seriously.
Was just thinking thatI always found it a bit strange how the earlier areas in Dark Souls 3 re-used a ton of assets from Bloodborne.
Also, what's wrong with reusing your own assets? Development costs are still crazy high, why should a developer not be financially responsible and choose to not reinvent the wheel every time thay make a game?
Actually, two separate series. Way before Judge Eyes they released two PSP games (Kurohyou 1&2) which are based within the Yakuza universe like JE, and also based in Kamurocho (and the sequel has Sotenbori as well), reusing the cities and characters while having completely new combat, stories and mini games. The second game is quite the technical marvel including two cities, tons of old and new mini games, around 20-30 different fighting styles, full story, side stories etc. on one UMD disc. Its also one of the best Yakuza games ever released.You ain't kiddin'. They even made a whole other game in a separate series (Judgement) using those assets and we STILL didn't care!
I don't know, most of the examples in here seem nit-picky, like people being mad that anything is reused at all.Nothing bad about asset reuse ... there are lots of games that greatly benefit from it, like Smash Ultimate and Marvel vs Capcom 2 would never be possible otherwise
This thread is just for those that make it too obvious
I think it's evidence to the point that asset reuse isn't inherently bad and that if anything, it helps make making ambitious games easier with a quicker turnaround. And then on the other end of the horseshoe, Star Ocean V.I don't know, most of the examples in here seem nit-picky, like people being mad that anything is reused at all.
Actually, two separate series. Way before Judge Eyes they released two PSP games (Kurohyou 1&2) which are based within the Yakuza universe like JE, and also based in Kamurocho (and the sequel has Sotenbori as well), reusing the cities and characters while having completely new combat, stories and mini games.
Well worth tracking down. The story of the first game has a unresolved plot point that gets picked up in the second game, so if you ca play through both (or just skip the first one as the second game has a good recap of the first game at the beginning).I own the first one and forgot all about it! I never knew they made a second one. I may have to track it down now.
I think NSMB Wii/2/U all re-use the same player models and any repeat enemies re-use the same models. Also they share multiple music tracks between them, especially Wii and 2 which have the same soundtrack.There were stuff in Majora's Mask that I thought were reused assets, but actually weren't; like Link's character model.
Also, I don't think being in the same location counts as reused assets if the assets that make up the location are all new (like ALTTP and ALBW).
I'm glad people haven't mentioned the NSMB games here, since that's one that critics always say reuse assets, but actually doesn't. Unimaginative =/= reused.
I will say that the Mario spinoff games reuse a lot of assets, like voice clips and character art.
Don't think Majora's Mask can count when it's clearly done intentionally. It's supposed to have this parallel universe to Ocarina of Time thing going on.
That's just an excuse. Not only it counts, it's one of the biggest example of this, to the point even some key characters of ocarina appear in Majora with another name.Don't think Majora's Mask can count when it's clearly done intentionally. It's supposed to have this parallel universe to Ocarina of Time thing going on.
MH games are usually improvements over the previous entry despite using older content along with new, but Generations managed to hand pick a lot of the worst levels from before the 3rd gen and the 3rd gen levels are the Portable 3rd versions which lacked underwater. The level design was such a drastic downgrade from 3rd and 4th gen.Playing Monster Hunter Generations Ultimate, the oldest monsters, equipment, and areas really show their age, even if the models and textures have been redone. It's incredible contrasting things like Yian Kut-ku to Qurupeco or the Marshlands to the Deserted Island.
I wanted to say, Castlevania Rebirth on Wiiware was basically edited 2D sprites and tiles from every 2D game so that would naturally include Rondo of Blood.Let's see... from Rondo:
So like 9?
- Dracula X (a semi port of Rondo)
- Symphony of the Night (direct sequel)
- Think they made new ones for Circle of the Moon
- Back to Rondo sprites for Harmony of Dissonance
- Aria of Sorrow
- Dawn of Sorrow
- Portrait of Ruin
- Order of Ecclesia
- Harmony of Despair
- New mobile game?
I always found it a bit strange how the earlier areas in Dark Souls 3 re-used a ton of assets from Bloodborne.
The worst part about X-2 reuse is Lulu is supposed to be heavily pregnant but it uses her X model.
You know, this one.